Straw man argument.
In reality, advertising pays the bills. Modded community maintains a tiny fraction compared to the whole, and if vanilla players were getting into it because of their modding friends, they'd be mostly playing modded MC themselves (which evidently they aren't because, again, the modding community is relatively small)
This is all completely, pseudo-scientifically provable too: if modders paid the bills, they'd invest more in the modding community. They're not stupid
Agree to disagree on the Straw man, unless I was wrong to assume you meant to say that modded MC didn't cause Mojang to get more money.
Advertising pays bills, yeah, but not exclusively. You state that the evidence of most MC players playing vanilla is the 'small' modded community. Can you back this up? I can't find any numbers support either of our arguments in this. I
think it's just the opposite. And besides, unless FTB releases download counters, we unfortunately won't know. I think most vanilla buyers just left the game as is and won't play it anymore, the opposite of modded players. Those, again I think, keep playing (and getting more people interrested) because there is just so much content.
As for you pseudo-scientifically argument, I can say the same because
Mojang hired FOUR people to strengthen it's API to modded Minecraft! What more do 'we' want from them?
Partially accurate. When Mojang adds a horse to the game, they sell more copies to the vanilla community. Meanwhile the modding community either shrugs or adds it themselves.
And why do you think they added the horse? Because modded, that's why. I can't find it anymore, but I thought I remembered they even got the skin for the horse from a mod. (mo's creatures?) So this is actually another example of Mojang profeting from mods!