Version:
1.9.0
What is the bug:
AWWayOfTime.cfg contains the following entries:
Notice that Amphibian, SoulFray, DemonCloak and FeatherFall all conflict, and IDs 111 and 112 are not used at all. This has a number of side effects when these potion id's are meant to be used.
Mod & Version:
Blood Magic
Paste.feed-the-beast.com log:
Can it be repeated:
Always.
Known Fix:
Use the default Blood Magic potion ids in AWWayOfTime.cfg, which maps Amphibian, DemonCloak, and SoulFray to unique potion ids.
1.9.0
What is the bug:
AWWayOfTime.cfg contains the following entries:
Code:
"potion id" {
I:Amphibian=115
I:Boost=101
I:Deaf=113
I:DemonCloak=114
I:Drowning=100
I:FeatherFall=114
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:PlanarBinding=110
I:ProjProt=102
I:Reciprocation=105
I:SoulFray=115
I:SoulHarden=116
}
Notice that Amphibian, SoulFray, DemonCloak and FeatherFall all conflict, and IDs 111 and 112 are not used at all. This has a number of side effects when these potion id's are meant to be used.
Mod & Version:
Blood Magic
Paste.feed-the-beast.com log:
Can it be repeated:
Always.
Known Fix:
Use the default Blood Magic potion ids in AWWayOfTime.cfg, which maps Amphibian, DemonCloak, and SoulFray to unique potion ids.
Code:
"potion id" {
I:Amphibian=116
I:Boost=101
I:Deaf=113
I:DemonCloak=115
I:Drowning=100
I:FeatherFall=114
I:FireFuse=109
I:FlameCloak=106
I:Flight=104
I:HeavyHeart=108
I:IceCloak=107
I:Inhibit=103
I:planarBinding=110
I:projProt=102
I:Reciprocation=105
I:SoulFray=111
I:SoulHarden=112
}