A REASON to have Roads

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Hoff

Tech Support
Oct 30, 2012
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If Tinkers can combine a pick and a shovel like IC2 did, I'll give it a look.

Frankly, my hotbar space is more valuable than the enchants that I'll no longer be able to slap on my drill. Much more valuable.

To each his own but removing the need to process items at all makes it a hell of a lot better for me ;)
 

KirinDave

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Jul 29, 2019
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Lucky for me and thanks to you, despite my reservations, I gave tinkers a go and being the hypocrite that I am, despite thinking it's annoying with its divine rpg approach, I realized that it gives me what I wish for: manual tools that do what you want them to do, which you don't have to replace half way trough a mining expedition(and which don't try to kill me via visps, just saying).

I am glad it worked out. Honestly I had my reservations about TConstruct as well, but it seems to be another one of those mods on a meteoric ascent. I'm kinda happy it's a lousy-but-functional ore doubling method, to be honest. It's not fun enough to be something I do all the time, but I do feel like the pomp and circumstance of prepping special alloy ingots is commensurate with the quality of the output.

Funny thing too, talking with DoctorOr we were both like, "It's too bad there isn't more design space in tools. It seems obvious what to use." And then like a comedy routine, we both start saying very different "obvious" things. For example, I think that your pick is over the top and I'd rather just toss an emerald and a diamond on a cobalt pick, but DoctorOr had a totally different take and design

Net result: the design space feels just right. :D
 
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KirinDave

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Jul 29, 2019
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If Tinkers can combine a pick and a shovel like IC2 did, I'll give it a look.

Frankly, my hotbar space is more valuable than the enchants that I'll no longer be able to slap on my drill. Much more valuable.

Relevant fact about TConstruct stuff: You can get Fortune 3 on a tool faster than the advanced diamond drill that is IC2 powered.

Another relevant fact about TConstruct: It does have silktouch now.

Yet another: Auto-smelting and fortune combine to let you fortune ores right out of the ground. DoctorOr told me he found the yield is 2.5x, and he's seldom wrong about these things. So you can end up so that the only reason to silktouch is if you have a GT or Factorization pipeline up.
 

Poppycocks

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Jul 29, 2019
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I am glad it worked out. Honestly I had my reservations about TConstruct as well, but it seems to be another one of those mods on a meteoric ascent. I'm kinda happy it's a lousy-but-functional ore doubling method, to be honest. It's not fun enough to be something I do all the time, but I do feel like the pomp and circumstance of prepping special alloy ingots is commensurate with the quality of the output.

Funny thing too, talking with DoctorOr we were both like, "It's too bad there isn't more design space in tools. It seems obvious what to use." And then like a comedy routine, we both start saying very different "obvious" things. For example, I think that your pick is over the top and I'd rather just toss an emerald and a diamond on a cobalt pick, but DoctorOr had a totally different take and design

Net result: the design space feels just right. :D
Nope.

Hahaha, I'm starting to feel like in the argument skit from monty. The wiggling space IS small, it's just you that's the odd one out, you know, the gimp thing, you proved me right in that again just now :p

Two slots for durability? NEVER. I NEEDS MORE POWAR.
Relevant fact about TConstruct stuff: You can get Fortune 3 on a tool faster than the advanced diamond drill that is IC2 powered.

Another relevant fact about TConstruct: It does have silktouch now.

Yet another: Auto-smelting and fortune combine to let you fortune ores right out of the ground. DoctorOr told me he found the yield is 2.5x, and he's seldom wrong about these things. So you can end up so that the only reason to silktouch is if you have a GT or Factorization pipeline up.
Man that guy sure has a nose for minmaxing/powergaming. He's like... my personal hero.

The go to person for balancing as well, I smell a nerf comming up.
 

PeggleFrank

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Jul 29, 2019
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Why is everybody so excited about TC?

It's just Inficraft with less features.

Go back to 1.4.5 and play on the Inficraft modpack. Then come back and tell me how much of the stuff in TC is 'new'. The only things that are moderately exciting are the mobs, which are brand new. I doubt I'll see anything other than materials coming in the future releases of TC (in it's development stages, not after the full release). If I do, then I take back what I said.

Not to sound harsh. Inficraft was great, and so is this rewrite of it for 1.5.1, but there's nothing new in it. Even RP2 added an array of new features after Eloraam spent all her time working on it to make it compatible with 1.4.7.


Ignoring my negative tone, it's nice that he's already brought back the brownstone roads. I feel an update coming to my 1.4.5 inficraft modpack. :3
 

KirinDave

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Jul 29, 2019
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Nope.

Hahaha, I'm starting to feel like in the argument skit from monty. The wiggling space IS small, it's just you that's the odd one out, you know, the gimp thing, you proved me right in that again just now :p

Two slots for durability? NEVER. I NEEDS MORE POWAR.

So I'm happy just to repair the tool. You're using IC2. DoctorOr said he was using moss. My testing found moss to be stupid, stupid slow so I can only assume either that got way amped or he knows something I don't. I even heard people on FC2 grousing about how insanely slow it was. We're also both of the opinion that Cobalt is as far as you should go, I think.

Because once you have a diamond and an emerald on a cobalt tool, you are just never, ever gonna run out of durabilty on a single mining trip. I made it and I've mined out a lot of chunks and done a ton of caving and run around the nether collecting stuff like mad and I'm still at 3/5ths durability. And like ONE cobalt ore will repair it most of the way even with the mods. So yeah, I made 20 cobalt and keep it in a chest next to my tinker station. Call me gimp, but that's probably going to last me forever. Especially since, you know, the IC2 tools are a fools investment. Know why? Because you only need the high hardness for 2 materials in the nether and the rest of the time those tools are slower than a maxed out powertool that will work on everything AND has a bigger battery.

So sir: my powertool mines faster and has better power conversion. I only ever used the tconstruct stuff as a bridge for initial cheap mining and for a nice hard-material tool. I wouldn't have even gone that far were it not for the promise of new accessory objects in the future. Take that, min-maxer. I'm also better at finding emeralds than you are. ;)

Man that guy sure has a nose for minmaxing/powergaming. He's like... my personal hero.

The go to person for balancing as well, I smell a nerf comming up.

Haha. Let me just gloat for a sec!

I felt really good catching him in his own trap with the Powersuit stuff though. He spends a whole day laughing about how strong the powersuit is, then I demonstrate that jumpwise and sprintwise, the quantum suit is the same thing (and carries a pretty damn big battery to boot). I also show that you can do the fast flight trick with an IC2 jetpack; he just didn't. He's like, "Hrm!" after I fall 220 blocks using quantum boots and take 0 damage.

Paraphrasing: "Harrmph. It's still not cool that it is power positive with the generator. I never have to worry about heat."

Then I regenerate the powersuits config to new defaults with RR0.7.2 and he actually self-immolates using his kinetic generator with just his leg pieces. Leaps in the air, lights on fire, dies instantly, pants aflame. Turns out the new defaults were exactly what he asked for, and you really do need a bunch of suit pieces with heat shielding to use a maxed out kinetic generator because at max it's so good. He removed some other heat-causing modules, but I think he's removed his powersuit legs entirely because he refuses to use other pieces.

It was all I could do not to spam the console with "U MAD?" and making a giant "U MAD?" out of lava outside his house. I wanted to. I dreamt of it.
 
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KirinDave

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Jul 29, 2019
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Not to sound harsh. Inficraft was great, and so is this rewrite of it for 1.5.1, but there's nothing new in it. Even RP2 added an array of new features after Eloraam spent all her time working on it to make it compatible with 1.5.1.

Uhm.
 

Poppycocks

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Jul 29, 2019
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I felt really good catching him in his own trap with the Powersuit stuff though. He spends a whole day laughing about how strong the powersuit is, then I demonstrate that jumpwise and sprintwise, the quantum suit is the same thing (and carries a pretty damn big battery to boot). I also show that you can do the fast flight trick with an IC2 jetpack; he just didn't. He's like, "Hrm!" after I fall 220 blocks using quantum boots and take 0 damage.

Paraphrasing: "Harrmph. It's still not cool that it is power positive with the generator. I never have to worry about heat."

Then I regenerate the powersuits config to new defaults with RR0.7.2 and he actually self-immolates using his kinetic generator with just his leg pieces. Leaps in the air, lights on fire, dies instantly, pants aflame. Turns out the new defaults were exactly what he asked for, and you really do need a bunch of suit pieces with heat shielding to use a maxed out kinetic generator because at max it's so good. He removed some other heat-causing modules, but I think he's removed his powersuit legs entirely because he refuses to use other pieces.
:D :D :D

He'll come up with something else, I'm sure.

I personally went with kinetic generator, heat generator, a cooling system and two platings. Recharging your kit by swimming in lava(in the nether) is quite hilarious. Wonder if it still works.
 
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KirinDave

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Jul 29, 2019
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:D :D :D
I personally went with kinetic generator, heat generator, a cooling system and two platings. Recharging your kit by swimming in lava(in the nether) is quite hilarious. Wonder if it still works.

I think you need a lot more heat shielding now. I really haven't tested how it interacts with active cooling.

P.S., where I gimped myself was using a stonebound binding instead of paper. I should have gotten the extra modifier rather than stonebound since, at the end of the day, these tools are slower than my normal anyways.
 

Poppycocks

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Jul 29, 2019
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I think you need a lot more heat shielding now. I really haven't tested how it interacts with active cooling.

P.S., where I gimped myself was using a stonebound binding instead of paper. I should have gotten the extra modifier rather than stonebound since, at the end of the day, these tools are slower than my normal anyways.
That set-up was 1 over max free weight already. I'll just take a little off the kin gen if need be. Heatgen seems to do the job well enough anyway. And it consumes heat instead of producing it. And let me tell you, producing tons of heat, even with little energy is hella easy and I'm sure I can keep it over the free energy threshold. Heck, producing heat by producing energy, which you can use to produce more energy? Am I in "heaven" or what?

Heck, modern day scientists would KILL to get their hands on a machine that could produce so much heat on such a short notice so efficiently. You know what they say, you get the nobel prize rent even in jail and murder, counter to popular opinion, is a valid career advancement move.
 

KirinDave

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Jul 29, 2019
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Heck, modern day scientists would KILL to get their hands on a machine that could produce so much heat on such a short notice so efficiently. You know what they say, you get the nobel prize rent even in jail and murder, counter to popular opinion, is a valid career advancement move.

What's funny is that this is actually internally consistent with minecraft's physics. In MC energy is obviously not conserved.
 

Katrinya

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Jul 29, 2019
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What was the GL error? I tend to get them whenever I add Twilight Forest, or a couple of other mods in combination. GL #1281 or something. How did you resolve it?

I don't know what the GL error was; I'm actually not very tech-savvy. But yours is the same one I had. It popped up at some point after I'd installed a couple dozen mods. Unfortunately, I didn't notice the missing textures until after I was already done with my pack, because all the textures on the first page of NEI were fine.

Anyway, I resolved it by adding this line:

-XX:MaxPermSize=128m

To JVM arguments under the Java tab of the settings window in MultiMC. That completely fixed it for me; it hasn't been back since.

If that doesn't work for you, install a texture pack. Any will do. Then, once the game has booted up, switch texture packs once. (Then switch back if you desire.) After changing texture packs, the problem resolved itself for me. At least, until the next time I booted up MultiMC... you'll have to do it every time you play. Not ideal, but a decent temporary solution. It's what I did until I discovered the JVM argument thing.
 

Hoff

Tech Support
Oct 30, 2012
2,901
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218
You might want to remove the Max from that. Resizing it is bad.
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Why? I don't actually know what that line does. I just found it by googling my error.... maybe you can explain what I did? o_O

No idea really but cpw stressed that resizing permgen is bad and that simply forcing a number on it is better.