I'm hoping to use AE to maintain a minimum number of certain commonly used crafted items. I thought about using containers (barrels, chests, whatever) that would each be kept full of a given material by pumping crafted items out of an interface. The problem is that in order to then access these inventories I need to use a storage bus, and doing that means that the interface just draws from the inventory, and I get a cycle of one stack feeding chest->interface->chest. Does anyone have any thoughts on how to get this to work?
Thanks!
Thanks!