Open 2.0.0: Ethanol and Bio fuels - Immersive Engineering vs. Forestry

Discussion in 'Infinity Evolved 1.7.10' started by Polyomnomnom, Nov 15, 2015.

  1. Polyomnomnom

    Polyomnomnom New Member

    Version:
    2.0.0

    What is the bug:
    I'm not sure if this is WaD, but I was tinkering with the Liquid Fuel Firebox from Railcraft today, and found that it would accept ethanol from Forestry for Minecraft, but not ethanol from Immersive Engineering.

    A little bit more tinkering showed that biodiesel does not work as a fuel in the Firebox, although it DOES drain both IE ethanol and IE biodiesel from barrels.

    I haven't yet done exhaustive testing to see where IE's ethanol is or is not interchangeable with Forestry's, or where liquid fuel engines and generators do not accept biodiesel, but browsing through NEI seems to show a general lack of interoperability.

    Mod & Version:
    Infinity Evolved 2.0.0

    Paste.feed-the-beast.com log:


    Can it be repeated:
    Yes. It's a mechanical issue.

    Known Fix:
     
  2. iTpyn

    iTpyn Active Member

  3. Polyomnomnom

    Polyomnomnom New Member

    In which case, shouldn't IE's biodiesel be usable to the same specs as ethanol in, say, railcraft machinery?
     
  4. Booker The Geek

    Booker The Geek Well-Known Member

    Yes it should. BluSunrize stated he will be adding something compatible sooner then later.
     
  5. Polyomnomnom

    Polyomnomnom New Member

    Booker: Thank you. I wasn't sure if it was an issue for the compilation manager or the core mod.
     
  6. Booker The Geek

    Booker The Geek Well-Known Member

    Worst case, if not fixed I'll try and minetweaker it (on the next update). If I remember when I get home I'll whip one up for 2.1.3. But as update coming out within a week meh....
     
  7. Polyomnomnom

    Polyomnomnom New Member

    I'm actually learning my way around it, just slowly. Holiday business and such.
     
  8. Peppe

    Peppe Well-Known Member

    Ran into this same thing in a custom pack.

    Until the mods decide on how/if they will integrate I made a couple mod tweaker recipe for the buildcraft refinery to convert between the two:
    // ImmersiveEngineering Biodiesel to Forestry Ethanol, Cost 88k RF to convert makes 600k in combustion engine net 512k
    mods.buildcraft.Refinery.addRecipe(<liquid:bioethanol> * 10, 880, 1, <liquid:biodiesel>*5, <liquid:biodiesel>*5);

    // Forestry Ethanol to ImmersiveEngineering Biodiesel, Cost 1k RF to convert makes 512k in Diesel engine net 511k
    mods.buildcraft.Refinery.addRecipe(<liquid:biodiesel> * 10, 10, 1, <liquid:bioethanol>*5, <liquid:bioethanol>*5);


    Converts one bucket of either to the other over 5 seconds (10mb/t). Some RF loss on the ethanol to diesel side, but you get the IE high RF/t for the trouble.
     
    Last edited: Jan 3, 2016
    chromo1418 and Booker The Geek like this.
  9. Booker The Geek

    Booker The Geek Well-Known Member

    Added to Script Fixs
     

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