Hello!
I'm x22n43m I've created this modpack
This modpack heavly evolves around Time,Tech,Combat and Magic.
I will add 2 more mods for sure:
my idea was YOU can tell your mod suggestions that would synergyse well with:
And Because you can play without the Pack code:"Time"(Without quotes,of course).
Some other things:
While i was thinking about what should i wrote here i ran into some questions in my mind and those are the following:
What makes this pack unique?
That you will have fight with the clock
Why did the pack got the CraftedPack name, and why is the code "Time"?
Well "The CraftedPack" came in my mind since years but i didn't know why should I name that and this "contest" popped in my mind, and "time" code because the of the 2 mods.
Some crafting recipes have been changed because some was "too easy,too rush".
That was my experience with some projectE Items.(mainly those were changed)
If you have some cool maps or cool maps ideas,Item suggestion(on-hit items not a choice) or a Block or some other type of Ores.
The modpack's mods:
Note No.2:This Pack also comes with a custom Resource pack please use it for the full experience and the pack is about to update and here you can see the change log: https://www.dropbox.com/s/ehpc6lr5dslkvo6/CraftedPack 1.1.0 changelog.txt?dl=0
I'm x22n43m I've created this modpack
This modpack heavly evolves around Time,Tech,Combat and Magic.
- Time: There is 2 mods that makes is available : Apocalypse and DifficultLife.They add new mobs to the game and increase the existing's health pool (Including Boss' health).
- Tech: There is around 4 mods that adds some technology into the game.IndustrialCraft,Thermal Expansion,Ender IO,Mekanism(if you ask me why did i put in 4 tech mods don't ask I just like them and they give more options)
- Magic: Here I have only 3 mods:Thaumcraft,Blood magic,Botania.The magic mods are else type mods there can be more than you think and still everyone does there jobs otherwise than the others
- Combat:In this pack you have Battlegear 2,Tinkers' with and the interaction with both mods,plus there is Metalurgy,and ProjectE
I will add 2 more mods for sure:
- HQM
- ChickenChunks
my idea was YOU can tell your mod suggestions that would synergyse well with:
- The Tech
- The Magic
- The Mobs
- The Combat
And Because you can play without the Pack code:"Time"(Without quotes,of course).
Some other things:
While i was thinking about what should i wrote here i ran into some questions in my mind and those are the following:
What makes this pack unique?
That you will have fight with the clock
Why did the pack got the CraftedPack name, and why is the code "Time"?
Well "The CraftedPack" came in my mind since years but i didn't know why should I name that and this "contest" popped in my mind, and "time" code because the of the 2 mods.
Some crafting recipes have been changed because some was "too easy,too rush".
That was my experience with some projectE Items.(mainly those were changed)
If you have some cool maps or cool maps ideas,Item suggestion(on-hit items not a choice) or a Block or some other type of Ores.
I'm open for everything!!
The modpack's mods:
- Antique Atlas by Hunternif
- Apocalypse by FatherToast
- AppleCore by squeek502
- Applied Energistics by AlgorithmX2
- ArmorStatusHUD by bspkrs
- Aroma1997Core by Aroma1997
- AromaBackup by Aroma1997
- AtomicStryker's BattleTowers by AtomicStryker
- Baubles by Azanor
- Big Reactors by Erogenous Beef
- Blood Arsenal by Arcaratus
- Blood Magic by WayofTime
- Botania by Vazkii
- bspkrsCore by bspkrs
- Chisel 2 by warlordjones, tterrag1098, TheCricket26, Drullkus
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by CoFH team
- CoroUtil by Corosauce
- CustomItems by Otho
- Default World Generator by fireball1725
- DenseOres by RWTema
- Difficult Life by DarkxElocius, Modbder
- Draconic Evolution by brandon3055
- Dragon Mounts by BarracudaATA
- EJML Core by Peter Abeles
- EnderIO by CrazyPants
- Ex Nihilo by Erasmus_Crowley
- Extra Utilities by RWTema
- ExtrabiomesXL by Allaryin, ScottKillen
- ExtraTiC by Glassmaker
- FastCraft by Player
- FLORA by pixlepix
- Fluxed Trinkets by jaredlll08
- Forbidden Magic by SpitefulFox
- Forge Multipart by Chickenbones
- Funky Locomotion by RWTema
- Hardcore Ender Expansion by chylex
- HarvestCraft by MatrexsVigil, Rhodox
- Iguana Tweaks for Tinker's Construct by iguana_man, boni
- IndustrialCraft 2 by IC2 Dev Team
- Inventory Tweaks by Kobata
- IronChests by cpw, progwml6
- IvToolkit by Ivorius
- JABBA by ProfMobius
- libsandstone by TrainerGuy22
- Lunatrius Core by Lunatrius
- Lycanite's Mobs by Lycanite
- Magical Crops by Mark719
- Mantle by mDiyo, progwml6
- Mekanism by aidancbrady
- Metallurgy by Shadowclaimer
- Mine & Blade Battlegear 2 by Mine_and_Blade_Admin
- MineTweaker by StanH
- MineTweaker RecipeMaker by DoubleDoorDevelopment
- MobiusCore by ProfMobius
- ModTweaker by jaredlll08, joshie, SpitefulFox
- Not Enough Items by Chickenbones
- OpenBlocks by Mikeemoo, boq
- OpenModsLib by Mikeemoo, boq
- Potion Extension by AKcurseforge
- ProjectE by sinkillerj, MozeIntel
- Recurrent Complex by Ivorius
- Redstone Arsenal by CoFH team
- Reliquary by TrainerGuy22, x3n0ph0b3
- Roguelike Dungeons by Greymerk
- Silent Gems by SilentChaos512
- Special Mobs by FatherToast
- Stackie by Lunatrius
- StatusEffectHUD by bspkrs
- Thaumcraft by Azanor
- Thaumic Exploration by Flaxbeard, nekosune
- Thaumic Tinkerer by pixlepix, nekosune, Vazkii
- Thermal Expansion by CoFH team
- Thermal Foundation by CoFH team
- TiC Tooltips by squeek502
- Tinker's Construct by boni, mDiyo
- Tinker's Defense by Lance5057
- Unique Artifacts by Draco18s
- Waila by ProfMobius
- Waila Harvestability by squeek502
Note No.2:This Pack also comes with a custom Resource pack please use it for the full experience and the pack is about to update and here you can see the change log: https://www.dropbox.com/s/ehpc6lr5dslkvo6/CraftedPack 1.1.0 changelog.txt?dl=0
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