Adding to exisiting Monster

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Scott DTA

New Member
Jul 29, 2019
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I have a server setup running Monster and now want to add some other mods. Question will it break my current world.

Wanting to add Ars magica 2 and witchery. I know there is some world gen with both of those, but I'm not to worried if we have to travel a bit to get the new content. Farthest anyone has been from spawn is only about 500m so I don't mind going out further to get it, I just want to make sure it wont break anything already explored.

Thanks
Scott
 

ThatOneSlowking

New Member
Jul 29, 2019
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Nothing will break, besides a few chunk errors from worldgen. You might even be aboe to retrogen so you do not have to travel
 

Shevron

Well-Known Member
Aug 12, 2013
838
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Added AM2 to Monster after players started playing.

Everything works fine. As you said, you'll have to travel a bit for the worldgen, but the rest is good :)
 
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Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
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You'll be fine to add them. I doubt there will even be broken terrain generation, I didn't see any when I added them.
 

Scott DTA

New Member
Jul 29, 2019
187
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FYI for anyone else that tries to add witchery.

#Blocks
4079: emasher_EU_adapter from eng_toolbox - witchery.trent from witchery
4081: blockThermalMonitor from IC2NuclearControl - witchery.scarecrow from witchery
Suggested Ranges: 2951-3119 (169 IDs), 1556-1719 (164 IDs), 3512-3624 (113 IDs)