[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Pyure

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Aug 14, 2013
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Never used it before but from a few youtube videos I have seen it look very useful, a little beyond my tech at this point as I am just starting the LV era. I was just trying to plan out how I was going to go about making my offshore drill and being powering some basic diesel generators (it will be nice to finally be off steam power!). So the distrillery will have to do for now :)
The new distillation tower is a bit different. Its more expensive than the old one (piles and piles of stainless steel) but also more powerful imo.

I also just made a distillery yesterday btw. I'll probably still use it for steam power though, I think diesel is more efficient in a liquid fueled boiler than in the diesel gen.

edit: Way more efficient :p
 
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Bril

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I assume you are thinking of a BC high pressure steam boiler hooked up to some GT steam turbines? Interesting idea, I will have to look at different dimensions for the boiler. I guess it could become a pretty decent mid term power source, as the boiler could be expanded upon to fit more steam turbines as my power consumption grows.
 

Ieldra

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One thing newer GT players have a hard time coming to terms with is the necessity of spamming machines. Because "spamming" is automatically negative and bad right? Definitely in Minecraft!

But in Gregtech, if you're doing it right, you're building factories. Its not always enough to simply build "better", you sometimes need to build "more".
Sure. However, I built the higher-tier processing chain in part because the lower-tier one was so annoyingly slow. It's sad to see things haven't improved a great deal.

Also, as a rule I don't call it "spamming" if I need to build three machines of the same type. GT has so many different resources processed by the same chain of machines in slightly different ways that it's unavoidable to have more than one chain eventually. The thing is, running more machines costs power. Power requirements in GT go up much faster compared to your ability to generate that power (renewably) than in any other large tech mod I know. I'm barely out of the LV tier and the power setup I made for the MV tier is already proving insufficient. I can deal with it, but it would be nice not having to think about power generation for a while.

I'd call it more of a design "problem", since there's no superior alternative.

The problem is, this difficulty of finding a rare ore is realistic. If we used the standard ore generation, you'd be able to get everything you need immediately just by plonking down a few max-sized quarries. That's no solution.

I'm not sure where I stand on the biome-specific dependency. You're right that that is a strong alternative,and you're extremely right that saturating the biome list can create problems for it.

I think it would have worked better if there was an in-game feedback to tell you how the ore generation worked with the biomes in the pack specifically. Either a button you could press while in a biome that listed all the possible ores, or a manual that dynamically broke down ores per biome, or something of that nature. Maybe :)
I think GT ore generation, both the old and the new variant, has considerable appeal. It also has considerable downsides. One way to improve things would be to make better scanners available. I can think of ways to balance those so that prospecting doesn't become irrelevant. Of course someone would need to make that mod.
 
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Pyure

Not Totally Useless
Aug 14, 2013
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Waterloo, Ontario
I assume you are thinking of a BC high pressure steam boiler hooked up to some GT steam turbines? Interesting idea, I will have to look at different dimensions for the boiler. I guess it could become a pretty decent mid term power source, as the boiler could be expanded upon to fit more steam turbines as my power consumption grows.
BC whatnow? Nope, I'm talking about the railcraft liquid fueled boilers.

I just looked at the railcraft boiler calculator and even the smallest LP boiler is still 4x as efficient as a GT diesel gen. Of course, it also takes up about 500x as much space with all the tanks, boilers, pipes, conversion, etc. Also you don't have the same output rate or anywhere close. But I don't mind that.


Sure. However, I built the higher-tier processing chain in part because the lower-tier one was so annoyingly slow. It's sad to see things haven't improved a great deal.

Also, as a rule I don't call it "spamming" if I need to build three machines of the same type. GT has so many different resources processed by the same chain of machines in slightly different ways that it's unavoidable to have more than one chain eventually. The thing is, running more machines costs power. Power requirements in GT go up much faster compared to your ability to generate that power (renewably) than in any other large tech mod I know. I'm barely out of the LV tier and the power setup I made for the MV tier is already proving insufficient. I can deal with it, but it would be nice not having to think about power generation for a while.


I think GT ore generation, both the old and the new variant, has considerable appeal. It also has considerable downsides. One way to improve things would be to make better scanners available. I can think of ways to balance those so that prospecting doesn't become irrelevant. Of course someone would need to make that mod.
You're so obsessed with renewable energy :) Greg hates renewable energy, so its definitely an uphill battle.

Would it be hard to consider making very-renewable energy a later-game objective for yourself? Once you have nuclear power, its easy to set up a fire-and-forget system and set your eyes on other goals.

Outta curiousity did you ever end up doing an ethanol production line? If so, how did that go? I've been considering doing one myself, but I like the idea of using up all the Oil I've found first.
 

Ieldra

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Apr 25, 2014
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I assume you are thinking of a BC high pressure steam boiler hooked up to some GT steam turbines? Interesting idea, I will have to look at different dimensions for the boiler. I guess it could become a pretty decent mid term power source, as the boiler could be expanded upon to fit more steam turbines as my power consumption grows.
Use a LP boiler if you don't lack for space. it's more fuel-efficient than the HP one. Also, if you care for efficiency, consider using the RC turbine until you get to the highest tier of GT large turbines. The one-block turbine in particular is inefficient: A RC turbine generates 200 EU/t from an LP36, a set of GT one-block turbines only 120. That higher efficiency comes at the price of having to repair the turbine rotor regularly, so it may not be your thing. It certainly wouldn't be mine if the efficiency gap wasn't so big and if we didn't have Thaumic Tinkerer in the pack.
 
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Ieldra

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You're so obsessed with renewable energy :) Greg hates renewable energy, so its definitely an uphill battle.

Would it be hard to consider making very-renewable energy a later-game objective for yourself? Once you have nuclear power, its easy to set up a fire-and-forget system and set your eyes on other goals.

Outta curiousity did you ever end up doing an ethanol production line? If so, how did that go? I've been considering doing one myself, but I like the idea of using up all the Oil I've found first.
The thing is, there are so many different things to do in a large modpack that not having to think about some specific project for some time is important for my sanity.

As for Ethanol, I didn't see the need for more power right now before yesterdy, and my early plans to do something with Forestry were scrapped when I noticed the adjusted power requirements of its machines. Also, given that more than a week has passed and I still haven't filled an iron chest with saplings, it appears to be more of a stopgap solution, and I dislike those. Now I'm thinking about nitro-diesel. I may have found a very nice way to get significant amounts of that. Need to check the recipes when I get home.
 

Pyure

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Aug 14, 2013
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Waterloo, Ontario
The thing is, there are so many different things to do in a large modpack that not having to think about some specific project for some time is important for my sanity.

As for Ethanol, I didn't see the need for more power right now before yesterdy, and my early plans to do something with Forestry were scrapped when I noticed the adjusted power requirements of its machines. Also, given that more than a week has passed and I still haven't filled an iron chest with saplings, it appears to be more of a stopgap solution, and I dislike those. Now I'm thinking about nitro-diesel. I may have found a very nice way to get significant amounts of that. Need to check the recipes when I get home.
Nice! I'll want to hear details.

For Ethanol, I did some testing on this like a week ago and I think I found that, with a completely vanilla sapling (100 biomass), you still get a net return of around 25% of your invested energy. This isn't far off from an IC2 biomass setup I believe.

How are you doing so badly with saplings? I have a barrel full just from occasionally cutting down my three fir trees, and I do that manually like once a day :\
 

Ieldra

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Nice! I'll want to hear details.

For Ethanol, I did some testing on this like a week ago and I think I found that, with a completely vanilla sapling (100 biomass), you still get a net return of around 25% of your invested energy. This isn't far off from an IC2 biomass setup I believe.

How are you doing so badly with saplings? I have a barrel full just from occasionally cutting down my three fir trees, and I do that manually like once a day :\
Hmm...I thought that I could add the nitro component with saltpeter, and I found a way to extract quite a bit of that with comparably little effort. No recipe for that though, I'll have to go the "air to nitrogen, add carbon from charcoal dust plus water" path. Also, it seems odd that it's possible to make glyceryl-trinitrate from oil. I've never heard of mineral oil containing a significant amount of nitro compounds.

As for the saplings, I'm using jungle trees since the firs can have branches at ground level and my golems are not smart enough to break the leaves to get at the trunk. Those trees have branches so they're not optimal for manual tree farms, but the chopper golem has an Axe of the Stream. Wood production is high - I think I might be able to power another boiler if I bothered to make another set of coke ovens - but sapling generation is barely enough for a surplus. Also, spamming the same stuff is boring.

BTW: a return of 25% of your power investment is abysmal.
 

Pyure

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BTW: a return of 25% of your power investment is abysmal.
I'm gonna file this under "bitchers and moaners about rate of return of INFINITE POWER."

No offense :p

If you're rocking minechem, you've opened up a whole new suite of power sources. NEI "Burn Time" and you'll see neat stuff, like trinitrotoluene, etc. And you can make most of that stuff just by decomposing a mob farm or wood farm.
 

Tsuko

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For antimony I suggest making a jetpack or harness and flying around the nether, tetrahedrite spawns in there and the height limit isn't really a concern in it thanks to the different world gen.

Ahh didn't think about doing it that way, in the nether. A lot more blocks above y60, i haven't build the harness for some reason, i love using the TT focus: uprising :)
Fun way of flying, a little more upgraded and i wonder how fun/good it becomes, a more balanced way of flying for servers that think that creative flying is cheaty, regardless of the cost.
 

Ieldra

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I'm gonna file this under "bitchers and moaners about rate of return of INFINITE POWER."
Well, modern power plants using plant material as a source are considerably more efficient. And the power of the sun is effectively infinite. :p

If you're rocking minechem, you've opened up a whole new suite of power sources. NEI "Burn Time" and you'll see neat stuff, like trinitrotoluene, etc. And you can make most of that stuff just by decomposing a mob farm or wood farm.
The chemical synthesizer needs black bronze, that requires a vacuum freezer and upgrading my blast furnace, and doing that requires - a bunch of HV machines I don't have. So that will have to wait for a bit. Like everything else I want to do, it appears at times.
 
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Jason McRay

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Guess what....

Modpack has been updated to v3.1.0 (non recommended build, available for selection in the launcher)
v3.1.0 - Buildcraft and Big Pneumatic Oil Update
Mod Updates:
- Applied Energistics 2 -> rv2 stable 8
- AsieLib -> 0.4.2
- BDlib -> 1.8.2.92
- BuildCraft -> 7.0.9
- BuildCraft Compat -> 7.0.8
- Computronics -> 1.5.4
- Enchiridion -> 2.0.2
- Gendustry -> 1.4.13.94
- Industrial Craft 2 -> 2.2.736
- LogisticsPipes -> 0.9.1.15
- Malisis Core -> 0.12.3
- OpenBlocks -> 1.4.3-645
- OpenModsLib -> 0.7.3
- OpenComputers -> 1.5.13.27-pre.1
- PneumaticCraft -> 1.8.1-83
- ttCore -> 0.1.1-77

New Mods:
- In-Game Wiki

Changes:
- BC Kinesis pipes have loss per distance traveled
- Crop Growth is at vanilla speed
- Milking timeout lowered
- Sugercane growth speed is no longer biome dependant
- Food restores 75% of vanilla amount
- Healing occures with mmin 10 hunger
- Lowered damge taken on starve to 2
- Crop harvester recipe changed. HV Age
- Advanced RE-Battery requires Annealed Copper instead of Regular Copper cable
- Cresote can be processed in SemiFluid Gen for little power. 1000L = 3000EU @ 8EU/t
- Wooden button is again craftable in the crafting grid (Thanks @Timeslice42)
- EnderIO conduits crafting output boosted to 6.
- Disabled IC2 Wire Cutter
- Disabled chiseling Stone and Cobblestone into Mossy.
- Slightly Changed recipe for Diamond and Obsidian Chisel
- Disabled BuildCraft Quarry crafting
- Already made BC Quarries can be used only once. Or they can be "upgraded" into Ender Quarry.
- Peopper automatic replacement of GregTech tools in hotbar.
- Kinesis Pipes are now lossy over distance
- PneumaticCraft plants no longer spawns.
- PneumaticCraft Oil is now used. It will generate in newly generated chunks only.
- For more information on PneumaticCraft check In-game Wiki. (You might need to resolve keybind conflict)
- Fixed not being able to craft GT OreGen Book
- Disabled Bluepower Marble Generation
- Added extra recipe for GT OreGen Book with Coal Ore Block
- Since all other wooden slabs are made only with Saw+Plank by default, for some reason Oak was not aware of this.
- Fixed Nugget Unification
- Disabled Bluepower Amethyst Tools (GT Versions still available)
- Fixed crash occuring on Servers only when opening GT OreGen Book
- Fixed crafting of Steel Nuggets
- EnderEye can now be crafted in vanilla style (just crafting table)
- Added Blue Alloy and Purple Alloy recipes for GT Alloy Smelter
 
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Ieldra

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Apr 25, 2014
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Guess what....
Modpack has been updated to v3.1.0 (non recommended build, available for selection in the launcher)
Oh, PneumaticCraft's latest major change has made its way into the pack. Nice! Too bad I'll have to travel so far though.
 

Tsuko

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Jul 29, 2019
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I also just find tons of it in hills, same as tin. I have 8 or 9 veins of it within 2 km of my base that I've located so far.


What are these things? I dont suppose you've found a mid-tier ability to store essentia (better than jars but before AE2)
There are reservoirs from thaumcraft that store 256 of any essentia already, haven't built them yet tho.
But this Essentia Lotus is able to count all your essentia and with a little more effort you can distribute it across all your territory, so i guess it is a wireless essentia system? i just built the thing and i have to experiment to really know.
Inventorium does a similar thing but with items instaid: count all your items and distribute them (request items, items get pulled from chests etc i think, haven't even built the inventorium yet tho) so i think thaumcraft with all it's addons is a pretty self-sustaining system.

Now i just wish i knew how gregtech did its item transport and filtering and autocrafting (except assembling machine)

Now time to find me some antimony, i'll turn every mountain hollow until i find it!
 
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Ieldra

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There are reservoirs from thaumcraft that store 256 of any essentia already, haven't built them yet tho.
Ah, that's would be the essentia locus from Automagy, right? Haven't researched that yet. In other packs I usually get to Thaumic Energistics before I have a chance to explore lower-tier solutions.
 

Tsuko

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Ah, that's would be the essentia locus from Automagy, right? Haven't researched that yet. In other packs I usually get to Thaumic Energistics before I have a chance to explore lower-tier solutions.
The resevoirs (256 of any essentia in a single tank) is from vanilla thaumcraft, its just hidden in the eldritch thaumonomicon tab.
The Essentia Locus (territorial essentia counting and distribution) Automagy yes.

I looked into Thaumic Energistics a bit and it is a little reason why i wanted to start with AE2.
But now i might not have to :)

BTW: i read somewhere that the gregtech veins isn't biome dependent, but i'm not finding any ores in this desert mountain (just below it where there is smoothstone), should i keep dig in this mountain for antimony or just go to some other biome?
 

Pyure

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The resevoirs (256 of any essentia in a single tank) is from vanilla thaumcraft, its just hidden in the eldritch thaumonomicon tab.
The Essentia Locus (territorial essentia counting and distribution) Automagy yes.

I looked into Thaumic Energistics a bit and it is a little reason why i wanted to start with AE2.
But now i might not have to :)

BTW: i read somewhere that the gregtech veins isn't biome dependent, but i'm not finding any ores in this desert mountain (just below it where there is smoothstone), should i keep dig in this mountain for antimony or just go to some other biome?
For that 256 essentia thing, can I do that research in peaceful mode? Or is it mob dependent?

For antimony, you're looking for tetrahedrite veins. Don't waste your time digging. Fly around and you'll find some on the surface.

Its usually really easy to see because its dark and coppery.
 

Tsuko

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For that 256 essentia thing, can I do that research in peaceful mode? Or is it mob dependent?

For antimony, you're looking for tetrahedrite veins. Don't waste your time digging. Fly around and you'll find some on the surface.

Its usually really easy to see because its dark and coppery.


It might be mob dependent, you also want to build up warp and do all research to unlock the eldritch tab, once that is unlocked you just need to do a few research to go to the resevoir, the thing that you might need mobs for is zombie brains, you might need to eat one BUT i think you can also unlock stuff with knowledge fragments which are found in dungeons (or made with bees), as you build warp there is an incentive to eating brains and rotten flesh so that would have happen naturally if you just built enough warp :)
 

Ieldra

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For that 256 essentia thing, can I do that research in peaceful mode? Or is it mob dependent?
The research is not mob-dependent. You only need to unlock the eldritch tab, that happens automatically once you have accumulated enough warp. You also don't need to eat zombie brains, since IIRC you heal fast enough in peaceful mode that "Unnatural Hunger" shouldn't bother you.
 
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Pyure

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It might be mob dependent, you also want to build up warp and do all research to unlock the eldritch tab, once that is unlocked you just need to do a few research to go to the resevoir, the thing that you might need mobs for is zombie brains, you might need to eat one BUT i think you can also unlock stuff with knowledge fragments which are found in dungeons (or made with bees), as you build warp there is an incentive to eating brains and rotten flesh so that would have happen naturally if you just built enough warp :)

The research is not mob-dependent. You only need to unlock the eldritch tab, that happens automatically once you have accumulated enough warp. You also don't need to eat zombie brains, since IIRC you heal fast enough in peaceful mode that "Unnatural Hunger" shouldn't bother you.

Ok I thought I'd have to deal with those mobs who hang around the altars. Regarding regular mob drops, I have a bunch of peaceful tables cranking that stuff out at the cost of enchanted swords. (Reminder to self: need to figure out a way to extract a sword from a chest when its nearly destroyed)

So do to this research, I need to get a lot of warp...and I need to get this unnatural hunger effect? Is it permanent? Can I bath-salts it off or anything?