Yeah it can't keep up if you use it so much that it would make more sense to use mining laser instead. Or quarry.
It doesn't keep up with flying but you don't have to use it continuously. It does however keep your quantum armor topped off quite well and the armor itself was already OP and trivializes combat by making you immune to everything. Without the ultimate solar helmet you have to get back to base to recharge but with it you don't and you can actually also keep the normal quantum helmet with you and it will charge that, too, even though you're not wearing it. So you can equip that one when needed.
I'm tired of that video game argument when trying to talk about realism. Minecraft is trying to be realistic with some magical and supernatural addities. Having monsters and shit doesn't automatically mean that realism is out.
Btw, you seem overly hostile about a thing that doesn't matter to you. It's my choice and opinion, you should have your own choice and opinion. But don't hate people for having different choices and opinions.
Configurable features are a point if playing alone, in multiplayer you have to go with the server's config. FTB is trying to make a good default config that should work for most people. It's not that way yet but I'm trying to trust they will get that eventually. GregTech is still kind of hated by half of the player base. I have it enabled for now but disabled the need for steel and rolling machine, they complicate things without adding anything. Steel uses exactly as much basic iron as refined iron and rolling machine simply crafts items that could have a normal crafting recipe, too.
"Realism" isn't an argument that you can use in a game that doesn't claim realism because you don't get to cherry pick arguments, and because it's got this enormous effective counter that goes like this: "Such-and-such isn't realistic but you're not complaining about that, so obviously realism isn't that important to you." That's why it's a bad argument. There's a reason people counter it every time it's used.
And if me challenging your point of view is "hostility" to you, let's just stop, or you're going to have an aneurysm over what follows.
I've seen a nanosaber enchanted. It got unbreaking. It might be a fixed bug now, I'll be testing latter.
Ultimate solar helm, that's the one that makes the quantum helm go from "never eat, breathe, be poisoned or on fire" to "it's on your head" when you make it, right? You give up lots of utility and an inventory spot for food.
... and as an honest question, why does everybody bring up the config file or "just don't use it" every time an imbalance is pointed out? It does not make things balanced again. It's "don't move your arm like that" solution to "Doctor my arm hurts when I move it like this" problem.
Because your notion of "imbalanced" doesn't necessarily fit with how everyone else plays the game. As a prime example, someone saying the Vajra is overpowered because it makes it way too easy to grief on public SMP servers is basing their opinion of it being imbalanced on one of several potential environments in which it might be used. Other environments where griefing doesn't occur might be private servers, LAN worlds, or SSP. So does the Vajra need to be taken away from *everyone* with the next patch, or can the select group who have an issue with it be grown-ups about it and take advantage of the options they're given to solve the problem for themselves without impacting those other groups?
That's why people bring up the config.