So, I've been diligently working on a massive machine center, sorting, autocrafting, all that.
Now i'm working towards having industrial panels for each system and toggles for each one (even using a turtle to swap in a color mod to make the screen glow red when power runs low)
But I have some questions
1. is there any way to regulate MJ output besides conduits? right now i'm using redstone energy cells for system monitoring and regulating power, what i'd like to do is if system A is maxed out, additional power goes to system B, it appears that power is evenly distributed across every link in a conduit stream, but i'm not 100% sure.
Basically my systems should be at 100%, but I have a lava generation tower that I want to drain once everything is maxed out. if I say "if over 50% on supply redstone energy cell turn on redstone that allows power through another redstone energy cell which supplies the lava tower" but this leads to "flickering" I just want to divert "waste" power that isn't going anywhere, if possible. ex: I want standard pipe "if this machine is full, go down the tube to the next one and try that, until at the end you get the chaff" behavior
2. do ME "supply screens" and me "level indicators" work together? example: I have a me supply screen with logs on it, I put a level indicator, that turns on redstone if over 1000, then an export bus that dumps into an ender chest that activates on redstone from the level indicator, will the interface actually work or does it only work on "true" storage options? (in that case I would need a barrel, an export bus, a storage bus, and a level indicator on it. I haven't gotten my ME systems working properly yet so i'm just curious if I can build towards this or not
3. has anyone figured out a way of using an alkahest (not tome of alkahest) to produce redstone from objects automatically? It seems all crafting options I've tried only do the operation on one object, destroying it (if it is not iron or something expensive) instead of producing lapis/redstone
4. I haven't seen definitive proof as to how redstone energy conduits work power loss wise, is it 5% per connection (so first is 5%, next is 6.something, next is 7.5%, ect.) and so on down the line? using a multimeter I haven't been able to really tell whats going on exactly
5. Maybe i'm dumb, but is there any way of using a gate or whatever to get a redstone signal out of a redstone energy cell at a certain power level, and /still/ allow redstone control of the cell from another side? At the same time, is there any way of using redstone to straight-up stop supplying an energy cell (or just cutting power)? when you apply RS signal the cell itself just stops outputting, but it keeps charging, first idea was to use tesseracts as toggles but that costs me 20% power for each one, ouch.
Now i'm working towards having industrial panels for each system and toggles for each one (even using a turtle to swap in a color mod to make the screen glow red when power runs low)
But I have some questions
1. is there any way to regulate MJ output besides conduits? right now i'm using redstone energy cells for system monitoring and regulating power, what i'd like to do is if system A is maxed out, additional power goes to system B, it appears that power is evenly distributed across every link in a conduit stream, but i'm not 100% sure.
Basically my systems should be at 100%, but I have a lava generation tower that I want to drain once everything is maxed out. if I say "if over 50% on supply redstone energy cell turn on redstone that allows power through another redstone energy cell which supplies the lava tower" but this leads to "flickering" I just want to divert "waste" power that isn't going anywhere, if possible. ex: I want standard pipe "if this machine is full, go down the tube to the next one and try that, until at the end you get the chaff" behavior
2. do ME "supply screens" and me "level indicators" work together? example: I have a me supply screen with logs on it, I put a level indicator, that turns on redstone if over 1000, then an export bus that dumps into an ender chest that activates on redstone from the level indicator, will the interface actually work or does it only work on "true" storage options? (in that case I would need a barrel, an export bus, a storage bus, and a level indicator on it. I haven't gotten my ME systems working properly yet so i'm just curious if I can build towards this or not
3. has anyone figured out a way of using an alkahest (not tome of alkahest) to produce redstone from objects automatically? It seems all crafting options I've tried only do the operation on one object, destroying it (if it is not iron or something expensive) instead of producing lapis/redstone
4. I haven't seen definitive proof as to how redstone energy conduits work power loss wise, is it 5% per connection (so first is 5%, next is 6.something, next is 7.5%, ect.) and so on down the line? using a multimeter I haven't been able to really tell whats going on exactly
5. Maybe i'm dumb, but is there any way of using a gate or whatever to get a redstone signal out of a redstone energy cell at a certain power level, and /still/ allow redstone control of the cell from another side? At the same time, is there any way of using redstone to straight-up stop supplying an energy cell (or just cutting power)? when you apply RS signal the cell itself just stops outputting, but it keeps charging, first idea was to use tesseracts as toggles but that costs me 20% power for each one, ouch.