1.9.0: Blood Magic PotionID Conflicts

Discussion in 'FTB Presents Direwolf20 1.7.10' started by GreenZombie, Nov 21, 2015.

  1. GreenZombie

    GreenZombie New Member

    Version:
    1.9.0

    What is the bug:
    AWWayOfTime.cfg contains the following entries:

    Code:
    "potion id" {
        I:Amphibian=115
        I:Boost=101
        I:Deaf=113
        I:DemonCloak=114
        I:Drowning=100
        I:FeatherFall=114
        I:FireFuse=109
        I:FlameCloak=106
        I:Flight=104
        I:HeavyHeart=108
        I:IceCloak=107
        I:Inhibit=103
        I:PlanarBinding=110
        I:ProjProt=102
        I:Reciprocation=105
        I:SoulFray=115
        I:SoulHarden=116
    }
    
    Notice that Amphibian, SoulFray, DemonCloak and FeatherFall all conflict, and IDs 111 and 112 are not used at all. This has a number of side effects when these potion id's are meant to be used.

    Mod & Version:
    Blood Magic

    Paste.feed-the-beast.com log:


    Can it be repeated:
    Always.

    Known Fix:
    Use the default Blood Magic potion ids in AWWayOfTime.cfg, which maps Amphibian, DemonCloak, and SoulFray to unique potion ids.

    Code:
    "potion id" {
        I:Amphibian=116
        I:Boost=101
        I:Deaf=113
        I:DemonCloak=115
        I:Drowning=100
        I:FeatherFall=114
        I:FireFuse=109
        I:FlameCloak=106
        I:Flight=104
        I:HeavyHeart=108
        I:IceCloak=107
        I:Inhibit=103
        I:planarBinding=110
        I:projProt=102
        I:Reciprocation=105
        I:SoulFray=111
        I:SoulHarden=112
    }
    
     

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