I do realize the mod author doesn't take suggestions but this one just had to be made.
I've been setting up a network for my AE system and unfortunately I've lost MANY a singularity due to how wonky the physics of such a thing work, using vanilla mechanics to make the quantum entangled singularities and the fact that there's no dictionary for enderpearl dust so many times I end up using the wrong dust, lose out on my tnt and singularity because it ends up getting blown up. Even with tiny TNT it ends up losing around 40% of the time.
Could it be possible to take the randomness out of such an expensive item by creating a containment chamber that would be a multistructure, allow for the insertion of singularities and tnt/ender dust (even tho with a multiblock it could give an additional use to liquid ender) and thus allow for the creation of singularities with 100% accuracy and less civilization holes... Not only that I'd love to have a containment chamber sitting in an AE server room.
Anyone else finding how wonky this mechanic is right now and think it would be better if it had it's own multiblock to make them quantum entangled?
I've been setting up a network for my AE system and unfortunately I've lost MANY a singularity due to how wonky the physics of such a thing work, using vanilla mechanics to make the quantum entangled singularities and the fact that there's no dictionary for enderpearl dust so many times I end up using the wrong dust, lose out on my tnt and singularity because it ends up getting blown up. Even with tiny TNT it ends up losing around 40% of the time.
Could it be possible to take the randomness out of such an expensive item by creating a containment chamber that would be a multistructure, allow for the insertion of singularities and tnt/ender dust (even tho with a multiblock it could give an additional use to liquid ender) and thus allow for the creation of singularities with 100% accuracy and less civilization holes... Not only that I'd love to have a containment chamber sitting in an AE server room.
Anyone else finding how wonky this mechanic is right now and think it would be better if it had it's own multiblock to make them quantum entangled?