(1.7) What mods are dependent on Buildcraft?

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CuriousKey

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Jul 29, 2019
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I've been messing around with putting together my own mod list for 1.7, but I'm getting an error on startup saying that Forge Mod Loader failed to detect several buildcraft modules. (I haven't got buildcraft installed) So... I'm wondering what mods would cause startup to fail when they don't detect buildcraft?

Could it be something like MFR or Big Reactors?
 

thephoenixlodge

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Jul 29, 2019
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It would be much easier to help if you could actually provide us with a list of the mods you're using.
The only thing that really comes to mind that you might not have considered would be Logistics Pipes. To potentially help any further I would need to see the modlist.
 

CuriousKey

New Member
Jul 29, 2019
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It would be much easier to help if you could actually provide us with a list of the mods you're using.
The only thing that really comes to mind that you might not have considered would be Logistics Pipes. To potentially help any further I would need to see the modlist.

As it happens, you're precisely correct, logistics pipes was the culprit! :D Sorry for not putting a modlist together, I had been kind of in a rush between bits of college work, so I just typed it up quickly and went off to get stuff done. But getting rid of logistics pipes fixed the issue, thanks! :)