Ah, ok sweet :3I just deleted all 24 quests and now its crash-free (so far). I am currently uploading it to mediafire as we speak and filling out the modpack forum. I should have the code tomorrow.
Ah, ok sweet :3I just deleted all 24 quests and now its crash-free (so far). I am currently uploading it to mediafire as we speak and filling out the modpack forum. I should have the code tomorrow.
the 24 quests he deleted were ocean craft so he got a new ocean mod called mariculture but with out the machinery.Question. Is the alpha code not out yet or whats going on with that?
Yup. Exactly that. More quests will be coming soon!the 24 quests he deleted were ocean craft so he got a new ocean mod called mariculture but with out the machinery.
so can I be a beta tester pleace
Hey seems like a really cool pack, love the lore pages and story. It would be great to play some of this and give a heads up about any bugs or crashes to help you out. Good luck with the pack anyway seems really original!
Haha, i'm just afraid of people distributing the code to other people, that might distribute to other people, than that person might make a forum post with the code xDLol 10? Daaamn son
Nice! looking forward to it.Currently trying the process of elimination to find the mod that stops hostile mobs from naturally spawning. I'll edit this post on the results!
EDIT: Found it! It is Somnia. Coming out with 0.1.1 soon, without somnia, and maybe some quests
Nice! looking forward to it.
So I just started with the pack and I'm just getting ready with a smeltery to start smelting some copper to grab myself some iron..
First things I noticed were:
Generation of ore, Ore Gravel and Oreberries might be a bit over the top or broken. Not sure if it is intended though and I like it somewhat too on the other hand but you could think about making it harder if you want to make the pack a bit more challenging.
Adding the next mods could be nice, just for the convenience.
Veinminer (Should probably be disabled by default but you could make a fitting config for it)
Fast leave decay (Might not be the name of the mod but I can't remember it)
So far I haven't encountered any noticable further bugs or crashes.
Hope this helps you with the development.
Sounds great! Updating to 1.1.1 at the moment. The ore and metallurgy changes really do sound great, any idea of when that will be out?With ore generation, that will probably be changed in 0.1.2, I am currently working on it. I will not add Veinminer, and fast leaf decay is outdated. Defilently changing Ore Berries and Ore Gravel though, I noticed that to. Also changing generation of Metallurgy ore, normal ore will probably stay the same.
Also coming soon, some major minetweaks. Most recipes that use iron or other generic materials will be replaced by Metallurgy metals!
I'm actually working on it as we speakSounds great! Updating to 1.1.1 at the moment. The ore and metallurgy changes really do sound great, any idea of when that will be out?
Looking goodI'm actually working on it as we speak
Check out the website for upcoming updates!
Its an hqm bug.Looking good
First time I spawned in 1.1.1 I didnt have the quest book, didnt create another world after that though but it might be a bug.
Actually, its me accidently leaving HQM in dev (or edit) mode. Sorry, It'll be fixed in 0.1.2!Its an hqm bug.
Apply here -----> https://docs.google.com/forms/d/1OSzp1dZf5-PkZ0xB6q2XBjy0BzBAfxqRYPhn00_-vKo/viewformMay I Please Have The Alpha Code? This Modpack Looks Amazing And Revolutionary, The Pinacle Of FTB Third Party Modpacks. Nice Screenshot By The Way. If This Transforms Into Something Amazing, You Could Have The Chance Of Getting This Automatically On The FTB Launcher! (P.S. You Probably Will.)