A question as I learn

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lw_spartan

New Member
Jul 29, 2019
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Hi everyone! I'm new to posting here, and from what I've seen in threads I've read people seem mostly friendly, so I thought I'd ask for a bit of help.

I got tired of investing time in MC servers as they always seem to go down, and well before they promise they will. I never manage to get a hold on the world files afterward, and I hate wasting time in a world that will randomly disappear. So as of the other day, I decided I'd just create a custom SSP pack that suits my fancy, and have my trust wolf and cat as companions. The only issue remaining was to add the two mods that were not in the pack I wanted.

Now, I've added BoP over EBXL, I got that too work, mostly by googling and searching on here and using a .cfg file someone else pasted to do this exact same switch. The issue I'm having is with the mod that I'm trying to do by myself.

QUESTION HERE:
Mod: Tropicraft
What I've done so far:
  • Download the 1.4.7 Tropicraft files
  • Correctly install the two .zips in the mod area and the .jar in the coremod area.
  • Have errors
  • Google and discover I can use NEI to dump used/unused block/item ID's into a .txt file, so I can fix the Xycraft and Redpower2Core(logic?worldgen?) block ID issues
  • Find a thread on here explaining Block ID's/Item ID's must be under/over the number 4095
  • Copy the files before I've edited them, and edited the Tropicraft.cfg Block ID's to an area of unused Block ID's
  • Be happy I was able to edit Block ID's all by myself! Like a big kid!
The world now loads, and there is no issue until I attempt to relax back into my beach chair at sunset, and enjoy a nice, tasty, pina colada. Instead of resting my eyesfor a few seconds and waking up in the tropical realm of well..the mod in question, my world comes crashing down around me.

I've noticed people here prefer pastebin, so I googled that, and here is a link to my problem:
http://pastebin.com/embed_js.php?i=kQQz903s

Any help or possible information on this topic would be appreciated! Thanks for reading my attempt at a jumble of words
 

Iskandar

Popular Member
Feb 17, 2013
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That... is interesting. Which pack are you using? And can you pastebin your config file?
 

lw_spartan

New Member
Jul 29, 2019
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Sorry, I should have mentioned I'm putting this in the Direwolf20 pack, after much consideration of that or the Mindcrack pack.

I just tested the OP command in a new world, I get the exact same error as in the previous pastebin. I wasn't sure of the command to use, googling lead me towards a /tropics that the mod uses, it got stuck on "world downloading", and my FTB log in the background showed the previous error.

Pastebin of my Tropicraft.cfg: http://pastebin.com/embed_js.php?i=TpgP8YpY

This is purely conjecture, but when I was changing the Block ID's to a blank range, 'OreAzurite' was set to 21, while the others were originally in the 200 ish range, is it possible somehow that the OreAzurite ID needs to be in a certain # range? I'm not sure why that one was randomly lower, I believe the author simply left out a digit, intending to perhaps make it ID 210, which he seems to have skipped, especially since the other ores are still in the 200 range. I'm not really knowledgeable enough to guess anything else at the moment, and google has failed me
 

Iskandar

Popular Member
Feb 17, 2013
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Try putting it back to 21 and see what happens, simple enough. Beyond that, hm, with the config file I can do some local debugging and see what shakes out.
 

lw_spartan

New Member
Jul 29, 2019
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Original Minecraft ID's go from 0-400 correct? Forge has pushed this far past that conveniently with the 4095 fix or w/e it's called, is it at all important perhaps the Tropicraft was originally under the 400 number, in the 200 range?


Edit: Perhaps you and I just stumbled upon it, let me try to put all of the world gen/ore stuff below 255, I did not know about that rule

Edit 2: Wait, if worldgen like block need to be below 255, should I just move all of the block ID's in an area below 255? Since technically all of them will generate for various things? I'll try this now
 

Iskandar

Popular Member
Feb 17, 2013
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Yeah, block IDs originally went to 255 only, which severely cramped what mods could do. Someone made a mod that pushed it to 4096 Block IDs, which Forge incorporated shortly thereafter. I think Minecraft itself recently updated to use 4096 as well, but I'm not sure of that, I know vanilla Minecraft doesn't have any IDs that high, yet.

What I do know is any world gen stuff except ores must be under the 255 limit, as there is something hard coded somewhere.

Ok, and I checked, and the ID should be 210, 21.

The world gen blocks appear to be the two water entries and the sand. Maybe the lava and coral as well.
 

lw_spartan

New Member
Jul 29, 2019
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I wasn't sure at the time, and was able to fit all of the blocks under 255, and the dimension loaded! I'll continue to test things, but as far as I know, I now have a running and working BoP and Tropicraft installed in DW20
 

lw_spartan

New Member
Jul 29, 2019
18
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There may be some sort of compatibility issue somewhere between Tropicraft and Thaumcraft 3, there's intense lag in the dimension, that others apparently have experienced, and apparently it's somehow Thaumcraft related. Also, there are Redpower2 volcano's spawning in the Tropical dimension, which at first I thought was cool, as it would add diversity, now having two different types of volcano to see in the region. I then noticed that the Redpower2 volcanoes are literally spawning over/on the Tropicraft volcanoes, as in the middle bottom of the RP2 ones, is a wide rounded open topped Tropi. one, that is now encased inside basalt. Not sure how to fix that
 

Iskandar

Popular Member
Feb 17, 2013
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Somewhere in the RP2 config files there might be an option to disable volcanoes. I think. Haven't checked in a while. As far as Thaumcraft is concerned, it is probably trying to generate aura nodes, and can't. Not much you can do there, without removing Thaumcraft.