[1.7.10] Lolnet Adventure Pack

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Dezil_nz

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Pack Code: adventurepack
What is Lolnet Adventure Pack?

Time to lace up those seven league boots and strap on, take that enchanted blade off the mantelpiece. Adventure and Fame await you! Dungeons to explore! Floating cities to reach for! Monarchies to found!

The Lolnet Adventure pack is a 1.7 pack for Minecraft that focuses on Magic and Adventure Mods, and less on Technical ones. Lots of dungeons and ruins to explore while you struggle to survive in the wilderness. Create magical items and spells. Explore new dimensions. Find a village, start a family, and work your way up to being their king! Then put them to work for you.

But it’s not all fun and games. Tornadoes and storms fill the world and destroy your work. The night is deadly with swarms of the undead who are hungrier and smarter than ever before. You’ll struggle with heat and cold, weather and insanity, and a deadly world full of surprises.

But it wouldn’t be Adventure without the danger now, would it?

What mods are in the Lolnet Adventure Pack?

You can find a full list of mods on our Google Spreadsheet

I found a bug

Bugs can be reported on our GitHub Issues Page
Need help or want to get in touch?

We are very happy to help anyone who wants to use our ModPack. You can reach us here:
  • Post on This Thread
  • IRC
  • Mumble Voice Chat Server
    • We host our own mumble server which makes it easy for you to get in touch with us
    • You can find it on the public internet
      • Public Internet -> Oceania -> lolnet.co.nz Mumble Server
    • Or you can connect directly
      • IP: mumble.lolnet.co.nz
  • Lolnet Forums
    • Contact us by posting on the forums in the 'Adventure Pack' section
    • www.lolnet.co.nz
 
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Mikhaila666

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This is the first of some walk throughs I'm working on. If you like to do things the hard way, stop here :) But if you want a few hints, keep reading. If you've played MagicFarm, or Blood n Bones, then most of this will seem familiar. You're used to more obstacles than normal, and experiencing death on a regular basis.

WALKTHROUGHS AND VAGUE HINTS:

Day 1, Getting started and dying a lot:
Hints for your first Day in Adventure Pack.

Before you start:
-Make sure you know how to use NEI (Not enough Items). This mod shows all the uses and recipes for items. You really need it for modded minecraft. I'm not going to bother telling you recipes in the walkthrough. You can see them in game. Another mod that helps is Waila (What am I looking at). When you hover over a block, it's name and the mod it's from will be in text on the top of your screen.
-Maybe take a look at the wiki for Tinkers Construct, to get a head start on making tools.
-Prepare to die a lot, and fail. This is much harder than normal minecraft. If you get careless, you'll die. Having a good attitude will get you through the early stages.
-Other mods you could look at are Pam's Harvestcraft, Hunger Overhaul, and enviormine. Not essential, but you'll be affected by these mods from the time you log in.

Your First Day

So, you logged in and it's night...well, go run around some, but sooner or later you will run into packs of zombies that you can't outrun without starving to death, and can't fight. Best you can do is get on top of a tree and break the path you used to climb. Maybe some one who's been exploring before you left a shack you can hide in until morning. Some ruins might even have a bed, or a torch! The top level of rogue dungeons are great if you can up there. Each has a dozen torches on the top level. If not, expect to die until it's morning.

If your lucky and it's day, time to get moving. You need tools, which have to be made with Tinkers Construct. There is a set progression to tools, and you need to start with flint. Find gravel to make flint. Put 4 gravel in a crafting table, in any pattern except square. Save the flint for tools. You need a bunch of logs as well. Make some stencils, stencil table, partmaker, and tool station. Make yourself a shovel, hatchet, and pick. The hatchet is your weapon until you have a smelter.

Now you can mine cobble, and get a furnace made. Especially needed if you are in a cold area. A furnace can give you light and heat at night. Kill sheep if you find them, or harvest cotton to make a bed. Get to a safe place a long time before sundown. Zombies spawn fast! Being up high helps, especially if you can dive into water and use a boat to get away. Not all mobs burn in the sun. You're going to need coal to make torches. Everyone knows proper charcoal is made out of pressed sawdust or made in a coke oven. You're pretty clumsy with that flint pick. Maybe a little practice with it would be good before you try whacking at that hard coal outcropping. Keep repairing your favorite pick with gravel until it 'Dings' and gains a mining level. Another handy tool is a saw. Even a flint saw works better than using your hand to pry apart logs into planks.

By now you may be hungry, thirsty, and injured. We'll talk about those things next.

Hunger

You will die when you run out of food. You'll also get slow and weak at the end. This is bad and makes it tough to get home to eat. Keep food handy. At the beginning, look for food in the 'gardens'. Pam's Harvestcraft adds lots of little plants and berrie bushes around the map, and they regrow slowly. Harvest them for 3 different food. You'll find herb, berrie, and other types. Save the ones you want to plant, you can craft them into seeds. Raw veggies and herbs only give 1/2 a drumstick, but enough will fill you up. There are ways to make basic food better. Put potatoes in the oven to bake them. Use 3 stone to make a juicer for berries and carrots. Add snow to fruit in the juicer to make smoothies. Bake bread again to make toast. Lots of food items suddenly, and you'll need them.

You may have noticed Spice of Life mod at this point. The more you eat of a food, the less it gives you. Try to eat only one or two of a food, then eat something else. Otherwise you chew a lot, but won't get full, and wont Heal.

Healing
There is no passive health regen. You get hurt, you stay hurt. Golden apples and healing potions will be needed for exploration and dungeons. You might experiment with rare metals other than gold to dip apples into. But for day to day healing, you have food! Food Heals. Good Food heals more. Morsels won't heal anything, but bread heals half a heart, so does juice. Food is very important, and you really want some of the better foods handy for healing. There are of course, many advanced ways to heal from new potions, magical items, life stealing swords, and more. But those are for later.



Thirst
Down at the bottom of your screen on the right, you will see 4 bars/meters added by enviormine: Temperature, Thirst, Air, Insanity. Don't worry about air until you start mining deep, and for insanity just play in the sun and get a good nights sleep.

Thirst you'll need to be careful with. You can die of thirst, just like hunger. You can drink water by clicking on a pool of water with your open hand. But be careful, ocean water is bad for you. So is dirty water in swamp biomes. You'll pick up bad effects. Better to use water bottles. Just make normal bottles and click on water. Dirty Water Bottles and Salt Water Bottles can be cleaned by putting them in a furnace. Later, make a camelpack. If you are in a biome with bad water, think about a quick set up with dirty water bottles being fed into a furnace by hopper, and clean ones taken out. Then just fill up your empties, toss them in the top, and grab the clean water from the bottom.

Temperature
You'll get cold while boating and swimming, and in cold biomes. Warm up by standing by a torch, or furnace, or lava.
You'll get hot in the desert, or near fire/torches/lava/furnaces. Cool off by drinking water, sitting in a pool, or standing on ice.
Heatstroke and Intense Cold make you slow, and eventually kill you.
Many things in the world are hot or cold. Pay attention to your temp when near them. Machines might give off heat, swimming in cold water will cool you down.

Summary

So there we have some basics. Lets summarize your ideal first day.
-Find gravel to make flint
-Punch some trees to get logs. 25-30 will do.
-Find some food lying around on the ground in gardens, or maybe some apples.
-Get some dirt, or extra planks. Make a small house to protect yourself at night. Hopefully with an escape route. Top of a tree is good, or next to water.
-Make Tinkers Construct tools. A pick is the big one, so you can mine cobble.
-Make an oven. Cook 3 cobble and make a juicer. Cook raw food.
-Get sand and make glass to get water. Purify if needed.
-Level up a pick to get coal and torches.
-Kill 3 sheep, make a bed.

Sounds easy if you are used to normal minecraft. But don't get discouraged if this takes a few deaths to accomplish :) Each little obstacle in this pack seems to make other things worse.

Some Hints:
-Make drying rakes and turn rotton flesh to jerky.
-Wood and Mud can make low quality armor.
-Your hatchet is a weapon.
-Stone is better than wood. Lets just say "tornado" and leave it at that.
-You will get very cold boating. Cold hands drop things.
-Torches produce heat, lava produces a huge amount of heat.
-Rice, potatoes, carrots, soybeans, and berries are very good things to save for your garden.
-Plants grow slow, start a garden early. Make a Mattock to til the ground, not a hoe. Plants grow slower in some biomes. Check the info on the seeds.

And lets finish this tutorial on your first day with a word of caution:

The Zombie Horde!

Normally, zombies are a joke. But in the world of Adventurecraft they are a constant danger. Some carry disease, or are burning. Others have bows, or increased speed, stamina, or regen. Beware the dreaded Fishing Zombie that will hook you from a distance, and the Hungry Zombie who regens and gets tougher as he eats you and steals items!

Zombies spawn in large numbers at night. And they know right where you are. They'll cluster around your home, and if there's a route in, they'll find it. It's like they can smell you! (Might have something to do with that trail of blood you leave when injured). Armored zombies and Hungry Zombies take a while for the sun to burn away, so be careful. Assuming you survive the night, at least they leave a lot of raw flesh around on the ground. Monster Jerky for breakfast!

This ends the first chapter of the Adventure Path Walk though.

Day 2, your happy home:
So you've managed to get some tools made, and have enough food to not starve, now what? In normal minecraft you'd explore forever, dodge a couple of zombies, find a village, etc. Try doing that in AP and you will be starving and dead pretty darn quick. Running and jumping uses food. Getting caught out after dark gets you dead. This doesn't mean you can't go looking for a nice spot, it just means you may have to be very careful about it.

Exploring the Careful Way
Unless you really like running from spawn as far as you can go, and then starving, you're going to need to think about things a bit.
-Gather up a lot of food. At least enough to fill your hunger bar several times.
-Avoid climbing tall mountains and jumping/sprinting to conserve food.
-Harvest food along the way
-Take a bed, or several beds. Torches, water bottles, or a camelpack is also good.

Now pick a direction and head out. (It helps to set up the map correctly. It starts out round. Go into controls, and instead of map gui being M key, make it the B key. Hit B, find options at the top, set map to square.) Travel carefully. Run from monsters, don't fight. Unless its a spider, in which case you aren't getting away, so do your best. Before it gets dark, Long Before!, find a treetop or other spot to camp for the night. Put down some dirt to protect from arrows. Make sure nothing can get close. Plan an escape route. Next morning let the undead burn off, and try to outrun the rest. If at any point you think your in a bad spot for the night, put down the bed and set your spawn point there. Less distance to run if things go bad. Things always go bad.

Alternative Method: Temp base, put off exploring.
There is a lot to be said for setting up a few hundred blocks from spawn, and getting some basics made. With armor and a sword, you can go a lot farther. I tend to do this.
-Set up a smelter to make better tools.
-Start a mine to find copper, aluminum, and iron. Might even get lucky and find ore gravel on the surface. Harvest this with a shovel. Once you are up to iron, you can have armor, good tools, and shears. Shears make it much easier to get wool. (Tip: Ships sails are also made from wool!
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Make forestry backpacks, and a knapsack.
-Don't go too crazy, or you'll have too much to move.
-Food is a problem. Maybe you can harvest enough to ignore farming. Farming takes a long time to get going. Or maybe set up the farm and keep mining and working on better picks until you have a big chunk of food.

So now you've explored a bit, found a nice spot to build. Or have you? What's a good spot, besides a cool place you want to build in?
-Temperature: Deserts will be hotter, and you'll use more water. Cold biomes will need places to warm you up.
-Water Quality: An island means all your water has to be purified. Same with a swampy area. Take a drink from pools and see how the water is.
-Mobs: Some places have annoying mobs. Like witches in the magical forests.
-Farming: Crops grow better in certain biomes. Not all crops like the same places.

Building Materials

Lets talk about about physics. You may have not gotten to this in school, or you took the class and it crushed you. And in a similar way Physics will now crush you in Minecraft. Physics says gravity works, and blocks don't float. Get used to it, or get rocks dropped on your head.

There are several classes of materials.
-Sand is the weakest. Holds nothing, doesn't stack. It flows downhill. Tip: Beware of steep beeches!
-Dirt is better than sand, it at least stacks. But you can't make a ceiling out of it. Oh, and water has a bad effect on dirt. It won't look different, but it now flows like sand. Beware of mudslides
Cobble and stone aren't as good as wood for long spans. Wood is your best bet for floors and flat roofs. Of course, tornados tear off wood roofs and lightning burns it.

Face it kids, you are going to have to learn to build pretty buildings!! Don't do flat roofs, make arched ceilings from wood and cover them in stone. Use wood and stone pillars inside for support. Strangely enough, this physics and weather stuff can actually make minecraft buildings look better. No more square boxes! No more dirt huts.

Oh, and be careful about gravel and sand while mining.....just saying. Cave ins suck.

Mining

If you find a village with a mine, they are awesome. BIg woodlined shafts going down deep. Branching tunnels, Leaves in the ceiling. Leaves? Why leaves? Well, to purify the air of course. Enviormine mod adds the mines to villages, and we can take some tips from them. Air goes bad around torches and lava. Big spaces are better than small ones. Leaves add oxygen to the air. Make sure you take physics into account when mining. And take a lot of water. Being near lava will really heat you up. Drinking from pools down low is not advised, too much polluted water in mines.


Farming

Start a farm early. You won't regret it. The combination of Pam's Harvest Craft, Hunger Overhaul, and Spice of Life, really change food. You'll want a lot of veggies to cook up into better foods. Some tips:
-Make a flint mattock, not a vanilla hoe.
-Grass that is too far from water to be made into cropland can be hoed to turn it into dirt, and maybe get a seed.
-All crops can be crafted into seeds.
-Crops grow slow, and depend on the biome they are in. Look at the seeds for info. You can compensate for slow growth with huge fields of crops.
-Tornados don't mix well with crops, maybe get working on that weather supressor?
-Plant lots of different things, you never know what you'll need later for cooking, and you can eat it all.
-Plants take a long time to mature the first time, then regrow quicker. Don't break them, you lose time regrowing. Right click plants to harvest the plant, and leave the root. This includes all vanilla crops like taters and carrots.
-Use NEI for finding good recipes for your crops. Dough is very useful, as is stock. Soon you'll be eating pizza, burgers, stew, and strawberry pies.
-Better food heals more, and lasts a lot longer.

Day 3, Mining and basic Machinery
Mining is a bit trickier in AdventurePack. If you've played with Tinkers Construct and TC Tweaks, you'll find this familiar. If not, here's a bit of info on how to progress up through the ore tiers.

First off, your normal minecraft tools are useless. They won't mine anything. We leave them in the game so you can use them in recipes. For instance, the mining well from BC needs an iron pick. TC tools earn XP as they are used, and can be repaired with the material you used to make the tool head. As they gain XP they will "boost" and go up one mining level. They also gain XP levels. Each XP level you get a random enchantment on them. At levels 1.3.5 you also get a slot to add your own enchantment or upgrade by adding materials. For instance, and emerald will significantly add to the durability of the tool, as will adding a diamond. Once used, you can't change slots. You cannot Enchant these tools normally.

Pick #1 is flint. A boosted flint pick will let you mine copper, aluminum, and coal. You need to build a working Tinkers Construct smeltery to progress further.

Pick#2 is made from copper. An upgraded copper pick will mine Iron.

Pick #3 is iron. A boosted iron pick mines Tin. Getting tin lets you make both Bronze and Damascus Steel. Same mining level, some differences in speed and durability. Now you can mine redstone and gold. But not obsidian, which is sad, because you need obsidian to get to the next stage: Alumite.

Pick #4 is made of Alumite, an alloy made in the smelter from 5 aluminum, 2 iron, and 2 molten obsidian. But how, if you can't mine obsidian? Well, here's a couple of hints: Look at recipes in NEI for how to make molten obsidian. Then go make tanks, a bucket, and find some lava and water.

Picks # 5 and #6 will be Ardite and Manyullen. You'll need to get to the nether to find these. Fill out your will and next of kin first.

OFF TO THE NETHER!

This is an important step. Not only is the nether the home of Cobalt and Ardite, to further upgrade your picks, but it will help you to get Steel. (Warning, it's tough to make a flint and steel when you don't have steel. Lighting your nether portal the first time may take some thinking. Maybe start a fire next to it somehow?)

Be aware though, that the Nether is a bit dangerous. You'll heat up easier, and go insane faster. Thinks there can set you on fire. Take a lot of water, and a stack of leaves might be good. Be careful when mining. Nether ores have been known to have small adverse effects when you mine them, like going Boom! Maybe that's why the pigmen get so agitated when they realize you're stealing their stuff.

But picks are so SLOW!

There are a few ways to speed up your mining. Hammers from Tinkers Construct are the easiest way. They mine a 3x3 area at once!

After that you might want to use a Quarry from Buildcraft, or ultimately, and Ender Quarry. But for that, we should look about getting a bit of technology going.



Beginning Machinery

Before anything else, look at making a Crusher. This will take iron and copper, and give you an early way of stretching out your ores. Just putting raw ore into a smelter won't get you as much as crushing the ore to dust first.

Railcraft and Thermal Expansion machines need steel. There are a few ways to get it.
1) A railcraft blastfurnace. This takes Netherbrick, and magma slime. You might get lucky and find the ingredients in the overworld in various types of dungeons. Probably you'll get them somewhere in the nether.

2) Nether Pig Iron ore. Found in the nether you can smelt this down to steel.

3) The Thermal Expansion alloy furnace can make steel. Of course, you need steel for the TE machines, so it's more of a middle game item when you need more steel fast.

After you've aquired the needed steel, you can start making your pulverizers and other machines from Thermal Expansion. You have many options for power.

1) Survivalist Generator. Slow but steady and easy to make.
2) A railcraft boiler. Send the steam to RC engines to power Buildcraft machines, but use a Steam Dynamo to power energy cells and TE machines.
3) TE Dynamos will burn various types of fuel. Lava, oil, fuel, creosote, biofuel will all work.

What's up with the energy differences? Well, Buildcraft still uses Megajoules (MJ), but Thermal Expansion uses the newer system of Redstone Flux (RF). If we still had Energyducts, it would not matter. But something was buggy and they aren't in the pack anymore. You'll need to use kinesis pipes to transfer MJ. Energy nodes and energy pipes will work for either, but take a lot of work to get.

Setups to use lava, steam, liquid fuels along with the traditional coal and wood all work. They just may take a bit of setting up and rebuilding as you progress in technology.

Energy storage starts with Leadstone energy cells. These are versatile and moveable. Make sure to pick them up with a wrench. They work very nice for storing energy that is slowly produced by a small boiler or generator. Later on, more powerful Redstone Energy Cells can be use to power large machines like quarries. Make sure to use an energy node when running a BC machine off of an energy cell.

Later on we can talk about some of the new machines from other mods.
---------------------------------------------------------------------------------------------------------------------------
JAN 1st, 2015 Huge Update for the New Year
-Changed World Generation from Biomes of Plenty to Highlands.
-Added over a hundred new structures to the world. Explore deep crypts, find the Sphynx, climb a Giant Beanstock, and face horrible death trying to conquer multi stage War Towers.

Between the new biomes and structures, it's a whole new world to explore. You'll just have to find a way to survive while doing it :)

-Added Ars Majica 2.
-Added Xth'outh, the Aberrant Realm.
-Added Restone Arsenal.
-Updated all mods to current builds.

-Gany's Surface has been temporarily removed until we can find the conflict it causes with ArsMajica2.
 
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CrazyivanNZ

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Jul 29, 2019
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Love the modpack, it's definately hard, but alot of fun. Have died many many times, but what's the point in doing something if it's too easy? I need that sense of accomplishment and this pack provides it for me nicely. Definately worth a good shot, an awesome pack!
 

Mikhaila666

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Jul 29, 2019
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Finished the second walkthrough. Hopefully more up tomorrow. Skip if you'd rather have the fun of discovery.
 

Dezil_nz

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Jul 29, 2019
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Cheers Ryanocorous

Remember I am more than happy to help if you get stuck with the pack again
 

Mikhaila666

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Jul 29, 2019
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For those of you who were playing in the Beta test world, we've reset it to update some mods. This new world will also be short lived.

-We have a few things to update, like Railcraft (electric trains!!) and will be adding in some new mods.
-Mythion is going to finsih up ArsMagica2 before he quits modding, and take care of the major bugs. We always intended to put AM2 in the pack, and now that it will be mostly finished it's going into the next update.
-Mystcraft will be added to the pack, but only as a tool for server admins, or those who want to play in creative mode. If you are in survival mode, or on a server, you will not be able to make gates, linkbooks, worlds, etc. I wanted it included as it gives a server admin an easy way to put in mining and adventuring worlds, or gates leading to wilderness areas to help spread out the player base. No plugin needed, all tools are ingame already.
-Special AI from Father Toast is going to get some testing. It's a very versitile tool for server admins, and adds some fun ways for players to die.
 

Zarvoxbe

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Jul 29, 2019
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I love this pack, it's like Epicraft !

I think I can put it on my server for play with some friends.
 

Mikhaila666

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Jul 29, 2019
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I love this pack, it's like Epicraft !

I think I can put it on my server for play with some friends.

I has some similarities, since we are fans of packs like Epiccraft, BNB, and Magicfarm. Dez and I wanted to work on our own pack, changing recipes and configs, and adding cool stuff as we find it. This is sort of the half baked result. There are a few other things we'd like to get in as they upgrade to 1.7. And there are some truly amazing mods that give a modpack developer a lot of options that we are just starting to take advantage of. Examples of these being Custom Chest Loot and Mob Properties from Father Toast, and Ruins Mod from Atomic Stryker. I expect to putting in a lot of hours figuring out how to make better use of these. And then more fun with Custom NPC's and Hardcore Questing Mode down the line. Lots of opportunities for fun things.
 

Mikhaila666

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Jul 29, 2019
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Doing a large update over the next day or two. Mod updates, new mods added, a large amount of new content added.
 

Mikhaila666

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Jul 29, 2019
673
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JAN 1st, 2015 Huge Update for the New Year
-Changed World Generation from Biomes of Plenty to Highlands.
-Added over a hundred new structures to the world. Explore deep crypts, find the Sphynx, climb a Giant Beanstock, and face horrible death trying to conquer multi stage War Towers.

Between the new biomes and structures, it's a whole new world to explore. You'll just have to find a way to survive while doing it :)

-Added Ars Majica 2.
-Added Xth'outh, the Aberrant Realm.
-Added Restone Arsenal.
-Updated all mods to current builds.

-Gany's Surface has been temporarily removed until we can find the conflict it causes with ArsMajica2.
 

Mikhaila666

New Member
Jul 29, 2019
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Hit an unexpected snag or too when we set up the server. While it's all working fine in singleplayer, i think Cauldron is causing a couple of proplems. We have a test world up for people to play on. You can log into the main server at lolnet.con.nz and navigate to the Adventurepack server. 99% is working fine, but some of our custom buildings (Credit to Jordan Peacock for the templates and AtomicStryker who maintains the Ruins Mod ) are not forming properly due to an interference between command blocks and cauldron. Just a few, but we want to get it right.