Adding to exisiting Monster

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Scott DTA

New Member
Jul 29, 2019
187
0
0
I have a server setup running Monster and now want to add some other mods. Question will it break my current world.

Wanting to add Ars magica 2 and witchery. I know there is some world gen with both of those, but I'm not to worried if we have to travel a bit to get the new content. Farthest anyone has been from spawn is only about 500m so I don't mind going out further to get it, I just want to make sure it wont break anything already explored.

Thanks
Scott
 
Nothing will break, besides a few chunk errors from worldgen. You might even be aboe to retrogen so you do not have to travel
 
Added AM2 to Monster after players started playing.

Everything works fine. As you said, you'll have to travel a bit for the worldgen, but the rest is good :)
 
  • Like
Reactions: Padfoote
You'll be fine to add them. I doubt there will even be broken terrain generation, I didn't see any when I added them.
 
FYI for anyone else that tries to add witchery.

#Blocks
4079: emasher_EU_adapter from eng_toolbox - witchery.trent from witchery
4081: blockThermalMonitor from IC2NuclearControl - witchery.scarecrow from witchery
Suggested Ranges: 2951-3119 (169 IDs), 1556-1719 (164 IDs), 3512-3624 (113 IDs)