A Newb question!

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thedeester1

Active Member
Jul 29, 2019
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Ok Im making Uranium cells. Each time I craft one when I drag to my Invetory it gets a usage bar (The green power bar). When It has this power bar It makes it impossible to use it to craft double Cells. I have the same problem with batteries.

How do I handle these items without giving them a usage bar?
 

Confidential1207

New Member
Jul 29, 2019
101
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0
Wrong Section Try the Mod Pack Bugs or Tech Support sections next time. This is a bug with Ic2 just to let you know though.
 

Exedra

New Member
Jul 29, 2019
1,261
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0
If you want a way to sort of craft them, delete those ones, and hack in the same amount of full ones.
 

MrZwij

New Member
Jul 29, 2019
452
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0
You could also set up an auto-crafting system so the cells never touch human hands until they're double cells. Or at least I hope you can - that's exactly the project I started before logging off to go to bed last night.
 

nicktonton

New Member
Jul 29, 2019
34
0
0
You could also set up an auto-crafting system so the cells never touch human hands until they're double cells. Or at least I hope you can - that's exactly the project I started before logging off to go to bed last night.
*Steve hands
 

DVeagle74

New Member
Jul 29, 2019
77
0
0
Are you saying steve isnt human? And plus, not everyone is steve.

I'd say he isn't human. Steve can carry HUGE amounts of items, including m^3 blocks of metals in stacks of 64, like feathers. He can eat rotten flesh and raw chicken and be sick for only a couple of minutes. Jump from any height and survive when landing in two meters of water. Can just walk around with a bucket of lava in his hand. Has a huge amount of knowledge on stuff ranging from metallurgy to advanced physics to interdimensional travel.

And technically it is still Steve, just with someone else's skin...
 
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