1.9.0: Blood Magic PotionID Conflicts

GreenZombie

New Member
Jul 29, 2019
2,402
-1
0
Version:
1.9.0

What is the bug:
AWWayOfTime.cfg contains the following entries:

Code:
"potion id" {
    I:Amphibian=115
    I:Boost=101
    I:Deaf=113
    I:DemonCloak=114
    I:Drowning=100
    I:FeatherFall=114
    I:FireFuse=109
    I:FlameCloak=106
    I:Flight=104
    I:HeavyHeart=108
    I:IceCloak=107
    I:Inhibit=103
    I:PlanarBinding=110
    I:ProjProt=102
    I:Reciprocation=105
    I:SoulFray=115
    I:SoulHarden=116
}

Notice that Amphibian, SoulFray, DemonCloak and FeatherFall all conflict, and IDs 111 and 112 are not used at all. This has a number of side effects when these potion id's are meant to be used.

Mod & Version:
Blood Magic

Paste.feed-the-beast.com log:


Can it be repeated:
Always.

Known Fix:
Use the default Blood Magic potion ids in AWWayOfTime.cfg, which maps Amphibian, DemonCloak, and SoulFray to unique potion ids.

Code:
"potion id" {
    I:Amphibian=116
    I:Boost=101
    I:Deaf=113
    I:DemonCloak=115
    I:Drowning=100
    I:FeatherFall=114
    I:FireFuse=109
    I:FlameCloak=106
    I:Flight=104
    I:HeavyHeart=108
    I:IceCloak=107
    I:Inhibit=103
    I:planarBinding=110
    I:projProt=102
    I:Reciprocation=105
    I:SoulFray=111
    I:SoulHarden=112
}