Version:
2.1.3
What is the bug(s):
Certain things in game currently are not working as intended. Here are the fixes that I have found on the forums or we are using on our server at the moment. First set will be needed to be added to a custom script File. Others need the file modified. (Will list the file name)
Issues are listed here (Links to the appropriate threads) and scripts are listed below.
Known Fix:
This set will need to be added to an existing or new scriptz file.
DROPBOX with the additional Recipe Fixs
TinkersConstruct.zs to fix the Travelers Glove (Replace File. Thanks @cybermind )
This set will need to have specific script file modified.
2.1.3
What is the bug(s):
Certain things in game currently are not working as intended. Here are the fixes that I have found on the forums or we are using on our server at the moment. First set will be needed to be added to a custom script File. Others need the file modified. (Will list the file name)
Issues are listed here (Links to the appropriate threads) and scripts are listed below.
- Can't Craft Solar Helmets.
- Iridium Ore Spawns in Immersive Engineering Veins
- Gravite Chest Plate
- Minecart Iron/Steel Dupe
- Railcraft / Immersive Engineering Coal Coke Fix
- Amaranth logs become eucalyptus planks (Thanks @Dezil_nz)
- Wyvern Gear Crafting (Requires Fully Charged)
- Travelers Glove Crash & HERE also
Known Fix:
This set will need to be added to an existing or new scriptz file.
DROPBOX with the additional Recipe Fixs
TinkersConstruct.zs to fix the Travelers Glove (Replace File. Thanks @cybermind )
Code:
#Hybrid Solar Helmet fix
recipes.remove(<AdvancedSolarPanel:hybrid_solar_helmet>);
recipes.addShaped(<AdvancedSolarPanel:hybrid_solar_helmet>,[
[null, <AdvancedSolarPanel:BlockAdvSolarPanel:1>, null],
[<IC2:itemPartCircuitAdv>, <IC2:itemArmorQuantumHelmet:*>, <IC2:itemPartCircuitAdv>],
[<IC2:itemCable:9>, <IC2:blockElectric:5>, <IC2:itemCable:9>]]);
Code:
#Advanced Solar Helmet fix
recipes.remove(<AdvancedSolarPanel:advanced_solar_helmet>);
recipes.addShaped(<AdvancedSolarPanel:advanced_solar_helmet>,[
[null, <AdvancedSolarPanel:BlockAdvSolarPanel>, null],
[<IC2:itemPartCircuitAdv>, <IC2:itemArmorNanoHelmet:*>, <IC2:itemPartCircuitAdv>],
[<IC2:itemCable:3>, <IC2:blockElectric:3>, <IC2:itemCable:3>]]);
Code:
#Ultimate Solar Helmet fix
recipes.remove(<AdvancedSolarPanel:ultimate_solar_helmet>);
recipes.addShaped(<AdvancedSolarPanel:ultimate_solar_helmet>,[
[null, <AdvancedSolarPanel:BlockAdvSolarPanel:2>, null],
[<IC2:itemPartCircuitAdv>, <IC2:itemArmorQuantumHelmet:*>, <IC2:itemPartCircuitAdv>],
[<IC2:itemCable:9>, <IC2:blockElectric:5>, <IC2:itemCable:9>]]);
recipes.addShaped(<AdvancedSolarPanel:ultimate_solar_helmet>,[
[<AdvancedSolarPanel:BlockAdvSolarPanel:2>, null, null],
[<AdvancedSolarPanel:hybrid_solar_helmet:*>, null, null],
[null, null, null]]);
Code:
#Coal Coke Fix
recipes.addShapeless(<Railcraft:fuel.coke>, [<ImmersiveEngineering:material:6>]);
Code:
#Minecart Dupe Fix
recipes.remove(<minecraft:minecart>);
recipes.addShaped(<minecraft:minecart>,[
[<minecraft:iron_ingot>, null, <minecraft:iron_ingot>],
[<minecraft:iron_ingot>, <minecraft:iron_ingot>, <minecraft:iron_ingot>],
[null, null, null]]);
Code:
#IE Iridium Ore Removal Fix
#Replaces Iridium with Dense Nickel Ore
mods.immersiveengineering.Excavator.removeMineral("Platinum");
mods.immersiveengineering.Excavator.addMineral("Platinum", 5, 35, ["orePlatinum","oreNickel","denseorePlatinum","denseoreNickel"], [.40,.30,.1,.15], [0, 1], false);
Code:
#Amaranth Logs Become Eucalyptus Planks
mods.thermalexpansion.Sawmill.removeRecipe(<Natura:Rare Tree:2>);
mods.thermalexpansion.Sawmill.addRecipe(800, <Natura:Rare Tree:2>, <Natura:planks:8> * 6);
This set will need to have specific script file modified.
Code:
#DraconicEvolution.zs
#Lines 76 - 79
recipes.addShaped(<DraconicEvolution:wyvernHelm>, [[<DraconicEvolution:wyvernCore>, <ore:oreDiamond>, <DraconicEvolution:wyvernCore>], [<ThermalFoundation:material:516>, <IC2:itemArmorQuantumHelmet:1>, <ThermalFoundation:material:516>], [<DraconicEvolution:draconium>, <DraconicEvolution:draconiumEnergyCore>, <DraconicEvolution:draconium>]]);
recipes.addShaped(<DraconicEvolution:wyvernChest>, [[<DraconicEvolution:wyvernCore>, <ore:oreDiamond>, <DraconicEvolution:wyvernCore>], [<ThermalFoundation:material:516>, <IC2:itemArmorQuantumChestplate:1>, <ThermalFoundation:material:516>], [<DraconicEvolution:draconium>, <DraconicEvolution:draconiumEnergyCore>, <DraconicEvolution:draconium>]]);
recipes.addShaped(<DraconicEvolution:wyvernLeggs>, [[<DraconicEvolution:wyvernCore>, <ore:oreDiamond>, <DraconicEvolution:wyvernCore>], [<ThermalFoundation:material:516>, <IC2:itemArmorQuantumLegs:1>, <ThermalFoundation:material:516>], [<DraconicEvolution:draconium>, <DraconicEvolution:draconiumEnergyCore>, <DraconicEvolution:draconium>]]);
recipes.addShaped(<DraconicEvolution:wyvernBoots>, [[<DraconicEvolution:wyvernCore>, <ore:oreDiamond>, <DraconicEvolution:wyvernCore>], [<ThermalFoundation:material:516>, <IC2:itemArmorQuantumBoots:1>, <ThermalFoundation:material:516>], [<DraconicEvolution:draconium>, <DraconicEvolution:draconiumEnergyCore>, <DraconicEvolution:draconium>]]);
Last edited: