Can anyone else verify this?ok deleted client side folder and down loaded it again seemed to work didn't crash,force update will still down load FTB lite 3 tho....![]()
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Can anyone else verify this?ok deleted client side folder and down loaded it again seemed to work didn't crash,force update will still down load FTB lite 3 tho....![]()
I will nerf it, xD@Aobozu Update the server now! Big reactors!!!
have you got a crash log maybe? and if you dont like iguanna tweaks just disable the modLosing all my tools in this update, too upset to try again and lose another tool. Cya. It asks to put my tool in the crafting panel and it crashes
bad news are bad news.That's something that Iguana tweaks does to add XP leveling to tinkers tools made before it was added. If you are just now updating from before Iguana Tweaks was added, it would be recommended to reset your world either way.
have you got a crash log maybe? and if you dont like iguanna tweaks just disable the mod
im working out the oregen over time i dont have all the time in the worldbad news are bad news.
I cant find, dont bother about me. I loved MechTitan, mainly because of iguana tweaks! But the pack was almost crashing my computer everytime. And the oregen... 3 types of copper everywhere? Yikes.
And to level up my awesome tools again?![]()
im working out the oregen over time i dont have all the time in the world
but yea sucks about the tool loss but this is still a heavy in dev pack hopefully you will stick with usIt's ok mate, don't sweat over it.
il check the forum i didnt see this while testingDoes anyone game crash when just click last plank to be able craft chest?
If remove I Gany's Surface it stops happening for me.
Seem 1.9.1 did not have this problem.---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 9/29/14 7:01 PM
Description: Registering texture
java.lang.NullPointerException: Registering texture
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:52)
at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:29)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:40)
at ganymedes01.ganyssurface.client.renderer.item.ItemWoodChestRenderer.renderChest(ItemWoodChestRenderer.java:68)
at ganymedes01.ganyssurface.client.renderer.item.ItemWoodChestRenderer.renderItem(ItemWoodChestRenderer.java:55)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:522)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:268)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:52)
at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:29)
-- Resource location being registered --
Details:
Resource location: ~~NULL~~
Texture object class: net.minecraft.client.renderer.texture.SimpleTexture
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:40)
at ganymedes01.ganyssurface.client.renderer.item.ItemWoodChestRenderer.renderChest(ItemWoodChestRenderer.java:68)
at ganymedes01.ganyssurface.client.renderer.item.ItemWoodChestRenderer.renderItem(ItemWoodChestRenderer.java:55)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
..............
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 774915984 bytes (739 MB) / 1998061568 bytes (1905 MB) up to 1998061568 bytes (1905 MB)
JVM Flags: 3 total; -Xms256M -Xmx2048M -XXermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 191 mods loaded, 191 mods active
mcp{9.05} ......
ok i can confirm this il try and get a hotfix out asap for this or you could change the chest woods config in gany's surfacebut yea sucks about the tool loss but this is still a heavy in dev pack hopefully you will stick with usonly so much we can control i did do tests but i test in new worlds[DOUBLEPOST=1412033359][/DOUBLEPOST]
il check the forum i didnt see this while testing
that's my bad that wasn't ready for youMinetweaker was added in the last update to the server, It will not allow clients to join the server if it is active. Also I am not sure if it was included by accident because I noticed that there are no scripts in the scrips folder for it to load anyway.
next update i will move to a blood magic BETA to see if that fixes this issue i hadn't heard of this before sorryIs this a really old version of blood magic in the pack? seem to have the "fake player" bug with galacticraft. Unable to fill the altar with blood, just disappears.
Thanks Dark! Sounds very good, the newer versions of BM Way has fixed the issue, and reagents are fun to play withnext update i will move to a blood magic BETA to see if that fixes this issue i hadn't heard of this before sorry
i would have sorted this sooner but i always seemed to have read over the BETA link i found it a few hours ago lol my derp but i hope you enjoy this update stillThanks Dark! Sounds very good, the newer versions of BM Way has fixed the issue, and reagents are fun to play with![]()