Sorry if this is already reported. I wanna know what these dimlets do but I can't figure it out because the tooltip runs off the edge of the screen. Is there a trick I can employ to fix this?
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Try moving the dimlet to your last inventory slot on your hotbar. That may allow you to see it without changing your GUI size.Sorry if this is already reported. I wanna know what these dimlets do but I can't figure it out because the tooltip runs off the edge of the screen. Is there a trick I can employ to fix this?
There's also people getting stuck in that desert dimension, and issues that aren't "bugs" but just things that don't quite work as they should, like beds exploding without warning (which I hear has been fixed), multiple ways to get "stuck" in a way that requires cheating to continue, and issues with worlds being locked out forever due to a lack of RF on the other end or becoming corrupted (this is the main reason I feel it's "unplayable" as I don't want to put effort into a world only to have it lost forever). That said, I'm not complaining, I have patience, this looks like a great pack and I can wait, I'm just saying I can see why some might feel upset or misled. As you said yourself, you can't honestly expect a small private test group to adequately test something of this size, you can't click on every block with every item or test every feature, it's unrealistic. This really could have used a few weeks in a public beta state, you can see the number of issues a larger group of people can find, and how quickly they can be fixed, everything would have gone much smoother in the end.The current issues, which are very fixable if one were to exercise some thought are:
I would hardly call that unplayable. If you happen to experiencing something not listed there, please, feel free to inform me. Keep in mind - most of these crashes did not occur during testing. We tested as much as we could for the two weeks prior to release. No, we didn't happen to right click a Dialing Device with a Tinkers' Pick, but even with the entire Phoenix Team testing, we did not have the time to test right clicking every block with every item.
- Do not click on the Dialing Device with a Tinkers' pick
- Do not use the Gem of Eternal Density
- Certain Dimlet quests will not complete
- Remove Thermal Casting server-side.
Same goes for the Gem - we do not posses the time or resources to test every single item in the game with every update. We made that change because people were complaining that things were overpowered. And with the dimlets that occurred due to updating RFTools, along with the gem - neither would have occurred (and didn't) with our initial testing with the 1.0.0 release.
The Thermal Casting thing... well, yeah. That is our fault, and we've admitted it. But that one thing hardly makes the entire pack unplayable. Is there another bug people have been reluctant to inform me of that has led you to this conclusion?
I had never seen this either. If you've anything to contribute to the discussion on it, please do. We've been attempting everything in order to get it to stop, and we cannot seem to pin it down.
I can't think of any pack that didn't release first in a test state, at least none that I have played, so I can't really answer that. I also wouldn't expect anything to be "finished" at 1.0, just somewhat stable at the very least. 1.0 never means "the end," stuff can always be added and made better after that.@Astasia you are completely correct by saying the use of version naming would suggest a full finished release, but I would ask, can you name one pack that was full & finished on release, I can't for the life of me think of one, & as you can see from the tread the author & many others are working hard (it seems to me) to produce an interesting & functioning pack I take it as a gimmie that its still in development.
As to the tic issue I have noticed it in the past but as I said its normally a rare event, the main issue seems to be since last update its become far more of a real issue, & I must press that I normally say mho or I guess to express my view alone or I suspect something, I can be & have often been wrong, feel free to correct me any time you feel I have misinformed, I take no offense in being corrected.
I must agree that the pack is a long way from stable, but 1.1 was playable, well more so than 1.2, lets hope the fixes in 1.3 will bring it a be closer to stable.
I feel like this was aimed at me. Nobody in this thread that I am aware of complained that diamonds and gold had EMC values, this was not something caused by any of us. The fact that unidentified dimlets were worth millions of EMC each was absurd, that's not a "everyone should play their own way" issue, that was just broken. If you want that kind of power nobody is stopping you from turning on NEI cheat mode and just pulling whatever items you want out of the list, that's equally as powerful and cheaty as having a massive number of items worth hundreds of millions of EMC right out the gate. Nobody has taken away your ability to have unlimited numbers of every item in the game. Oversights like this that you can exploit to cheat without actually turning on cheat mode are no less cheaty. Cheating is fine, you are allowed to do it, just know it is what it is, and expect it to be removed from "normal" gameplay.I love how people complain about something in the pack being overpowered, it gets changed and causes a bug, then complains the pack is unplayable.
There are a few reasons this could happen:Hey, I'm having trouble getting the pack to "work" for me. I have a really powerful PC so I know it's not a hardware issue.
To better explain my issue, when I start the world, I am looking straight forward, if I so much as touch my mouse, my "focus" goes all over the place and I am either looking straight up or straight down. I don't have a crash log, so I am not sure if this information would be helpful.
Also, it happens on FTB launcher or MultiMC. 4GB RAM allocated to both.
Thanks if anyone can help!
* Updated RFTools * New tooltip that assists in dimension creation * Updated Thermal Smeltery * Fixed Tinkers' Armour crash * Temporarily removed TiC Tooltips * Temporarily removed Modtweaker *again* * Fixed quests not accepting dimlets * General quest bugfixes * "Fixed" the Gem of Eternal Density * Removed Thermal Casting
How much memory are you giving Minecraft? 2GB RAM and 256MB Permgen seem to work for me.tried the pack and I like the concept but it has weird lag spikes... to the point of making it unplayable for me :/
This also happens to me. Usually, if i close Pathfinder, and re open it, it lets me play again. Really frustrating.So I updated the pack and restarted a new world. Two different times, once each in a different save, I logged out on the initial pad that is created (the hardened clay square, not the actual device) and afterward the game closes back to title screen. Don't know if this is known or not, maybe I missed something in one of the posts about dimlets, but wanted to share what I have.
Hope I did that right at least.