Adding Ars Magica to an existing world, what problems will I get?

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Skyqula

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Jul 29, 2019
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Alright, so I have a relative small modpack put together myself. I got no idea what Ars magica is or what I can do with it. But it has an overly awesome reference to Diablo II and I just gotta have that. So, what worldgen does it add? Will it cause chunk borders? Or is it just "flowers & ores"?
 
Ores, flowers, trees, plants, and pools of liquid essence. No biomes that I am aware of so should be fine to add in without much issue
 
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Actually, with the latest version, AM2 adds a new biome to the overworld: Witchwood forests. So you're likely to get jagged chunk boundaries on newly generated chunks as with whenever you add/remove new biomes to a previously generated world.
 
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you may wish to reconsider adding Ars Magica 2 to your modlist... as there's some problems with Ars Magica right now
 
Well, if you don't install AM2, you also don't have to deal with the Moo Moo farm. So I guess that's a plus.
 
Well, if you don't install AM2, you also don't have to deal with the Moo Moo farm. So I guess that's a plus.
You also don't have random mob spawning where mobs should not spawn.
Though I am going to give it a try since I discovered you can farm animals with Ars 2 now.
 
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You also don't have random mob spawning where mobs should not spawn.
Though I am going to give it a try since I discovered you can farm animals with Ars 2 now.
Or dealing with those stupid mobs in general.

I found out that the Arcane Sword ignores armor, which means it also does a ton of damage against those pesky Earth Elementals, hint hint.
 
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