AE crafting help

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mushroom taco

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Jul 29, 2019
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Alright, so i've got my very first molecular assembler and wanted to start auto crafting overclockers.
Since they require those annoying 10K coolant cells to create, i also coded that up and slapped it in the assembler (to anyone wondering, i put 4 tin in the cell recipe and replaced the cells with the 10K coolant cells).
Now my problem is the MFR liquicrafter. I put an ME interface on top of it, loaded it with tin, and filled the liquicrafter with water. I told my system to make 1, and nothing happened. I checked on the liquicrafter, nothing was different, went back to my ME terminal, searched cells, and nothing was there. But i quickly noticed that it had made 2000 cells. I checked on my tin supply, and it was completely obliterated. Everything was gone except for 2-3 tin ingots.
Now, thankfully i had forgebackup and restored to a recent version and tried to figure out what went wrong.
I eventually figured out the liquicrafter needed redstone pulses to craft, so i slapped a redlogic timer on it (i am using my own jumble of mods 1.5 modpack). Same result.
On a side note, items i put into my ME network have been randomly disappearing. Old items aren't effected, only ones i had recently stuffed into the system.

EDIT: darn it, i just realized i should put this in mod discussion. If a mod could move it, that'd be great.
 

AlanEsh

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Jul 29, 2019
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Have you considered using a Liquid Transposer instead of the Liquicrafter?
Also, is your pattern in your MAC or in the ME Interface? You might try moving it to the ME Interface and then setting up a Level Emitter to keep X number of 10K cells in your network, rather than trying to do it totally on demand.
 

mushroom taco

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Jul 29, 2019
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Have you considered using a Liquid Transposer instead of the Liquicrafter?
Also, is your pattern in your MAC or in the ME Interface? You might try moving it to the ME Interface and then setting up a Level Emitter to keep X number of 10K cells in your network, rather than trying to do it totally on demand.
Liquid transposer? How would I get that to work with 10k coolant cells?
My pattern is in both (I made 2 patterns)
 

AlanEsh

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Jul 29, 2019
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I haven't made one in a while, so I guess it isn't a matter of "fill X with water = 10k coolant cell" ? Never mind that then. Is there another way to make them? If so, try another machine.

As far as where the pattern goes... I don't recall ever putting a pattern like that in both the ME Interface on a machine (thinking back to automating the Rolling Machine with AE here) and the MAC. Try removing it from your MAC.

I'd test it in my AE system but I'm not near my gaming rig, so I can't be too specific, sorry.
 

Henry Link

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Dec 23, 2012
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Your pattern for the water cells must be ONLY be in the ME interface. Since I play DW20 I can't help you with the Liquicrafter. But I have used a liquid transposer to fill the cells. Put the ME interface on top of the transposer. Put an ME import bus on the side of the transposer (this will collect the filled water cells). Go into the interface for the transposer and set the top to blue and the side that the import bus is connect to to no color (or black). Do not set it to blank. Also set any side not being used to blue or blank. Place the pattern for 1 tin cell to 1 water cell in the ME interface. Put the pattern for the 10k cell (1 water cell + 4 tin = 10k cell) into the ME crafting processor.
 

mushroom taco

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Jul 29, 2019
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Alright, I'll try that when I get a chance. Thanks for the response and listening to a newly joined person ;)
 

mushroom taco

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Jul 29, 2019
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Alright, update time.
Well, that didn't work. It's... not doing anything. here's my setup: (mind the ugliness)
2sC7ld8.png

5YTznXM.png

F6SmdJx.png

nHGHSpz.png
 

namiasdf

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Jul 29, 2019
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I just have a CC timer that sends a pulse to an autarchic gate that feeds whatever liquids into my transposer.

Similarily, you can have a pipe that's always on, but a recipe on an interface that says 1 can = 1 water can. If you ask to craft, 10 water cans the interface will put 10 cans into the transposer. Voila you have 10 water cans. (Subsequently, having a coolant cell recipe will activate the water cell recipe, if that wasn't obvious).
 

mushroom taco

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Jul 29, 2019
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I just have a CC timer that sends a pulse to an autarchic gate that feeds whatever liquids into my transposer.

Similarily, you can have a pipe that's always on, but a recipe on an interface that says 1 can = 1 water can. If you ask to craft, 10 water cans the interface will put 10 cans into the transposer. Voila you have 10 water cans. (Subsequently, having a coolant cell recipe will activate the water cell recipe, if that wasn't obvious).
Well yeah, but i wanted to use the liquicrafter because it's awesomely convenient.
 

Henry Link

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Dec 23, 2012
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I do see some mistakes...
1. Remove the pattern I see in your pics to your crafting CPU. It is wrong. You can't make a cooling cell from just 4 tin. It has to be 4 tin and a water cell. Instead create a pattern for just this. See my pics below.
2. The ME interface should only have one item in it (nothing in the export or import config). And that is a pattern for one tin cell makes one water cell. This is a pattern you have to custom/force make on the pattern encoder. Place an empty tin cell in the left/crafting side of the encoder. Place a water cell in the center/output slot. Then encode the pattern. That is the pattern that need to go in the bottom row of your ME interface.

3. Create a pattern for empty cells from tin. This should also go in your CPU.

AE only does what you have to do manually. So if your process to make a 10k cooling cell is make empty cells, then fill them with water, then make them into 10K cooling cells. Then you need to AE to do the exact same thing. It will not take short cuts. So teach it to 1st make the empty cells. Then teach it how to fill the empty cells with water. Then finally teach it how to make the cooling cells.

Screenshots:
https://dl.dropboxusercontent.com/u/22370340/2013-07-20_00.02.26.png
https://dl.dropboxusercontent.com/u/22370340/2013-07-20_00.02.51.png
https://dl.dropboxusercontent.com/u/22370340/2013-07-20_00.03.21.png
 

Feodin

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Jul 29, 2019
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The way Henry described would work fine when using a Liquid Transposer, however you can still use a Liquicrafter (or as i prefer a Cyclic Assembler) to skip crafting the basic cell every time you want a 10k one. Your original plan was almost correct you just missed a crucial step. the Liquicrafter will substitute a liquid in it's tank for any liquid container needed in a recipe, in the case of a 10k cell, a water bucket, water cell, or water bottle.

However, you have to prime the liquicrafter first with the plan as it has no idea where it's supposed to stick the liquid otherwise. So go into the crafter and in the 3x3 crafting grid stick a water bucket surrounded by 4 tin. the Template slot should then show a 10k coolant cell.

Now all you have to do is slap an Interface next to it, put an ME pattern into it that says 4 Tin = 1 10K Coolant cell and supply a redstone pulse to the crafter for each cell you want. The last step is why i prefer the Cyclic Assembler personally. You can configure it to run without a signal and it will happily pump out 10k cells anytime you dump the required amount of tin into it. Downside is it can only hold 1 type of liquid while the Liquicrafter can hold up to 9. Hope that helps.
 

Adonis0

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Jul 29, 2019
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Some things to note mushroom

I think this one has been mentioned but I'll reiterate, if you've got more than one pattern that has an identical output in your ME system, either in the MAC or an interface, AE currently has a hissy fit and has no idea what to do. Normally it will try the pattern in the MAC, which if you've got the same pattern in an interface it's probably not what you want. That's what happened with the 2000 cells, it kept on putting 4 tin into a crafting pattern until it got a 10k coolant cell, which isn't what happens.

Second thing, in the interface, you don't have to export the items to the interface to craft with it. (you're exporting 4 tin in one of your pictures)
What happens with the processing slot is if it gets a crafting request, it will export them automatically. The export config and exported items slots are for making your interface into a chest of sorts which will always have the level of item which you've set, allows for slightly different functions. Very useful for dealing with piles of tiny dusts by using crafting tables that can pull from inventories.

And I'll just say how I've got my system crafting coolant cells as it hasn't been mentioned, and you might find it interesting
In the MAC I've got a pattern for tin cells, 4 tin = tin cells
then I've got a xycraft tank set-up with xychorium water on one of the valves, to keep it full of water, and then on the sides have two Item IO's, one in and one out; on the in I've got an interface which has a pattern One tin cell = one water cell, and then an import bus on the exporting IO.
Then in the MAC again I've got the pattern for the 10k coolant cells, one water cell and four tin = 10k coolant cell.
 
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mushroom taco

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Jul 29, 2019
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The way Henry described would work fine when using a Liquid Transposer, however you can still use a Liquicrafter (or as i prefer a Cyclic Assembler) to skip crafting the basic cell every time you want a 10k one. Your original plan was almost correct you just missed a crucial step. the Liquicrafter will substitute a liquid in it's tank for any liquid container needed in a recipe, in the case of a 10k cell, a water bucket, water cell, or water bottle.

However, you have to prime the liquicrafter first with the plan as it has no idea where it's supposed to stick the liquid otherwise. So go into the crafter and in the 3x3 crafting grid stick a water bucket surrounded by 4 tin. the Template slot should then show a 10k coolant cell.

Now all you have to do is slap an Interface next to it, put an ME pattern into it that says 4 Tin = 1 10K Coolant cell and supply a redstone pulse to the crafter for each cell you want. The last step is why i prefer the Cyclic Assembler personally. You can configure it to run without a signal and it will happily pump out 10k cells anytime you dump the required amount of tin into it. Downside is it can only hold 1 type of liquid while the Liquicrafter can hold up to 9. Hope that helps.
Well, to start off, I did forget to mention that I removed the pattern from my MAC and put it in my me interface.

2. Ah. I didn't know that. That's good information.

3.i knew there was another machine that could craft with liquids but I couldn't think of what. Thank you, I think I'll switch to the cyclic assembler. Good ol' thermal expansion.

Thank you very much, you were very helpful.
 

mushroom taco

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Jul 29, 2019
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*sorry about the double post, i had to bump the thread with updates*

Alright, i switched to the cyclic assembler, hooked up everything like this:
Fa2JGg8.png

(above the assembler is a basic import bus, connected to the orange (output) side on the top)
Yet when i ask the system for 1, nothing happens. No tin is injected into the interface, neither into the assembler, nor 10k coolant cells into the network. Also, i removed the export config from the interface. This is the inside of the interface:
0CEPasC.png
I confirmed everything is connected to the network, yet nothing happens when i request 10k coolant cells, like previously stated.
SURELY i'm doing something else wrong...
 

namiasdf

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Jul 29, 2019
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[Pattern: 4 tin = cell] + [Interface: cell = water cell] + [Pattern: water cell + 4 tin = coolant cell] = coolant cell

Pattern = in MAC
Interface = in Interface connected to appropriate machine
 

Adonis0

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Jul 29, 2019
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Basic question about the not crafting bit, Is the interface on an input side?
that's about the only reason why I could see it not putting tin into the cyclic assembler, but as you've got it set up, once in the cyclic assembler, the coolant cell will jam.

When working with AE, thermal expansion (looks like a thermal expansion machine) needs to have the side with a import bus on it colourless (not blank, the grey square). The orange output is for it to automatically eject into an adjacent inventory or pipe, as this import bus is neither it won't output. While on colourless, it's saying to the import bus, go crazy have access to my inventory and do whatever you want.