[1.7.10] Sorcicraft - A Magical Adventure - 0.0.2 [DISCONTINUED]

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Should version 0.0.2 have extra utilities and open blocks, but have anything techy disabled?

  • Yes

    Votes: 14 22.2%
  • Yes, but keep some of the tech

    Votes: 27 42.9%
  • Yes, but only have pipes, tanks, and stuff like that

    Votes: 19 30.2%
  • No

    Votes: 3 4.8%

  • Total voters
    63

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
I really think you should add TC addons ASAP (Maybe not Thaumic Darkness because it's unbalancing and the addons that add TC2&3 stuff back because I dunno, just doesn't sound like a good idea:p)
You can find a very detailed addon list here: http://thaumcraft-4.wikia.com/wiki/Add-ons
There are a few TC add-ons installed. As of last time I checked, there are a few I want to add that are not up to date, so there will be more in the future, but due to them not being updated, then they can't really be added :p
 

mbbkraft

New Member
Jul 29, 2019
138
0
0
Cool the 0.2 is available :D i see that you added Extra utilities :) awesome, just what i needed ! :D (I also noticed that all AE2 recipe are disabled, but i guess you are working the mod)
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Cool the 0.2 is available :D i see that you added Extra utilities :) awesome, just what i needed ! :D (I also noticed that all AE2 recipe are disabled, but i guess you are working the mod)
Yeah, for some reason AE2 disabled the recipes itself... I'm gonna look into that at some point this weekend. And probably add a load of new recipes for stuff anyway :p
 

mbbkraft

New Member
Jul 29, 2019
138
0
0
Hmm, i noticed a new issue : i was doing some thaumcraft stuff, so after doing the research i was looking for them in the thaumononomicon and game crashed, so i tried again and it seem that i cant look at any thaumcraft stuff in the book because everytime i click on something the game crash :O
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Hmm, i noticed a new issue : i was doing some thaumcraft stuff, so after doing the research i was looking for them in the thaumononomicon and game crashed, so i tried again and it seem that i cant look at any thaumcraft stuff in the book because everytime i click on something the game crash :O
Thanks for bringing this to my attention. I believe the issue may be something to do with Forge, as I updated the pack to use the latest version, while TC4 was released for the one prior to this.
I am looking into a fix for this now, for now, all I can suggest is do the research, but don't use the Thaumonomicon to get the info, use the web after you have research it. E.g. you have researched nitor, it is now available, don't look in the T-con to know how to make it, look on the TC wiki or something like that :/
 
Jul 29, 2019
26
0
10
Has this pack been abandoned? I really liked the idea behind it, but it didn't work like i thought it would. AE2 stuff is still not able to be crafted, and it needs serious updating. nade a video for it though... was going to do a LP with it.

here's the link to my video for it.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Has this pack been abandoned? I really liked the idea behind it, but it didn't work like i thought it would. AE2 stuff is still not able to be crafted, and it needs serious updating. nade a video for it though... was going to do a LP with it.

here's the link to my video for it.
With my last message being Sept. 27, I think it is fair to say it has been abandoned
 
Jul 29, 2019
26
0
10
well, I loaded up the modpack and started playing, gathering materials, and started getting certus quartz, to make the grinder so i could double my ores early game, as per usual when AE2 is in a pack, and the recipe for the grindstone is disabled... then I checked all of AE2 recipes... they were all disabled. well, Self, I said, there goes any chance of using thaumic energistics. so I recorded the one episode, and was done with the pack. also, every mod in the pack needs to be updated. Journeymap (the version that loads with the pack) is very old and VERY laggy. I had to go in and add FastCraft just so that my game would work with only occasional lag spikes.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
well, I loaded up the modpack and started playing, gathering materials, and started getting certus quartz, to make the grinder so i could double my ores early game, as per usual when AE2 is in a pack, and the recipe for the grindstone is disabled... then I checked all of AE2 recipes... they were all disabled. well, Self, I said, there goes any chance of using thaumic energistics. so I recorded the one episode, and was done with the pack. also, every mod in the pack needs to be updated. Journeymap (the version that loads with the pack) is very old and VERY laggy. I had to go in and add FastCraft just so that my game would work with only occasional lag spikes.
Well, as I said, I haven't touched the pack since september, as I didn't like it.
Unless I get an hour or so tonight, I will see if I can push an update for you on Saturday/Sunday.
 
  • Like
Reactions: TheDarkPreacher
Jul 29, 2019
26
0
10
oh, thanks, Jordsta! Like I said before, I really like the idea behind this one. is the config tweak you mentioned before in the thread going to be added where you give the AE system an initial boost of power and then it just runs on it's own after that? I might give an update video for this pack after it's updated, just so people know that it's been updated.
 

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
oh, thanks, Jordsta! Like I said before, I really like the idea behind this one. is the config tweak you mentioned before in the thread going to be added where you give the AE system an initial boost of power and then it just runs on it's own after that? I might give an update video for this pack after it's updated, just so people know that it's been updated.
Erm, yeah, I guess... I don't really remember how I did all the configs before, as I haven't seen them in around 6 months :p

Also, pop me a link to your YT channel... I need someone new to watch :)
 
  • Like
Reactions: TheDarkPreacher

jordsta95

New Member
Jul 29, 2019
5,056
-4
1
Any change to add Big Reactor or HQM quests?
No, and no.

This pack only got updated because someone asked. I left this to rot as I got bored of it extremely quickly.
The pack has 1 mod that "uses" RF (AE) and that doesn't need a constant supply. And trying to do HQM is tedious enough as it is, and when it is for something you have no interest in, it's not worth it.
 

FraniXMC

New Member
Jul 29, 2019
61
0
0
Ok, just had doubts about both mods.
I tried to test the modpack but I have this problem starting the game.
 

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