Bug AE2 Import Bus 'Device Missing Channel'

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Plasmasnake

New Member
Jul 29, 2019
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I don't understand this at all.
- Only 7/8 channels are used (6 of which are on the image) so there isn't a channel issue.
- All the export buses function
- If I place the import buses down by the export buses, they magically start working
- Using different colored cables doesn't work

Am I missing something simple or is this a bug?
 
Use smart cable to debug your channels. Replace all that fluix cable with smart cable and see where your channels are going.

If this is a single player world, WAILA will even show those channels numerically instead of graphically.
 
Ok, so after a long time of fiddling around, I finally found and resolved the issue. Due to a lack of understanding on my part on this concept of channels, I did not use dense cables for the main line back to my ME Controller (feel kind of silly now :P).

I have one last thing though. In the future, I plan on doing a massive amount of work with AE2 mainly in mass-producing stuff for RotaryCraft and ReactorCraft. Passing the 32 channel limit is not even a question, so I will have to use different colors, but I do not know how to connect it all back to my ME Controller which is sort of far away.

I suppose I could just have all the colors run parallel underground, but then I'd certainly run into space issues.
 
I have one last thing though. In the future, I plan on doing a massive amount of work with AE2 mainly in mass-producing stuff for RotaryCraft and ReactorCraft. Passing the 32 channel limit is not even a question, so I will have to use different colors, but I do not know how to connect it all back to my ME Controller which is sort of far away.

I suppose I could just have all the colors run parallel underground, but then I'd certainly run into space issues.
The conventional way to send "a bunch of channels" from A to B is to use a p2p tunnel. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this.

As a quick fyi, I never use any dense cables in my base. My controller outputs 32 channels from one side directly into a p2p bus. That bus splits it evenly into as many p2p buses as are currently linked to that one. So if I have 4 p2p buses linked to that one, each of them can send 8 channels down a regular cable somewhere else, perhaps to 8 storage buses each (for 32 channels total)
 
different colors don't magically give you more channels, instead either put the processing in a subnet (different channel set that exports and imports using interfaces and export buses) or pull more channels through the P2P net
 
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