Hey all,
I have been playing and following along with the forum thread for a while (on a server, infinitech 3.2.19.1, only config changes being fuel-free chunkloaders). I had two questions:
1) I am using logistics supplier pipes (in the form of supplier modules in MKII chasis) to feed chemical reactors desulfurating fuel from distillation towers with empty and hydrogen cells (hydrogen cells filled elsewhere), as well as regular supplier pipes to insert empty cells into a centrifuge (Refinery gas to LPG/Methane) ,and the H2S cells into chem reactors to extract the acid. Every now and again, the supplier pipes (chasis or regular) will stop working correctly: If I set them to keep say 5 of each empty/hydrogen cells in the reactors, I will notice eventually something like 4/5 in the reactors, then later 3/4, etc. It takes a while and it's random, but eventually they will stop working. My solution so far has been to tell them to keep far more than required in the machines, and reset them now and then (remove and re-add supplier module fixes the problem, break and reset supplier pipe also works), but this is inefficient and annoyingly manual. Observing behavior in my logi pipe network, I thought that the unrouted transport pipes may be ignoring pipe plugs when moving next to another pipe, so I have re-structured my entire network so an unrouted transport pipe never even touches another pipe (with plugs) that is part of my logi network at all. This actually slowed down the problem so much that I thought at first it had fixed it.
Oddly, all of my ore proccessing is supplied with supplier pipes, as well as various other machines, and I have never noticed a problem: Is there some specific configuration that would cause this? Is there a good way to troubleshoot routing, including creative tools? I have crawled/flown all over my base location many times examining pipes. I also took a quick look at the logi pipes github for issues, and didn't see anything related; In theory a pipe-plugged unrouted transport pipe should, I assume, ignore anything in the direction of the plug? My current plan is automating my coal dust output from my cracked heavy fuel distillery into diamonds to make a bajillion basic logi pipes and just replace every unrouted transport pipe along the way, but that is an ugly, ugly solution.
2) In addition, in single player, I was working with the pyrolyse oven to make heavy oil: The book insists that nitrogen speeds up the oven, but nothing I do makes it consume nitrogen (pumped into an MV hatch in the top 3X3: input hatches do not work on the bottom row). Is this only for certain recipes, IE creosote? Has anyone found any detailed documentation of the pyrolyse oven, at all? In addition, it actually outputs 400L of heavy oil/cycle, not 200 as NEI seems to say, and it takes twice the time (32 seconds, not 16)