B
Is the Legacy Path pack the "before" or "after" portion? I was always confused by what the patch pack actually did and even tried to google for comparison images. It would be SUPER helpful if the main website showed a comparison picture because otherwise I had no idea what I was downloading and why.As you can see from my previous post, we're making some changes. Since John Smith has been through so many iterations and had so many versions over the years, it's important for us to know our users' preferences.
We've had a Legacy overwrite pack for a while now, and it has its users, but not that many. There could be various reasons for this. People don't like it, they're used to the old look, they don't know about it, or they just don't want to bother with another resource pack. I want to get a little more direct feedback.
View attachment 26723
The question is:
How would you feel if the standard modded resource pack was changed to have Legacy stone, dirt and sand. The current look would be made into an optional overwrite pack. VOTE HERE!
Elaborate here in the thread if you want.
Any idea why the text overlaps with itself? I tried to search for this issue before but couldn't figure out the right keywords.
This is on Agrarian Skies 1 so 1.6.4 if that helps. Thanks
Is the Legacy Path pack the "before" or "after" portion? I was always confused by what the patch pack actually did and even tried to google for comparison images. It would be SUPER helpful if the main website showed a comparison picture because otherwise I had no idea what I was downloading and why.
Thanks for the help with the font! I'm sorry I wasn't able to find your earlier instructions before.I'm not quite sure how to deal with this specific issue. We get a lot of trouble with the font in the modded game, and we'll probably have to change it until Mojang implements a better way to handle fonts. If the font is giving you trouble, Ill refer to what I said earlier in the thread:
The quick fix is to remove the font files located in assets/minecraft/textures/font and potentially assets/minecraft/mcpatcher/font if you use Optifine.
Good point. We never did a good job of explaining it, supposing everyone knew what the vanilla "Legacy" pack was and what it looked like. As it stands now the "before" is default JSTR, and the "after" is what the Legacy patch looks like.
As a newbie, my interpretation of "Legacy" is that it's necessary to maintain legacy compatibility with some earlier mods or packs. The other confusing aspect it that there's no explanation as to why the patch pack is needed. Was it because of some controversy?"
I've been looking around for JSTR textures of ExtraTiC things such as crossbows and longbows and I can't for the life of me find anything. I love how JSTR looks in every way but the vanilla textures of my signalum crossbow and such are very easy to spot out of place from the rest of the pack's amazing textures. Are there any plans to tackle the bajillion parts and textures for ExtraTiC? I know it's a lot but just was wondering because again, this texture pack is amazing.
Mekanism v9 changed a lot, so a few broken textures are to be expected. It will need some cleaning up.I notice there's a texture problem with Mekanism v9. I'm not sure if it's a JSTR issue, or what, but the Electrolytic Separator and Metallurgic Infuser both have huge invisible textures on them. Everything else is fine. If it's not JSTR, that's okay, but it's a little weird looking.
Hm. Looking at the files, I don't understand why there would be an issue like that. Bugs like these tend to be caused by wrong resolutions or bad/missing mcmeta files, and neither are the case here.Activated AE2 molecular assemblers display a missing texture error on 1.7.10. Deleting 'BlockMolecularAssemblerLights.png' fixes the issue
With the newest version of the resource pack and a Railcraft version newer than 9.8 there shouldn't be any issue with the limiter track.All of the 1.7.10 versions of Railcraft seem to have a similar issue with the Limiter track, but only in it's unpowered configuration. When powered the texture is correct, but when unpowered, they're all listed as missing texture. I think they all use the same when turned off, so that might be the issue.