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Iskandar

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Feb 17, 2013
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Ugh... by the look's of thing's (those thing's being the code) it appear's I'll have to either completely re-build the current Anvil file or, Create an entirely new format.

The difficult thing will be making it compatible with how mod's work with forge..oh well...
...for SCIENCE!!
Yeah, you are going to break Forge compatibility early. I won't say what you are doing is impossible, but improbable sounds like a good word.

Listen, instead of trying to solve a nonproblem, may I point you in a better direction? Minecraft suffers from memory and CPU usage issues. If you were to develop a mod that tackles those problems like Optifine tackles the graphic rendering problems, well, that would be a wondrous, wondrous thing.
 
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CrafterOfMines57

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Jul 29, 2019
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Yeah, you are going to break Forge compatibility early. I won't say what you are doing is impossible, but improbable sounds like a good word.

I would agree, if you're going to attempt to do this, it would probably best be done inside a mod using Reflection to actually have a hope of maintaining compatibility, I'm still not even 100% sure this is possible using Reflection, and for obvious reasons when using Forge, base class edits are bad mmmkay?
 

Matthewacon

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Jul 29, 2019
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Well I myself am a modpack maker and my latest modpack SkeloCraft, has over 201 mods. Now the only problem with that is item and block id issues, and with 201+ mods the amount of blocks go way past limit of 4096. Now i've found a way to optimize the block id's, but it breaks crafting recipes and textures. I am also a mod developer myself but all my attempts to increasing the amount of block id's in the game have currently all failed. If someone could create a mod that could increase the amount of block id's that the game allows, and I had permission to use it in my modpack I would give that person tons of credit.

Also I was wondering, in one of the earlier responses I read that MCForge increased the block limit from 256 to 4096. Does anyone know how they did it?? Because it might help on figuring out how to increase the limit.
 

Siro

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Jul 29, 2019
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Well I myself am a modpack maker and my latest modpack SkeloCraft, has over 201 mods. Now the only problem with that is item and block id issues, and with 201+ mods the amount of blocks go way past limit of 4096. Now i've found a way to optimize the block id's, but it breaks crafting recipes and textures. I am also a mod developer myself but all my attempts to increasing the amount of block id's in the game have currently all failed. If someone could create a mod that could increase the amount of block id's that the game allows, and I had permission to use it in my modpack I would give that person tons of credit.

Also I was wondering, in one of the earlier responses I read that MCForge increased the block limit from 256 to 4096. Does anyone know how they did it?? Because it might help on figuring out how to increase the limit.

A lot has happened since this thread was last posted in. 1.7 should basically do away with the problem of running out of IDs and its really not all that far away.
 
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Malexion

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Jul 29, 2019
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Before increasing the id count, how about we add multi-threading, improve world generation, save file size and transmission/syncing with the client as well as creating some system of active loading block ids rather than batch loading.

So we can actually load that many mods without killing off a core at a time.
 
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draeath

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Jul 29, 2019
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Modders could help as well, by not creating a whole new block for every little thing. Perfect example: IC2 machines tend to share block IDs between each other.

If you're adding 200 new tree species, you don't need to add 200 new leaf blocks, 200 new saplings, and 200 new wood blocks to make it work...
 
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Yusunoha

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Jul 29, 2019
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Modders could help as well, by not creating a whole new block for every little thing. Perfect example: IC2 machines tend to share block IDs between each other.

If you're adding 200 new tree species, you don't need to add 200 new leaf blocks, 200 new saplings, and 200 new wood blocks to make it work...

true, it's always nice to see a mod that's written very efficient
 

keylan118

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Jul 29, 2019
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I actually run into many ID problems. Minecraft has so many problems it feels like they should try to rewrite it from the ground up instead of adding things that may or may not be useful. Normally, Not.
 
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