Though the twilight forest did chase me out, injured and much wounded in the pride I was able to locate some resources. The bare portal room will not stay that way.
I did even manage to get even with the Naga. I defeated her and enough of her kind to make new armor. It is not an improvement but it throbs with a strange power. If I could I would draw that power off into a book and use it elsewhere, but it seems the magic is too wild and powerful to be tamed in that way.
With a touch of that strange vitality from the scales with me I was able to break into the tower that had repaired itself as I attempted to enter it. The hints of lore that I'd seen implied that there was a powerful mage at the top of the tower, but I saw no signs of life. Skeletons, zombies, and even the very books of the tower possessed with a strange form of unlife, hostile to me. At the top there was indeed a mage, as undead as the skeleton and as hostile. Far more dangerous then any I'd faced before.
Swarms of zombies tumbling out of the wall and more summoned by the lich, minions and phantoms summoned to attack me and a form shielded that turned my blows. Though I too can do that, I returned those shots and some of them could pierce the shields. Then the minions fell to my scythe, and then the mage to my sword.
With the fall of the lich, I was able to take control of the magic that had drawn the toxic fumes to the swamp and disperse them. While the mosquitoes would still swam and bite the environment was much less toxic to me this time. Deep within there was a hummock and that one spit of dry land had within the entrance to a vast underground labyrinth. Such places have a strange attraction to minotaurs, the place was practically overrun, but they where not the only infestation. The toxic fumes of the swamp, the wet nature of the air had encouraged a fungal spread. Mushrooms and slime infesting the bugs that lived here.
Even the most protected chamber had been infested. One of the minotaurs infested with fungus. Though it is from her that I won what I needed. A strange stew, mushroom and meat, but also the spore of the region. Taking it into myself and the spells on the region thought me one of the creatures that belongs here, the heart of the swamp opened. One other rumor needs investigating.
Deep within the vaults and behind nearly unbreakable wall is a chamber where breaking the wrong block leads to disaster and destruction lays the mazebreaker, the most protected reward. It took me much time and effort and is now a most treasured trophy.
I took home the mazebreaker and samples of the maze for my own uses. Sadly it is not a good material for the walls of my tower, too vulnerable to explosions, too hard to work with and rare for replacement. Still it makes a suitable decoration in the chamber, to mark the achievement.
It's not the achivement that I need here, but the trophy. I need the head of the hydra, the burning blood of her is the only thing that will let me progress. She's in the deepest, darkest, and most guarded heart of the swamp. The very ground here feels alive, pulsing, lava close to the surface, erupting in bursts of flame, smoking even with it does not erupt. I suspected that such fire was what was keeping the center of the swamp dry when I encountered the fire breathing bugs within the mazes.
When the hydra hidden within the hill has fallen I was able to pierce the darkness of the dark forest, the flames of the hydra infusing my torches to withstand the unnatural darkness. The trophy placed on a receptacle within the core of a goblin infested stronghold weakened another of the protective spells, the blood weakening the brick until it could be damaged and mined out. This reveled an even deeper, more strongly protected cavern. It was not a venture I could take casually.
Sometimes entire rooms had been flooded by lava that rose up to attack me all by itself. Sometimes there was treasure. The goblins in the stronghold had weapons that I'd never seen before, made of a strong material but they dropped only the least scraps of it when I defeated them. Maybe someday I will return to obtain a useful amount of this metal. I'd never known goblins to craft things of high quality themselves.
I was right. The goblins are scavengers. The innermost chamber is the burial place of knights from a better age in this land. The spirits of the fallen knights where most disturbed by the looting of the tomb and struck out at me, not understanding that I'd come to remove the goblins. I had to put them to rest.
Good night fallen knights, may you rest be without further interruption from the goblins and other raiders of the tomb. In tribute to you I make this small shrine in remembrance in my own home.
I find myself falling further into alignment with the magic of this place, the hints and lore had told me that much of the questing to this point was needed just to learn to bend the magic here to my desires.
Out of the center of the stronghold rises a tower, with the strange machines that only respond to one bathed in the magic of this twilight realm, and this tower is a mighty fortress in every right. The walls are made not just of the strong trunks of the darkwood but further infused and strengthened, I needed to make my axe strong as the diamond axes of yore to break the shell. Once I was inside I found that was the easy part.
Some of the devices prevented me from building. Others produced blocks where I was trying to pass. That same magic that caused wounds in the tower to close themselves turned to another task to prevent me from just breaking through the chambers within.
Other devices unlocked chests with the lost loot and lore of the people who once worked and lived here. This machine though gives the greatest hint as to what happened...
Attempting to bend the magic here too far to gain riches, instead they broke the thin reality and the nether realms leaked in. That explains the netherack and the ghasts. There's also infestations of that power in corrupted golems, beings that had once been servants turned against everything in fury and rage.
There are signs that some lived even after the dark invasion here. Devices that help you to fight back, to capture and draw on the twisted darkness survived the ruin. Then again it could just be that they had been using the dark powers for energy the entire time and just got too greedy.
Still, it gives me a slight advantage against this crying overlord of the flames and sky when I can use the power siphoned from the offspring of darkness against the very being that rends the sky to bring them into this world.
While I know this magic and lore to be dangerous, I cannot resist using some of it for myself. Just enough to make a door into my guarded portal chamber, no more.
I did even manage to get even with the Naga. I defeated her and enough of her kind to make new armor. It is not an improvement but it throbs with a strange power. If I could I would draw that power off into a book and use it elsewhere, but it seems the magic is too wild and powerful to be tamed in that way.
With a touch of that strange vitality from the scales with me I was able to break into the tower that had repaired itself as I attempted to enter it. The hints of lore that I'd seen implied that there was a powerful mage at the top of the tower, but I saw no signs of life. Skeletons, zombies, and even the very books of the tower possessed with a strange form of unlife, hostile to me. At the top there was indeed a mage, as undead as the skeleton and as hostile. Far more dangerous then any I'd faced before.
Swarms of zombies tumbling out of the wall and more summoned by the lich, minions and phantoms summoned to attack me and a form shielded that turned my blows. Though I too can do that, I returned those shots and some of them could pierce the shields. Then the minions fell to my scythe, and then the mage to my sword.
With the fall of the lich, I was able to take control of the magic that had drawn the toxic fumes to the swamp and disperse them. While the mosquitoes would still swam and bite the environment was much less toxic to me this time. Deep within there was a hummock and that one spit of dry land had within the entrance to a vast underground labyrinth. Such places have a strange attraction to minotaurs, the place was practically overrun, but they where not the only infestation. The toxic fumes of the swamp, the wet nature of the air had encouraged a fungal spread. Mushrooms and slime infesting the bugs that lived here.
Even the most protected chamber had been infested. One of the minotaurs infested with fungus. Though it is from her that I won what I needed. A strange stew, mushroom and meat, but also the spore of the region. Taking it into myself and the spells on the region thought me one of the creatures that belongs here, the heart of the swamp opened. One other rumor needs investigating.
Deep within the vaults and behind nearly unbreakable wall is a chamber where breaking the wrong block leads to disaster and destruction lays the mazebreaker, the most protected reward. It took me much time and effort and is now a most treasured trophy.
I took home the mazebreaker and samples of the maze for my own uses. Sadly it is not a good material for the walls of my tower, too vulnerable to explosions, too hard to work with and rare for replacement. Still it makes a suitable decoration in the chamber, to mark the achievement.
It's not the achivement that I need here, but the trophy. I need the head of the hydra, the burning blood of her is the only thing that will let me progress. She's in the deepest, darkest, and most guarded heart of the swamp. The very ground here feels alive, pulsing, lava close to the surface, erupting in bursts of flame, smoking even with it does not erupt. I suspected that such fire was what was keeping the center of the swamp dry when I encountered the fire breathing bugs within the mazes.
When the hydra hidden within the hill has fallen I was able to pierce the darkness of the dark forest, the flames of the hydra infusing my torches to withstand the unnatural darkness. The trophy placed on a receptacle within the core of a goblin infested stronghold weakened another of the protective spells, the blood weakening the brick until it could be damaged and mined out. This reveled an even deeper, more strongly protected cavern. It was not a venture I could take casually.
Sometimes entire rooms had been flooded by lava that rose up to attack me all by itself. Sometimes there was treasure. The goblins in the stronghold had weapons that I'd never seen before, made of a strong material but they dropped only the least scraps of it when I defeated them. Maybe someday I will return to obtain a useful amount of this metal. I'd never known goblins to craft things of high quality themselves.
I was right. The goblins are scavengers. The innermost chamber is the burial place of knights from a better age in this land. The spirits of the fallen knights where most disturbed by the looting of the tomb and struck out at me, not understanding that I'd come to remove the goblins. I had to put them to rest.
Good night fallen knights, may you rest be without further interruption from the goblins and other raiders of the tomb. In tribute to you I make this small shrine in remembrance in my own home.
I find myself falling further into alignment with the magic of this place, the hints and lore had told me that much of the questing to this point was needed just to learn to bend the magic here to my desires.
Out of the center of the stronghold rises a tower, with the strange machines that only respond to one bathed in the magic of this twilight realm, and this tower is a mighty fortress in every right. The walls are made not just of the strong trunks of the darkwood but further infused and strengthened, I needed to make my axe strong as the diamond axes of yore to break the shell. Once I was inside I found that was the easy part.
Some of the devices prevented me from building. Others produced blocks where I was trying to pass. That same magic that caused wounds in the tower to close themselves turned to another task to prevent me from just breaking through the chambers within.
Other devices unlocked chests with the lost loot and lore of the people who once worked and lived here. This machine though gives the greatest hint as to what happened...
Attempting to bend the magic here too far to gain riches, instead they broke the thin reality and the nether realms leaked in. That explains the netherack and the ghasts. There's also infestations of that power in corrupted golems, beings that had once been servants turned against everything in fury and rage.
There are signs that some lived even after the dark invasion here. Devices that help you to fight back, to capture and draw on the twisted darkness survived the ruin. Then again it could just be that they had been using the dark powers for energy the entire time and just got too greedy.
Still, it gives me a slight advantage against this crying overlord of the flames and sky when I can use the power siphoned from the offspring of darkness against the very being that rends the sky to bring them into this world.
While I know this magic and lore to be dangerous, I cannot resist using some of it for myself. Just enough to make a door into my guarded portal chamber, no more.
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