How do these rumors get circulated? Omg, end this nonsense. Humans do not see the world as monitors display images. The flicker of a 60 Hz monitor displays 60 images in one second. The human eye does not "flicker" 60 times a second, and we are INDEED able to perceive much more than 60 images every second.
You have to understand that eyes are constantly receiving light, which travels at the speed of light. Our brain interprets them as quickly as it can and produces an image inside of our head of what light has entered our eyes. Everything we see that is real (not a monitor) is fluid and seamless without interruption. A monitor simply displays 60 frames every second for us to interpret. If you sit in a chair and spin 360 degrees in one second you will probably receive (r/2(your head) * 360) "images" in your head. Keep in mind too that again, this is what your brain is receiving -- what is being processed is up to your brain (all of ours are different, too.)
Just saying. Stop saying this stuff as it makes you sound like you don't know what you're talking about.
That's not entirely accurate either. The problem comes in that it is extremely variable and complicated. The human eye sees at approx. 4-200 Hz. No, it doesn't "flicker", but different parts do only work at certain speeds. For example, the rods ( the cells responsible for low-light sight ) only operate at about 4-10Hz.
Other complications come from different sources operating very differently, and therefore hitting different thresholds. For example, CRTs actually illuminate a pixel, then move on to other pixels to illuminate them. In this case, the stark contrast from bright then fade to dark during the refresh can cause the eye to see the flicker at quite high rates ( such as Shevron said. ) LED screens on the other hand typically have their backlights operating at far higher speed than the actual refresh ( 200hz+. ) This means the screen isn't going dark between refreshes, and far lower refreshes can appear smooth.
These are then complicated by cells not necessarily lining up with when they send a signal.
All of this happens before the brain, which then makes these complicated things even more complicated. The brain throws out most of what it receives ( this is the basis of many optical illusions ), but it also enhances other things.
Moral of the story: The eye does not see perfectly smoothly, but just how fast it sees is extremely complicated. Sometimes it's quite slow, others it is very fast.
Now, the real reason for me posting, and the real problem with FPS: FPS is just plain a terrible measurement. What you want is MSPF ( Milliseconds Per Frame. )
Consider this example: You have a 60hz monitor. The first half of a second, your computer processes 60 frames. Now, the computer hits a bit of a snag and does not produce any more frames in that second. In the first half of the next second, the computer is still struggling, so it displays 0 frames. For the second half of the second second ( gotta love English sometimes... ) it processes another 60 frames.
Now, let's look at what we get. Thanks to the monitors refresh rate, only 30 frames are displayed in the first second, and 30 in the second. This is a total of only 60 frames over 2 seconds...with a 1 second gap in the middle where the image completely froze! So, what does our little FPS counter say? Nice 60 FPS with a minimum of 60 FPS. Ugh. This is a perfect example of how 30 FPS can appear perfectly smooth, but 60 FPS can look absolutely horrid.
If we look at the ms/f however, we see a bit of a different story. For the first half of the first second, things seem great: We see approx. 8ms/f. Then there's the big pause. By the second half of the second second, it finally updates and we get a massive 1,000ms/f pop up, then return to the 8ms/f. A quick check of the Maximum ms/f quickly shows that things are NOT running smoothly at all. BTW: 60hz monitor would mean 16 2/3 ms per refresh, so anything equal to or smaller than that is ideal, though as somewhat mentioned: If they are out of sync, make sure to turn on V-Sync or you can get tearing.