it is cool i help people with the ATlauncher on threads all the time. Unless it get out of hands it should be fine.
It's not to prevent people from ore doubling, it's to show people who have gotten used to RF everything, that there are other ways.why go so far to have a minimum of standard ore doubling mods, then have hydraulicraft, which adds in an ore doubler? its not too hard to set up a hydraulicraft ore doubler, like in other modpacks, except now you need water. which really isnt too big a deal, so... whats the point?
is there like, water pipes? if there isnt, then, well, how can you call this a tech based modpack without even water transport? i know your trying to use different mods, but taking out the core mods, the staple mods that made FTB and other big tech based packs what they are today.... it leaves, by our standards, basic thinks near impossible, or unreasonably difficult. like, easy water transport is something that should be in every mod pack, even magic modpacks have thaumcraft golems that can carry water around.It's not to prevent people from ore doubling, it's to show people who have gotten used to RF everything, that there are other ways.
Yes it's simple to automate, but only with the right mods, as there is no easy way to transport water in the pack, so you have to set up larger than usual structures to do what most popular mods put into 1 block.
I feel you don't understand what this pack is... It is supposed to show alternatives for everything commonplace, even if it isn't explicitly obvious.is there like, water pipes? if there isnt, then, well, how can you call this a tech based modpack without even water transport? i know your trying to use different mods, but taking out the core mods, the staple mods that made FTB and other big tech based packs what they are today.... it leaves, by our standards, basic thinks near impossible, or unreasonably difficult. like, easy water transport is something that should be in every mod pack, even magic modpacks have thaumcraft golems that can carry water around.
i know, but... hm. alright, i guess your right. but, if theres a way to transport water, then wont people just use that to do the same things they could usually do in other packs?I feel you don't understand what this pack is... It is supposed to show alternatives for everything commonplace, even if it isn't explicitly obvious.
Is there a way to transport water? Yes. Is it a pipe? No.
actually, when i played with 305 mods, i still used the tunnelbore .i didnt want to use a quarry, because id need to set up infrastructure, like a way to power it when i used most of my power to power my pulverizer, and the tunnel bore doesent use any power. yeah, only rails and coal, along with gravel and a bore head. i got a rolling machine from a nearby village, and i had the iron to make it, so.. why not? and it worked. although, id always thought it would be neat if we used some of the more... ignored item transfer systems in big modpacks, but i didnt want the old ways to be removed. i thought that, maybe with modtweaker, you could edit the recipes for all the standard item pipes, and make them require more end-gamey things. or just make them expensive, so that way stuff like, say, railcraft would be the way to transfer items, cheaply. same with water and power.That's what is expected... It's to try and do what you normally do with the tools given to you. If that means making rows of hoppers for item transfers, and liquid hoppers for fluid transport, then go ahead. Or it you find another way (which there are a few, at least for items) then great
I tried my darndest to keep 99% of the functionality you can get in most mod packs (apart from creating your own worlds) that are big, while including some which are fun, or I thought deserved a little bit of a look at.
For example, Laser Creepers Riding Robot Dinos From Space. I never heard of it, saw you could ride a robot dinosaur and thought "WHY ISN'T THIS IN EVERY PACK EVER!" (because I am a child inside), so into the boiling pot it went.
Hydraulicraft was a mod I intended to add from the start, as it is known, but I have never seen in a pack. (and has functionality of most RF ore processing mods, but adds SOME difficulty to it, as there is no "passive" generation methods)
PneumaticCraft was added because I don't like ComputerCraft, and it also adds a few nifty things.
And Railcraft was added because no one ever seems to use every bit of RC, only certain parts; the tunnel bore is a great example. Why use that, when you have better quarrying systems? Well, now it's the only one, so if you want to mine automatically, then tunnelbore ho... (someone has probably made a better mining machine, but hay ho)
Eh, problem with that is, if there is something like, Buildcraft added, it would only be in there for the pipes, and ALL other features would be disabled. And then there's 2 issues:... but i didnt want the old ways to be removed. i thought that, maybe with modtweaker, you could edit the recipes for all the standard item pipes, and make them require more end-gamey things. or just make them expensive, so that way stuff like, say, railcraft would be the way to transfer items, cheaply. same with water and power.
Not exactly the same, but Silent's Gems is a very interesting mod that doesn't give you exact control, but it's pretty cool as you can decorate your tools just for looks, and it actually uses the vanilla enchant system even if only a little.Heck, the only reason TiCon is in the pack is because I can't find a mod that adds a tool system as "player oriented"* as TiCon's.
*meaning that a player can have the tool EXACTLY how they want; specifying the mining level, speed, durability, whether it is silk touch/fortune, etc.
Now that buildcraft is split into modules you might be able to just install the pipes partEh, problem with that is, if there is something like, Buildcraft added, it would only be in there for the pipes, and ALL other features would be disabled. And then there's 2 issues:
1) Why add a mod when you disable 90% of it?
2) People may (will) complain that most of the mod that they default to is disabled.
I'm not against big mods by any means, but I would like to see alternatives used. Heck, the only reason TiCon is in the pack is because I can't find a mod that adds a tool system as "player oriented"* as TiCon's.
*meaning that a player can have the tool EXACTLY how they want; specifying the mining level, speed, durability, whether it is silk touch/fortune, etc.
don't start me on those damn creepers. roflThat's what is expected... It's to try and do what you normally do with the tools given to you. If that means making rows of hoppers for item transfers, and liquid hoppers for fluid transport, then go ahead. Or it you find another way (which there are a few, at least for items) then great
I tried my darndest to keep 99% of the functionality you can get in most mod packs (apart from creating your own worlds) that are big, while including some which are fun, or I thought deserved a little bit of a look at.
For example, Laser Creepers Riding Robot Dinos From Space. I never heard of it, saw you could ride a robot dinosaur and thought "WHY ISN'T THIS IN EVERY PACK EVER!" (because I am a child inside), so into the boiling pot it went.
Hydraulicraft was a mod I intended to add from the start, as it is known, but I have never seen in a pack. (and has functionality of most RF ore processing mods, but adds SOME difficulty to it, as there is no "passive" generation methods)
PneumaticCraft was added because I don't like ComputerCraft, and it also adds a few nifty things.
And Railcraft was added because no one ever seems to use every bit of RC, only certain parts; the tunnel bore is a great example. Why use that, when you have better quarrying systems? Well, now it's the only one, so if you want to mine automatically, then tunnelbore ho... (someone has probably made a better mining machine, but hay ho)