Version:
2.1.2
What is the bug:
This is the second time I have lost all the waypoints that I have set in journeymap. I started up the game from the curse launcher. Connect to my server and found all waypoints had been erased.
First time I had gone into a single player save that was using the same save name and seed as the server. When I reonnected to the server all the waypoints I had set were gone. I am not for sure if they were in the single player save. It showed the server map for a instance then wrote the single player map over it.
This time I disconnected the server. The waypoints were there at this time. Uninstalled Mcaffee Antivirus plus. Then restarted my PC. Edited a libre office spreadsheet. Saved, then closed it. Loaded Curse. Loaded Infinity. Loaded my terraria OST playlist through VLC media player. Connected to my server. Checked for windows updates. Was showing mom how waypoints would help her get back to her base if she were to try playing again. When I noticed I had no waypoints to show her. They were all gone.
Not for sure what caused it. Journeymap has always been spotty when it came to maps, and waypoints. This is the first set of times I have lost all my waypoints and not been sure of the reason though.
Mod & Version:
journeymap-1.7.10-5.1.1rc1-unlimited.jar
Edit 001:
I might know part of the cause. I looked in the journey map data folder. In the mp folder it has my server listed six times. I am not for sure the exact save mechanic for journey as far as differentiating between maps. It is the root of all my issues though. I think it actually decides it by world name or the name of the connection used. So the seed is totally ignored. Which I think is actually the most important part of what makes maps different.
I am thinking now it didn't erase my maps and waypoints as use a different folder then the one they were saved in. The "server name" that is set by the client for that server may be the only variable used in by jouneymap to label the save folder for the map. not for sure though. The folder names for multiplayer are rather complex it seems.
2.1.2
What is the bug:
This is the second time I have lost all the waypoints that I have set in journeymap. I started up the game from the curse launcher. Connect to my server and found all waypoints had been erased.
First time I had gone into a single player save that was using the same save name and seed as the server. When I reonnected to the server all the waypoints I had set were gone. I am not for sure if they were in the single player save. It showed the server map for a instance then wrote the single player map over it.
This time I disconnected the server. The waypoints were there at this time. Uninstalled Mcaffee Antivirus plus. Then restarted my PC. Edited a libre office spreadsheet. Saved, then closed it. Loaded Curse. Loaded Infinity. Loaded my terraria OST playlist through VLC media player. Connected to my server. Checked for windows updates. Was showing mom how waypoints would help her get back to her base if she were to try playing again. When I noticed I had no waypoints to show her. They were all gone.
Not for sure what caused it. Journeymap has always been spotty when it came to maps, and waypoints. This is the first set of times I have lost all my waypoints and not been sure of the reason though.
Mod & Version:
journeymap-1.7.10-5.1.1rc1-unlimited.jar
Edit 001:
I might know part of the cause. I looked in the journey map data folder. In the mp folder it has my server listed six times. I am not for sure the exact save mechanic for journey as far as differentiating between maps. It is the root of all my issues though. I think it actually decides it by world name or the name of the connection used. So the seed is totally ignored. Which I think is actually the most important part of what makes maps different.
I am thinking now it didn't erase my maps and waypoints as use a different folder then the one they were saved in. The "server name" that is set by the client for that server may be the only variable used in by jouneymap to label the save folder for the map. not for sure though. The folder names for multiplayer are rather complex it seems.
Last edited: