Hints for your first Day in Adventure Pack.
Before you start:
-Make sure you know how to use NEI (Not enough Items). This mod shows all the uses and recipes for items. You really need it for modded minecraft. I'm not going to bother telling you recipes in the walkthrough. You can see them in game. Another mod that helps is Waila (What am I looking at). When you hover over a block, it's name and the mod it's from will be in text on the top of your screen.
-Maybe take a look at the wiki for Tinkers Construct, to get a head start on making tools.
-Prepare to die a lot, and fail. This is much harder than normal minecraft. If you get careless, you'll die. Having a good attitude will get you through the early stages.
-Other mods you could look at are Pam's Harvestcraft, Hunger Overhaul, and enviormine. Not essential, but you'll be affected by these mods from the time you log in.
Your First Day
So, you logged in and it's night...well, go run around some, but sooner or later you will run into packs of zombies that you can't outrun without starving to death, and can't fight. Best you can do is get on top of a tree and break the path you used to climb. Maybe some one who's been exploring before you left a shack you can hide in until morning. Some ruins might even have a bed, or a torch! The top level of rogue dungeons are great if you can up there. Each has a dozen torches on the top level. If not, expect to die until it's morning.
If your lucky and it's day, time to get moving. You need tools, which have to be made with Tinkers Construct. There is a set progression to tools, and you need to start with flint. Find gravel to make flint. Put 4 gravel in a crafting table, in any pattern except square. Save the flint for tools. You need a bunch of logs as well. Make some stencils, stencil table, partmaker, and tool station. Make yourself a shovel, hatchet, and pick. The hatchet is your weapon until you have a smelter.
Now you can mine cobble, and get a furnace made. Especially needed if you are in a cold area. A furnace can give you light and heat at night. Kill sheep if you find them, or harvest cotton to make a bed. Get to a safe place a long time before sundown. Zombies spawn fast! Being up high helps, especially if you can dive into water and use a boat to get away. Not all mobs burn in the sun. You're going to need coal to make torches. Everyone knows proper charcoal is made out of pressed sawdust or made in a coke oven. You're pretty clumsy with that flint pick. Maybe a little practice with it would be good before you try whacking at that hard coal outcropping. Keep repairing your favorite pick with gravel until it 'Dings' and gains a mining level. Another handy tool is a saw. Even a flint saw works better than using your hand to pry apart logs into planks.
By now you may be hungry, thirsty, and injured. We'll talk about those things next.
Hunger
You will die when you run out of food. You'll also get slow and weak at the end. This is bad and makes it tough to get home to eat. Keep food handy. At the beginning, look for food in the 'gardens'. Pam's Harvestcraft adds lots of little plants and berrie bushes around the map, and they regrow slowly. Harvest them for 3 different food. You'll find herb, berrie, and other types. Save the ones you want to plant, you can craft them into seeds. Raw veggies and herbs only give 1/2 a drumstick, but enough will fill you up. There are ways to make basic food better. Put potatoes in the oven to bake them. Use 3 stone to make a juicer for berries and carrots. Add snow to fruit in the juicer to make smoothies. Bake bread again to make toast. Lots of food items suddenly, and you'll need them.
You may have noticed Spice of Life mod at this point. The more you eat of a food, the less it gives you. Try to eat only one or two of a food, then eat something else. Otherwise you chew a lot, but won't get full, and wont Heal.
Healing
There is no passive health regen. You get hurt, you stay hurt. Golden apples and healing potions will be needed for exploration and dungeons. You might experiment with rare metals other than gold to dip apples into. But for day to day healing, you have food! Food Heals. Good Food heals more. Morsels won't heal anything, but bread heals half a heart, so does juice. Food is very important, and you really want some of the better foods handy for healing. There are of course, many advanced ways to heal from new potions, magical items, life stealing swords, and more. But those are for later.
Thirst
Down at the bottom of your screen on the right, you will see 4 bars/meters added by enviormine: Temperature, Thirst, Air, Insanity. Don't worry about air until you start mining deep, and for insanity just play in the sun and get a good nights sleep.
Thirst you'll need to be careful with. You can die of thirst, just like hunger. You can drink water by clicking on a pool of water with your open hand. But be careful, ocean water is bad for you. So is dirty water in swamp biomes. You'll pick up bad effects. Better to use water bottles. Just make normal bottles and click on water. Dirty Water Bottles and Salt Water Bottles can be cleaned by putting them in a furnace. Later, make a camelpack. If you are in a biome with bad water, think about a quick set up with dirty water bottles being fed into a furnace by hopper, and clean ones taken out. Then just fill up your empties, toss them in the top, and grab the clean water from the bottom.
Temperature
You'll get cold while boating and swimming, and in cold biomes. Warm up by standing by a torch, or furnace, or lava.
You'll get hot in the desert, or near fire/torches/lava/furnaces. Cool off by drinking water, sitting in a pool, or standing on ice.
Heatstroke and Intense Cold make you slow, and eventually kill you.
Many things in the world are hot or cold. Pay attention to your temp when near them. Machines might give off heat, swimming in cold water will cool you down.
Summary
So there we have some basics. Lets summarize your ideal first day.
-Find gravel to make flint
-Punch some trees to get logs. 25-30 will do.
-Find some food lying around on the ground in gardens, or maybe some apples.
-Get some dirt, or extra planks. Make a small house to protect yourself at night. Hopefully with an escape route. Top of a tree is good, or next to water.
-Make Tinkers Construct tools. A pick is the big one, so you can mine cobble.
-Make an oven. Cook 3 cobble and make a juicer. Cook raw food.
-Get sand and make glass to get water. Purify if needed.
-Level up a pick to get coal and torches.
-Kill 3 sheep, make a bed.
Sounds easy if you are used to normal minecraft. But don't get discouraged if this takes a few deaths to accomplish
Each little obstacle in this pack seems to make other things worse.
Some Hints:
-Make drying rakes and turn rotton flesh to jerky.
-Wood and Mud can make low quality armor.
-Your hatchet is a weapon.
-Stone is better than wood. Lets just say "tornado" and leave it at that.
-You will get very cold boating. Cold hands drop things.
-Torches produce heat, lava produces a huge amount of heat.
-Rice, potatoes, carrots, soybeans, and berries are very good things to save for your garden.
-Plants grow slow, start a garden early. Make a Mattock to til the ground, not a hoe. Plants grow slower in some biomes. Check the info on the seeds.
And lets finish this tutorial on your first day with a word of caution:
The Zombie Horde!
Normally, zombies are a joke. But in the world of Adventurecraft they are a constant danger. Some carry disease, or are burning. Others have bows, or increased speed, stamina, or regen. Beware the dreaded Fishing Zombie that will hook you from a distance, and the Hungry Zombie who regens and gets tougher as he eats you and steals items!
Zombies spawn in large numbers at night. And they know right where you are. They'll cluster around your home, and if there's a route in, they'll find it. It's like they can smell you! (Might have something to do with that trail of blood you leave when injured). Armored zombies and Hungry Zombies take a while for the sun to burn away, so be careful. Assuming you survive the night, at least they leave a lot of raw flesh around on the ground. Monster Jerky for breakfast!
This ends the first chapter of the Adventure Path Walk though.