D
dshadowwolf
Guest
We here at High Tech Wolves have spent months trying to reduce the large mod-packs into something a bit more manageable. First we looked at tech the duplicated, and scrubbed a whole lot of it.
Then we went looking at the magic systems and after many versions, it became apparent that mods that added magic generally made one or more mistakes, the most common being:
Since we had no wish to point out which mods we had found did not have any major flaws it was decided to remove all mods that added magic entirely.
Thats right - the only “magic” in this mod-pack is what is in the vanilla game!
Well almost.. We are addicted to Morph, mostly because being 1x1 can make laying pipes and wires easier.
After a while it became apparent that we were adding things that were amusing, but ultimately were pointlessly intruding on the core gameplay mechanics behind Minecraft. So once more we’ve stripped it back and that is the version available today.
It has two core mods providing technology for processing the ores you collect while mining and producing food for you to eat. There are a few other mods provided that allow for some better experiences at building redstone contraptions, and one that provides tools and weapons that are much better than you’ll find in Vanilla.
The other mods that surround them are to either provide for more automation of tasks or to more tightly integrate the core set of mods together. That being said, we do maintain an “Administration Base” that has everything we’ve figured out for automation on display, though we’d suggest not going for the scale of the machinery being used as it can be quite expensive in terms of materials when you get to that scale.
The key ideas behind the mix of tech left in the game was utility and automation. The vanilla game takes a lot of hands-on work - or a good amount of thought to automate (and even more absurd amounts of space). With the High Tech Wolves pack there is, hopefully, a bit of tech available to automate most of the more common tasks so that you, the player, can focus on mining and building your home/castle/etc…
If you fancy playing, the pack-code is 'HighTechWolf' and our public server is at 198.27.80.71:26928 - come on by and say Hi. Hopefully one of us will be there - because right now we're working on a 1.10 version of this pack!
Mod List
Note that I am working on contacting the various mod-authors to get a Curse download properly cleared.
Then we went looking at the magic systems and after many versions, it became apparent that mods that added magic generally made one or more mistakes, the most common being:
- completely unbalancing gameplay
- having no in-game explanation for anything
- having restrictions that interfered with any form of automation
Since we had no wish to point out which mods we had found did not have any major flaws it was decided to remove all mods that added magic entirely.
Thats right - the only “magic” in this mod-pack is what is in the vanilla game!
Well almost.. We are addicted to Morph, mostly because being 1x1 can make laying pipes and wires easier.
After a while it became apparent that we were adding things that were amusing, but ultimately were pointlessly intruding on the core gameplay mechanics behind Minecraft. So once more we’ve stripped it back and that is the version available today.
It has two core mods providing technology for processing the ores you collect while mining and producing food for you to eat. There are a few other mods provided that allow for some better experiences at building redstone contraptions, and one that provides tools and weapons that are much better than you’ll find in Vanilla.
The other mods that surround them are to either provide for more automation of tasks or to more tightly integrate the core set of mods together. That being said, we do maintain an “Administration Base” that has everything we’ve figured out for automation on display, though we’d suggest not going for the scale of the machinery being used as it can be quite expensive in terms of materials when you get to that scale.
The key ideas behind the mix of tech left in the game was utility and automation. The vanilla game takes a lot of hands-on work - or a good amount of thought to automate (and even more absurd amounts of space). With the High Tech Wolves pack there is, hopefully, a bit of tech available to automate most of the more common tasks so that you, the player, can focus on mining and building your home/castle/etc…
If you fancy playing, the pack-code is 'HighTechWolf' and our public server is at 198.27.80.71:26928 - come on by and say Hi. Hopefully one of us will be there - because right now we're working on a 1.10 version of this pack!
Mod List
- AE2 Stuff by bdew
- AgriCraft by InfinityRaider
- AOBD 2 by ganymedes01
- Applied Energistics by AlgorithmX2
- Bdlib by bdew
- bspkrsCore by bspkrs
- ChickenChunks by Chickenbones
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- CoFH Core by TeamCoFH
- DamageIndicators by rich1051414
- DenseOres by RWTema
- Ding by iChun
- Emotes by Vazkii
- Ender Zoo by CrazyPants
- EnderCore by tterrag
- EnderIO by CrazyPants
- EnderStorage by Chickenbones
- Extra Cells by Leonelf
- Extra Utilities by RWTema
- ExtraTiC by Glassmaker
- FastCraft by Player - Granted
- FastLeafDecay by Olafski
- Forge Multipart by Chickenbones
- ForgeEssentials Client Addon by luacs1998
- Hat Stand by iChun
- Hats by iChun
- iChunUtil by iChun
- Iguana Tweaks for Tinker's Construct by iguana_man, boni
- Inventory Tweaks by Kobata
- IronChests by cpw, progwml6
- IvToolkit by Ivorius
- JourneyMap by techbrew
- Loot Bags by Malorolam
- Mantle by mDiyo, progwml6
- McJtyLib by McJty
- MineTweaker by StanH
- ModTweaker by jaredlll08, joshie, SpitefulFox
- Modular Powersuits by MachineMuse
- Morph by iChun
- NEI Addons by bdew
- NEI Integration by Tonius
- Not Enough Items by Chickenbones
- Not Enough Keys by Mr_okushama
- Not Enough Resources by Way2muchnoise, Hilburn
- NotEnoughCodecs by Mikeemoo
- NuclearCraft by TLJGames - Granted
- Numina by MachineMuse
- OpenBlocks by Mikeemoo, boq
- OpenModsLib by Mikeemoo, boq
- Portal Gun by iChun
- Progressive Automation by Vanhal
- Recurrent Complex by Ivorius
- RFTools by McJty
- SmoothBedrock by Samtrion
- Solar Flux by Nauktis
- Storage Drawers by jaquadro
- Thermal Casting by insaneau
- Thermal Dynamics by TeamCoFH
- Thermal Expansion by TeamCoFH
- Thermal Foundation by TeamCoFH
- Thermal Smeltery by Drullkus
- TiC Tooltips by squeek502
- TiConAutoToolStation by Blubberbub
- Tinker I/O by gkbm2011
- Tinker's Construct by boni, mDiyo
- TreeCapitator by bspkrs, DaftPVF
- Waila by ProfMobius
- Waila Harvestability by squeek502
- Wireless Crafting Terminal by TheRealp455w0rd
Note that I am working on contacting the various mod-authors to get a Curse download properly cleared.
Last edited: