Disclaimer
This post is intended for discussion from the community here on the FTB forums about the future 1.7 modpack that I would classify Flagship Pack (ultimate, unleashed, monster). Now I'm not even sure what to completely expect with 1.7 packs, as at some point I expect there to be a curse launcher that the community might shift to from FTB, but from the post from the FTB Peeps so far it appears FTB will still be around for the 1.7 packs which I myself don't expect released till the very end of this year.
I SUGGEST not asking the FTB for ETA's as they publicly said don't do it, and the simple fact is VAST majority of mods are not out yet for 1.7.2 . Now the following list is created from my own personal opinion and my opinion of what I expect, Id like to encourage a healthy debate on what people would like to see or not see in a future flagship pack. With respect for each others opinion. Keep in mind new flagship pack will be built around RF or mods that use MJ that isn't repeated in RF mods.
Also before making this list I did little to no research so I have no clue on that status of what mods are going to be updated and which ones are not.
What I Expect
The Mods listed here I presume will be in the Flagship pack
Mods Id Like to See
These are mostly ones we have seen in past packs, but I Don't expect them 100% to return, but I would like to see them in it.
Mods I Personally Don't Want to see
I'm don't want to offend people with this list, keep in mind its my opinion so try not to get butt hurt over it, lets have a proper conversation. I expect my opinions in this area to differ from the majority of the community.
So what are your thoughts on what you would like to see in the future RF based Flagship Modpack???
This post is intended for discussion from the community here on the FTB forums about the future 1.7 modpack that I would classify Flagship Pack (ultimate, unleashed, monster). Now I'm not even sure what to completely expect with 1.7 packs, as at some point I expect there to be a curse launcher that the community might shift to from FTB, but from the post from the FTB Peeps so far it appears FTB will still be around for the 1.7 packs which I myself don't expect released till the very end of this year.
I SUGGEST not asking the FTB for ETA's as they publicly said don't do it, and the simple fact is VAST majority of mods are not out yet for 1.7.2 . Now the following list is created from my own personal opinion and my opinion of what I expect, Id like to encourage a healthy debate on what people would like to see or not see in a future flagship pack. With respect for each others opinion. Keep in mind new flagship pack will be built around RF or mods that use MJ that isn't repeated in RF mods.
Also before making this list I did little to no research so I have no clue on that status of what mods are going to be updated and which ones are not.
What I Expect
The Mods listed here I presume will be in the Flagship pack
Applied Energistics 2
Bibliocraft & Addons
Big Reactors - Since its a RF based Mod I expect it to return
Binnie Mods
Biomes O Plenty
Buildcraft
ChickenChunks
Chisel
CodeChickenCore
ComputerCraft
Ender IO - Since it supports RF I expect it to return
Emasher Mods - Since its a RF based Mod I expect it to return
Enderstorage - Though teseracts adds similar functionality
Evoc - Mojang really needs to fix this themselves..
Extra Utilities
Forestry
Forge Multipart
Inventory Tweaks
Magic Bees
Natura
NEI & Plugins
MFR
Mystcraft - I wouldn't be sad to see this go, very unbalanced, and can be a nightmare on server owners
Portal Gun - Id like to keep hardcore fuel requirement
Redstone Arsenal
Simply Jetpacks
Steves Carts 2
Thermal Expansion
Tinkers Constructs/Mechworks
Twilight Forest
Waila
Wireless Redstone Chickenbones
{{Choice of Minimap}} - What of the best Ideas to come in 1.6 packs was giving a choice
Bibliocraft & Addons
Big Reactors - Since its a RF based Mod I expect it to return
Binnie Mods
Biomes O Plenty
Buildcraft
ChickenChunks
Chisel
CodeChickenCore
ComputerCraft
Ender IO - Since it supports RF I expect it to return
Emasher Mods - Since its a RF based Mod I expect it to return
Enderstorage - Though teseracts adds similar functionality
Evoc - Mojang really needs to fix this themselves..
Extra Utilities
Forestry
Forge Multipart
Inventory Tweaks
Magic Bees
Natura
NEI & Plugins
MFR
Mystcraft - I wouldn't be sad to see this go, very unbalanced, and can be a nightmare on server owners
Portal Gun - Id like to keep hardcore fuel requirement
Redstone Arsenal
Simply Jetpacks
Steves Carts 2
Thermal Expansion
Tinkers Constructs/Mechworks
Twilight Forest
Waila
Wireless Redstone Chickenbones
{{Choice of Minimap}} - What of the best Ideas to come in 1.6 packs was giving a choice
Mods Id Like to See
These are mostly ones we have seen in past packs, but I Don't expect them 100% to return, but I would like to see them in it.
Aromas mining world - Gives players another mining world that isn't mystcraft or deep dark
Advanced Genetics - Though I think it should be in hard difficulty
Agriculture
Armor Status Hud
Backpacks
Carpenters Blocks
Damage Indicators
DartCraft - Though I feel accelerated time torches need disabling, as it breaks the balance of most mods
Dynamic Liquid Tanks 2 - A less laggy version of Open Block tanks
EE3 - Not sure if pahimar is gonna get this out
Enhanced Portals 3 - Or similar teleportation, like 1 of the Stargate Mods
Extra Cells
Grav Gun
Iron Chest
Jabba - With Factorization going since its another power type, I assume lets us have these barrels
Logistics Pipes - Its nice to have improvement on Buildcraft Pipes
Magical Crops - Though I think all forms of accelerated growth really breaks the balance...
MFFS (Calvs) - Not everyone will run Bukkit Environment with plugins, this is very helpful for those that don't, and it runs off RF/MJ
Nether Ores - Makes the Nether more useful then a Place to harvest lava
Obsidiplates
Open Mods
Project Red
MachineMuse Power Suits & addon
Railcraft - I put this here, because I don't know if steam falls into another category of forms power, also I don't even know if this mod is evening being updated, iv heard rumors it isn't.
Random Things
Xenos
Advanced Genetics - Though I think it should be in hard difficulty
Agriculture
Armor Status Hud
Backpacks
Carpenters Blocks
Damage Indicators
DartCraft - Though I feel accelerated time torches need disabling, as it breaks the balance of most mods
Dynamic Liquid Tanks 2 - A less laggy version of Open Block tanks
EE3 - Not sure if pahimar is gonna get this out
Enhanced Portals 3 - Or similar teleportation, like 1 of the Stargate Mods
Extra Cells
Grav Gun
Iron Chest
Jabba - With Factorization going since its another power type, I assume lets us have these barrels
Logistics Pipes - Its nice to have improvement on Buildcraft Pipes
Magical Crops - Though I think all forms of accelerated growth really breaks the balance...
MFFS (Calvs) - Not everyone will run Bukkit Environment with plugins, this is very helpful for those that don't, and it runs off RF/MJ
Nether Ores - Makes the Nether more useful then a Place to harvest lava
Obsidiplates
Open Mods
Project Red
MachineMuse Power Suits & addon
Railcraft - I put this here, because I don't know if steam falls into another category of forms power, also I don't even know if this mod is evening being updated, iv heard rumors it isn't.
Random Things
Xenos
Mods I Personally Don't Want to see
I'm don't want to offend people with this list, keep in mind its my opinion so try not to get butt hurt over it, lets have a proper conversation. I expect my opinions in this area to differ from the majority of the community.
Sync - This is a great mod, but simply it doesn't add needed content, I honestly it feel like all it adds is tick ussage & chunk loading on the server. I do feel it has a spot as 1 of those mods disabled by default as, because I do see its use on those true hardcore servers that auto ban players for dieing.
Rotarycraft & Reactorcraft & ElectricCraft - I know there are allot of Reika fans here on these forums, However as a server admin of Monster, Reikas Mods have been nothing but a nightmare since before the release, his mods are Ticky Heavy, client side render heavy, and prone to bugs that tend to take down the server. I'm not asking Reika to change his mods, I respect his opinion, honestly he has great ideas, and his Fusion Reactor is probably the Greatest Looking thing I have ever seen in minecraft, But at the same time its probably the lagiest thing ever conceived, and even the BIGGEST beast of servers have issues running with one, let alone a Multiplayer environment with several players trying to build them. My Final opinion on the matter while these mods may covert and accept RF based power through 1 of his machines, its really not a RF based mod, and I honestly feel like it belongs in a pack on its own. Just Like I expect IC2 to be on its own, and UE mods to be on their own.
ChickenChunks - Now I already listed this above in the list I expect to be in the pack, however I'm personally not a fan of free chunking loading, Far 2 often I see players craft a chunkloader and automatically set it on its Biggest Load distance setting because they are 2 lazy to make their base fit nicely in a smaller are within chunks, I prefer people to use World Anchors (with I-sided turned off), or MFR chunking loading costing power. On the monster server I currently admin, we have these disabled, but /chunkloaders command available to staff to help hunt down lag for those that don't have OPIS
QuarryPlus - This is a really great mod, but can very laggy on a server, People have the less laggy opition of using a enderquarry added by Extra Utilities, but almost never I see people use it mostly because its more time consuming to set up and run vs the QuarryPlus Quarry. The Quarry+ can also be given enchants, which makes manual mining with other mods like tinkers because you wont be getting anything extra since the quarry can also have fortune just like your pick/hammer
Rotarycraft & Reactorcraft & ElectricCraft - I know there are allot of Reika fans here on these forums, However as a server admin of Monster, Reikas Mods have been nothing but a nightmare since before the release, his mods are Ticky Heavy, client side render heavy, and prone to bugs that tend to take down the server. I'm not asking Reika to change his mods, I respect his opinion, honestly he has great ideas, and his Fusion Reactor is probably the Greatest Looking thing I have ever seen in minecraft, But at the same time its probably the lagiest thing ever conceived, and even the BIGGEST beast of servers have issues running with one, let alone a Multiplayer environment with several players trying to build them. My Final opinion on the matter while these mods may covert and accept RF based power through 1 of his machines, its really not a RF based mod, and I honestly feel like it belongs in a pack on its own. Just Like I expect IC2 to be on its own, and UE mods to be on their own.
ChickenChunks - Now I already listed this above in the list I expect to be in the pack, however I'm personally not a fan of free chunking loading, Far 2 often I see players craft a chunkloader and automatically set it on its Biggest Load distance setting because they are 2 lazy to make their base fit nicely in a smaller are within chunks, I prefer people to use World Anchors (with I-sided turned off), or MFR chunking loading costing power. On the monster server I currently admin, we have these disabled, but /chunkloaders command available to staff to help hunt down lag for those that don't have OPIS
QuarryPlus - This is a really great mod, but can very laggy on a server, People have the less laggy opition of using a enderquarry added by Extra Utilities, but almost never I see people use it mostly because its more time consuming to set up and run vs the QuarryPlus Quarry. The Quarry+ can also be given enchants, which makes manual mining with other mods like tinkers because you wont be getting anything extra since the quarry can also have fortune just like your pick/hammer
So what are your thoughts on what you would like to see in the future RF based Flagship Modpack???