Adding Mods: Need help!

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Dragonchampion

New Member
Jul 29, 2019
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There are three mods that I am looking to add, yet I'm very much worried they will cause conflicts.

The first mod is Mo' Creatures. Even with all these defenses and electric mods, I still find myself wishing that I had a bit more difficult time, making me want ogres and other such dangerous mobs at night. However, the mod does at a LOT, and I do mean a lot, and was wondering what I needed to do to make it work.

The second mod is http://www.minecraftforum.net/topic...-dimensional-doors-v134-physics-what-physics/ for reasons that should be obvious as I absolutely adore the ability to make my bases smaller and create pocket dimension rooms.

The third and least priority mod is http://www.minecraftforum.net/topic...ow-goo-with-machines-plague-world-dimensions/ . I wanted it for its apocalypse scenarios, giving me a reason to have to keep moving, always watching the sky...

Essentially, how can I add the first two mods (The third is fine to leave out if it's too much) without causing ANY changes to the config files of the ultimate pack so I can still go on my server?
 

Virgoddess

New Member
Jul 29, 2019
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I'd pull your current files into a MultiMC instance, then add the mods (to the mod folder, of course).

You'll probably have to adjust some configs. I'd look at the config files (or item ID's) of the mods you're adding and adjust those.

You can always use a mod like ID Resolver to help, too. It's easy to use.

But importing the pack into a MultiMC instance will prevent you from screwing up your FTB save. It just makes a copy :)

I've added a *lot* more mods to my pack and haven't had an issue. Good luck!