Wrong tier of Nightvision Potion.Also for some reason I cannot enchant my Dark Steel Helm with Night Vision... any ideas? I have the helm at Empowered IV and a potion of night vision in my dark steel anvil, but it won't work.
Wrong tier of Nightvision Potion.Also for some reason I cannot enchant my Dark Steel Helm with Night Vision... any ideas? I have the helm at Empowered IV and a potion of night vision in my dark steel anvil, but it won't work.
Nope, works like a charm.A night vision potion completely blinds the player in the Deep Dark, I'm assuming night vision on the dark steel helm does not?
Also for some reason I cannot enchant my Dark Steel Helm with Night Vision... any ideas? I have the helm at Empowered IV and a potion of night vision in my dark steel anvil, but it won't work.
This actually isn't the case anymore, as far as I'm aware and when this was a thing it was actually considered a bug according to what the author of Extra Utilities told me.A night vision potion completely blinds the player in the Deep Dark, I'm assuming night vision on the dark steel helm does not?
So I'm guessing what's happened is that you've updated and the quest is somewhat broken, easiest way to fix this is to follow the following steps and that should fix it. Let me know if you have any troubles.I have a problem with qusting book, it seems that it don't recognize jetpack. The game once said something about missing blocks, after loading the world. Is there anything i can do?View attachment 25636
Huh that's a bit of a strange issue. you sure once the apple(or any fruit) tree grows that there are no buds hanging from it? If not, then I'm unsure what else to suggest as they should work perfectly fine :/I am enjoying this modpack a great deal, however I've found a problem and I'd like to know if anyone else is seeing it before I put it on github.
It is possible to make pam's harvestcraft apple trees using an apple plus an oak sapling, but when the apple tree sapling is planted, I have gotten normal oak trees with no apples. This has happened four times. I did not use bone meal on the last one, it made no difference.
If apple trees and other fruit trees are deliberately broken, it might be nice to remove the recipe so we don't have a false expectation which causes us to waste apples which we need for quest completion.
Hai there,Hi everybody, I'm on my second play-through, and have encountered something this time that I didn't the first time. Zombies spawning rarely, but right in front of me, within 20 blocks of my magnum torch. Not Thaumcraft zombies, no sinister nodes, just plain zombies. My base at 0,0, the first cube location.
My first world I set up a server on my PC so my wife and I could play together. This time around I'm just doing single player world. I've also seen a few rare "special" mobs that never appeared on the server version, with sparkle effects labeled venemous, spined. Perhaps this is causing spawns around magnum torches, but I've never had a "special" zombie spawn by my torches.
I've taken to hiding behind a glass wall when i go afk, and every zombie that spawns in this manner exhibits the same behavior; initially they all just stand in one spot nodding their head, endlessly, until I show myself, then they track me. I don't know what mod might be causing this, or what config differences there are from server to single player.
Anybody?
I don't think it's *that* different but you can give it a try. Stick one inside and one outside (there's a map a few pages back that shows the pregenerated areas) see which does better. The main difference though is that a couple of items didn't spawn at all inside the pregenerated area (i.e. quartz).So I've read that some of the ore gen in the pre-gen areas is different than outside these areas... Would my ender quarries find more ores if I took them outside say, 1400x1400 or so? Diamonds and gold are frustratingly rare in the area around spawn, and some of the quests require a ludicrous amount of them. Dark Soularium Chestplate, I'm looking at you!
Hi everybody, I'm on my second play-through, and have encountered something this time that I didn't the first time. Zombies spawning rarely, but right in front of me, within 20 blocks of my magnum torch. Not Thaumcraft zombies, no sinister nodes, just plain zombies. My base at 0,0, the first cube location.
My first world I set up a server on my PC so my wife and I could play together. This time around I'm just doing single player world. I've also seen a few rare "special" mobs that never appeared on the server version, with sparkle effects labeled venemous, spined. Perhaps this is causing spawns around magnum torches, but I've never had a "special" zombie spawn by my torches.
I've taken to hiding behind a glass wall when i go afk, and every zombie that spawns in this manner exhibits the same behavior; initially they all just stand in one spot nodding their head, endlessly, until I show myself, then they track me. I don't know what mod might be causing this, or what config differences there are from server to single player.
Anybody?
I am enjoying this modpack a great deal, however I've found a problem and I'd like to know if anyone else is seeing it before I put it on github.
It is possible to make pam's harvestcraft apple trees using an apple plus an oak sapling, but when the apple tree sapling is planted, I have gotten normal oak trees with no apples. This has happened four times. I did not use bone meal on the last one, it made no difference.
If apple trees and other fruit trees are deliberately broken, it might be nice to remove the recipe so we don't have a false expectation which causes us to waste apples which we need for quest completion.
Sounds like you might have Optifine installed. If you do, you're going to have to remove it. Not only because of this, but because it causes giant overpowered spiders to come and one-shot you in your sleep.
source: https://github.com/rwtema/extrautilities/issues/318
It's very annoying... but I finally have a reason to set up a turret system now.
Hi lowfire,I'm getting an error when i try to install/launch Obscurity from the FTB Launcher.
I've tried Java 7, 8, 9 on 4 different computers Windows, Linux and Mac with the same result.
- Error unzipping modpack!!!
In the console/log it prints the following:
[17:18:42] [INFO] ModManager$ModManagerWorker.downloadModPack:207: Downloading Mod Pack
[17:18:42] [DEBUG] ModManager$ModManagerWorker.downloadModPack:216: pack dir: Obscurity
[17:18:42] [DEBUG] ModManager$ModManagerWorker.downloadModPack:217: dynamicLoc: /Users/lowfire/Library/Application Support/ftblauncher/
[17:18:42] [DEBUG] ModManager$ModManagerWorker.downloadModPack:218: installPath: /Users/lowfire/ftb
[17:18:42] [DEBUG] ModManager$ModManagerWorker.downloadModPack:219: baseLink: privatepacks/Obscurity/1_1_16/
[17:19:20] [INFO] DownloadUtils.backupIsValid:335: Issue with new md5 method, attempting to use backup method.
[17:19:20] [INFO] DownloadUtils.backupIsValid:377: Local: 2D64E923B95EF27DA0C10AFDD19EA649
[17:19:20] [INFO] DownloadUtils.backupIsValid:378: Remote: 2D64E923B95EF27DA0C10AFDD19EA649
[17:19:20] [DEBUG] ModManager$ModManagerWorker.downloadModPack:248: Extracting pack.
[17:19:20] [DEBUG] ModManager$ModManagerWorker.downloadModPack:249: Purging mods, coremods, instMods
[17:19:20] [INFO] ModManager.clearModsFolder:439: Mods Folder: /Users/lowfire/ftb/Obscurity/minecraft/mods
[17:19:20] [INFO] ModManager.clearModsFolder:441: Dynamic Folder: /Users/lowfire/Library/Application Support/ftblauncher/ModPacks/Obscurity/minecraft/mods
[17:19:20] [DEBUG] ModManager$ModManagerWorker.downloadModPack:266: Extracting pack.
[17:19:22] [ERROR] InflaterInputStream.read:164->FTBFileUtils.extractZipTo:153: Error while extracting zip: java.util.zip.ZipException: invalid code lengths set
java.util.zip.InflaterInputStream.read(InflaterInputStream.java:164)
java.util.zip.ZipInputStream.read(ZipInputStream.java:194)
net.ftb.util.FTBFileUtils.extractZipTo(FTBFileUtils.java:143)
net.ftb.tools.ModManager$ModManagerWorker.downloadModPack(ModManager.java:267)
net.ftb.tools.ModManager$ModManagerWorker.doInBackground(ModManager.java:87)
net.ftb.tools.ModManager$ModManagerWorker.doInBackground(ModManager.java:66)
javax.swing.SwingWorker$1.call(SwingWorker.java:295)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
javax.swing.SwingWorker.run(SwingWorker.java:334)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
[17:19:22] [INFO] FTBFileUtils.backupExtract:169: Extracting (Backup way)
[17:19:24] [ERROR] InflaterInputStream.read:164->FTBFileUtils.backupExtract:195: Error while extracting zip: java.util.zip.ZipException: invalid code lengths set
java.util.zip.InflaterInputStream.read(InflaterInputStream.java:164)
java.util.zip.ZipInputStream.read(ZipInputStream.java:194)
java.io.FilterInputStream.read(FilterInputStream.java:107)
net.ftb.util.FTBFileUtils.backupExtract(FTBFileUtils.java:186)
net.ftb.util.FTBFileUtils.extractZipTo(FTBFileUtils.java:154)
net.ftb.tools.ModManager$ModManagerWorker.downloadModPack(ModManager.java:267)
net.ftb.tools.ModManager$ModManagerWorker.doInBackground(ModManager.java:87)
net.ftb.tools.ModManager$ModManagerWorker.doInBackground(ModManager.java:66)
javax.swing.SwingWorker$1.call(SwingWorker.java:295)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
javax.swing.SwingWorker.run(SwingWorker.java:334)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
[17:19:24] [ERROR] ErrorUtils.tossError:38: Error unzipping modpack!!!
[17:19:27] [DEBUG] LaunchFrame.runGameUpdater:665: initializeMods: Failed to Init mods! Aborting to menu.
[17:19:27] [DEBUG] Benchmark.logBenchAs:73: UnreadNews Init took 13 ms.
[17:19:27] [DEBUG] Benchmark.logBenchAs:73: UnreadNews Init took 16 ms.