You got diamond as a level-up modifier, allowing it to mine obsidian. Lucky.I just started playing half an hour ago so I'm pretty sure this is a bug, unless you're supposed be able to mine obsidian with a stone pick.
just a suggestion - how much memory have you allocated? try increasing it a little.
Same here. In a couple of nights I had a double chest full of max stat seeds... Also, trash can for all the middle tier stuff...That issues has been mentioned many times in this tread, rage quit if you must but I think this pack is worth the effort, I have some big issues with some parts of it 16 stack cobble & the inventory, but working past them atm, found ways around a lot of the issues, the only one still bugging me is no AE2 in a tec type pack, the storage scanner is erm silly (mho).
It is a pain, but it is also something to help pass the night away. I usually have some crops and the watering can in my hand and the rest of the hotbar is empty. Got Seeds, Carrots, Potatoes, and Sugarcane to 10/10/10. Just used 3 farmland and then alternated the two outer seeds, depending on which was lower, with the new seed that just mutated. Once I got the regular seeds to 10/10/10 I switched to the actual mutations and they started at 5/5/5, which was a bummer but at least there were no weeds.
For me is even better!I just started playing half an hour ago so I'm pretty sure this is a bug, unless you're supposed be able to mine obsidian with a stone pick.
I have to agree on AE2... Its a techy pack, we come from a spaceship, we can create worlds, we can builds big reactors but we have to use chests and barrels...That issues has been mentioned many times in this tread, rage quit if you must but I think this pack is worth the effort, I have some big issues with some parts of it 16 stack cobble & the inventory, but working past them atm, found ways around a lot of the issues, the only one still bugging me is no AE2 in a tec type pack, the storage scanner is erm silly (mho).
Yes, you have the /dev/null, bags, knapsacks, also satchels that can be upgraded to huge size(sadly, no XP in peaceful mode, so no enchanting to make them even bigger) and one thing players usually forget, strongboxes! Strongboxes can be picked up with their contents and even go inside bags, so its a large bag that you just need to place down to be able to use and you have one free at the ship!For inventory problem when mining someone in this thread suggest to make a /dev/null from Openblocks.
It act by voiding one type of item and its marvellous.
I have to agree on AE2... Its a techy pack, we come from a spaceship, we can create worlds, we can builds big reactors but we have to use chests and barrels...
And this is a pack that invites hoarding since you can make OP dimensions with almost no power cost and be set for life with the resources but, no easy way to store and manage them.
I will end up using dozens if barrels and pipes to sort everything and living with the lag that this huge systems cause....
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I also played UHS3 and loved the challenge of not having AE. But I also remember that I was able to play at 100+FPS and after having like 150 barrels with pipes connecting them my FPS went down to 15-20.... Barrels rendering, pipes moving items.... The game just couldnt handle it very well. Even using ExU transfer pipes instead of TE pipes to reduce rendering stress.... I hope their rendering code behaves better at 1.7, coz I am going to do the same stuff againI have mixed feelings on this. I like AE2 and use it when I can. However I do remember with a lot of fondness playing UHS (Ultra Hardcore Survival) for 1.6.4 some time ago. It also had no AE and I must say I enjoyed the challenge of having to think up alternative solutions for storage as opposed to just doing the same thing again (i.e. setup an AE/AE2 system and ready).
I think adding AE2 to this pack would not fit well with the inventory management changes that are also present of this pack (wether you like those or not). I personally think that finding nice solutions for both inventory AND storage is one of the challenges in this pack and that's good. Not every pack needs to have the same challenges. In this pack you will have no mobs to worry about. You have different problems to solve.
More IMCs for other mods (Thermal Foundation materials should now be repairable with the newest version)
Override Module: Can now set a required tool for blocks that originally don't require a tool to harvest (wood logs,...)
I have mixed feelings on this. I like AE2 and use it when I can. However I do remember with a lot of fondness playing UHS (Ultra Hardcore Survival) for 1.6.4 some time ago. It also had no AE and I must say I enjoyed the challenge of having to think up alternative solutions for storage as opposed to just doing the same thing again (i.e. setup an AE/AE2 system and ready).
I think adding AE2 to this pack would not fit well with the inventory management changes that are also present of this pack (wether you like those or not). I personally think that finding nice solutions for both inventory AND storage is one of the challenges in this pack and that's good. Not every pack needs to have the same challenges. In this pack you will have no mobs to worry about. You have different problems to solve.
It explains in the quest book. You need to press the Clockwork Phase Activation Key, although it may need to be re-bound. Keep in mind that you will need Time Sand for that, which you can insert into the Pickaxe using the Well of Time.Soooo i'm stuck... can't figure out how to make temporal clockwork pickaxe and find netherwart (didn't find a chest yet)... Any help with this pickaxe?
There was supposed to be an order?You did put the three dimlets in the right order?
Tip for any modder or mod pack developer: Dont make complex stuff and explain it in a bunch of text because the chance of almost no one reading it is high and increases exponentially with the amount of text to read!There was supposed to be an order?