[1.7.10]GT-New-Horizons[Ultra Hard Gregified modpack via Minetweaker and Modtweaker][2,5K+ Quests]

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_Kiwiboy_

New Member
Jul 29, 2019
3
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I'm stuck in the bronze age, can't find any Calcite. Is it biome specific? What am i doing wrong?
May have to use 3 buckets of xp for dust if i can't find any veins soon :/
Untitled.jpg
 

DreamMasterXXL

Well-Known Member
Jan 16, 2015
485
86
54
Germany
gtnewhorizons.com
I'm stuck in the bronze age, can't find any Calcite. Is it biome specific? What am i doing wrong?
May have to use 3 buckets of xp for dust if i can't find any veins soon :/
View attachment 36122
Yes the XP bucket help you out for now. Checking where is calcite iside. So far i remeber Limestone is a source but i am not in game rn.
And you need to dig much more holes so far i see your Orefield is not realy big.
 

_Kiwiboy_

New Member
Jul 29, 2019
3
0
0
Tripled the amount of chunks mined since that screenshot, still hadn't found any. Just sat in one of the rougelike dungeons for a couple of hours. Converted all my xp into calcite, finally out of the bronze age ! whoo

I'd like to add you've done a amazing job on this pack! first one i've had any real interest in since 1.4.7 .
Is this the final version or will there be future patches, noticed the forums posts seem to have slowed down a lot.
 
Last edited:

DreamMasterXXL

Well-Known Member
Jan 16, 2015
485
86
54
Germany
gtnewhorizons.com
Tripled the amount of chunks mined since that screenshot, still hadn't found any. Just sat in one of the rougelike dungeons for a couple of hours. Converted all my xp into calcite, finally out of the bronze age ! whoo

I'd like to add you've done a amazing job on this pack! first one i've had any real interest in since 1.4.7 .
Is this the final version or will there be future patches, noticed the forums posts seem to have slowed down a lot.

There will be an update out soon. I still devloping the pack. If you want donate you can do it on my page http://www.gtnewhorizons.com/ in monthly goal. Overdonation are possible.
Thanks
 

DreamMasterXXL

Well-Known Member
Jan 16, 2015
485
86
54
Germany
gtnewhorizons.com
Version 2.0.3.0 10.03.2018



New Mods:


Command Blocks for Better Questing 1.0
GT nei ore plugin 1.0.5b
Supersolarpanels 1.1.2
Super Tic 1.0



Mod Upgrade:


Adventure Backpack 0.9h8
AppleCore 3.1.1
Applied Energistics rv3beta17
Architecture Craft 1.7.1
Binnie Mods 2.0-23
Berries ++ 1.2.6c
Electro Magic Tools 1.2.7.1
Galacticraft 3.0.12.503
Gregtech 5.09.32.20
GT++ 1.7.0-pre8-final
GT New Horizons Core Mod 1.5.18
IC2 Nuclear Control 2.4.3a
Open Security 1.0-109
TecTech 3.6.3
Thaumic Bases 1.4.17.0
Thaumic Exploration 1.1.73
Thaumic Tinkerer 2.5.554-GTNH
Tinker's Construct 1.8.9.11-GTNH



Changed/added Recipes:


Adventure Backpacks(fix script adv backpack for newest version h8)
AE2(AE2 is EV Tier so they use EV Machines now)
Biome o Plenty([2.0.2.7] Easy unlimited calcite in early game. #2642, Add recipe for BoP Hardened Dirt #2534)
Build Craft([Quest] Create new firestone ore quest #2664)
Chisel([Suggestion] Glowstone related changes #2473)
Electro Magic Tools(gated essentia gens at mv, added GT description, update emt script for new version)
Ender IO(Farming Station recipe only accepts fully discharged Electric Hoe. #2561)
Extra Tree(Fix #2259 - Crafting fences makes "_Wood Slab")
Extra Utilities(extra utilities filter pipe is missing circuit options #2571, Add recipes obsidian glass #2470)
Flood Lights(Flood Lights Recipe Exploit Possible #2573)
Forbidden Magic(thaumcraft broken recipes #2506)
Forestry(Frame Tooltips #2621 (#2623) Added Frame Descriptions in minetweaker script update frame file, Quest for Clockwork engine #2579 Add more Tube quests and engine quests, Forestry Farm #2540, remove stamps via minetweaker again, Clockwork Engine #2533)
Gadomancy(Flint&steel in infusion #2520)
IC2([2.0.2.7]Incorrect recipe (ult lappack) #2464, add more and more ic2 and addon items to code, Neutron reflectors #2504)
https://github.com/GTNewHorizons/NewHorizons/issues/2464)
Magic Bees("Enchanted Earth" research in Thaumcraft unlocks Infusion #2554)
Minecraft(moss stone recipe probably not intended #2572)
Project Red(Allow using synthetic rubber to insulate ProjectRed cables, project red add circuit plate recipe to core mod)
Railcraft(Electric switch track uncraftable #2661)
Random Things(Spectre dim recipe change #2576)
SG Craft(Added complety OP Stargate Recipes+fixed some SG recipes)
Super Solar Pannels(add new super solar panel cfg and script)
Tainted Magic(An error in the required aspects of the staff #2489)
Tinkers Construct(Quest 33 (Tinker-time) only detects part builders made of oak barricades #2656, Spectre dim recipe change #2576, Obsidian Extruder Recipes #2549)
Witchery(Witchery gypsum, and therefore chalk, is currently impossible to make. #2476)

More Mods(heavily nerved Teleporters Inter-Dim-TP requieres Startgate parts now, Engraved energy chip from GTnewhorizons mod... #2507, disassembling solar panels #2512)



Code changes:


Core Mod(Battery storage above UEV seems broken #2654, Iron duplication #2665, Make Superconducter Coil Block craftable earlyier (LuV), drop computronics for now, remove unused imports, recipe fixes (Open Security), Finish Open security recipes, nerf Open Printers Mod, added OreDict for Space Rocks +increased version number, added OreDict for SpaceDusts, oc recipe done, fixing brocken recipes from oc, +fixed sg crystal, -revert autoclave to ZPM one, -revert fluid from 64L to 8L, fixed non-working StargateShieldingFoil recipe, fixed non-working StargateShieldingFoil recipe, stargate parts, + fixed get(1) -> get(1L)
+ fixed get(2) -> get(2L) + fixed get(3) -> get(3L) + fixed get(4) -> get(4L) + added complety OP recipes for stargate parts, added comments on OC, added Thaumic Bases Pulveriser recipe, +added Comments on OC recipes +fixed eeprom +added tobaccoleaf -> tobacco powder pulveriser recipe, [Suggestion] Centrifuge recipe for dissassembling fire charges #2628, Update GT_MachineRecipeLoader.java, fix super conductor LuV, [Suggestion] Cheaper Project Red Stuff & High Tier Vacuum Tube Recipe #2587, fix solar panel recipe, Integrate Super Solar Panel, circuit / pcb crafting issue #2586, change recipes using to high superconductor wires, finishing Super conductor wire recipes, bugfixes make mixer internal tank bigger, add the correct dust amount in the mixer recipes, add Mixer recipes for the alloys, Add ebf recipes for new super conductors, Allow IC2 shafts to be made using the GT++ extruder shape #2546, remove jetpack recipes, change ore dictionary entry's, try this change to disable Forestry recipes, Clockwork Engine #2533, Adjust GT dye fluid solidifier recipe #2537, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Add eyebulb -> spider eye recipe in extractor #2468, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, Venus Stone Dust centrifuging recipe inconsistent #2503, add dismantel to solar covers, Assembler recipes for LV-EV Electric Pump can use natural or synthetic rubber, fix gs dust extraction recipes, GTNewHorizons/NewHorizons#1270 Scan Mine&Blade Slots for Dangerous items; Prepared for future mod-addons (...Backpacks?), UV machines req UHV circuits #2498, Change to get not Europium before make a Fusion reactor mark 1 #2505, [Suggestion] Glowstone related changes #2473, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, GTNewHorizons/NewHorizons#2088
Added Range and Speed overrides, by using screwdriver and wrench, GTNewHorizons/NewHorizons#2160 - Fixed BabyChest GUI not opening - Fixed Hitbox being too large - Fixed BabyChest orientation not persisted
Assembler recipes for Electric Pump accept any synthetic rubber)

Gergtech(change gt localizer DD Dim Ore Spawn Text #2492 i catch not all but Ore Plugin will help, #2650 - Fix single-block miners mining bedrock May also stop them from mining through protected blocks, warded glass,
etc?, +added achievement for Stargate-Radiation-Containment-Plate,Stargate Chevron,Stargate Frame Part, 2 recipes for Sulfur trioxide #2634, No large chemical reaction recipe for styrene #2635, Missing alternate record for nitric acid in LCR #2637, Revert "Electrolyzer Wishes #2622", Add vac freezer recipes to superconductors, Make Large Turbine getInfoData() work better with nuclear control displays, remove last recipes that using 32/t AE2added missing water to the Epichlorohydrin change Anti Knock recipe and add it with circuit to the LCR, fixed Superconductor material, Add recipe for the Data Access Hatch UV, Added autamatable data hatch, Make LCR accept 6 inputs, any combination of items or liquids, change recipes using to high superconductor wires, change superconductor wires to be assembler recipe disable crafting recipes, second try to make Superconductor wires more expensive change names of the materials, reduce ampere of the wires, try to add more parts to barium, add new tank capacity to mixer, switch ids because of cables overlapping ids, Suggestion: Superconductors #2433, Upstream texture changes, Fix translations, electro magic nanosuit loses pollution protection #2541, Rock-Breaker LV and MV not craftable due to IndustrialDiamond requirement #2544, Revert "Fix: Fluid pipes transfer capacity #1378", Allow IC2 shafts to be made using the GT++ extruder shape #2546, Electrolyzing distilled water takes shorter time than normal water makes no sense #2547, Chlorobenzene cannot be crafted in large chemical reactor #2553, Fix: Fluid pipes transfer capacity #1378, Vibrant Alloy dust with Fluid Extractor #2530, Uneven Input Numbers In Distillation Tower #2528, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Rotor suggestion #2469, Gas Turbine missing pollution tooltip #2519, Fix End Asteroid worldgen putting all asteroids in the center of the end, Distillation Tower in wrong tier? #2494, Arsenic/Bismuth/Antimony Ore Vein on Mercury #2484, obsidian electron tube recipe broken #2488, Input Hatch tooltip #2481, Fix multipipes, I like this fix better, upstream in the ore layer instead of downstre…, Debug/ore ratios, Seismic Prospector Blocks incorrectly name for LV/MV #2430, Added UUM support for Oriharukon, Desh and Meteoric Iron, Possible fix for ic2 cells interacting with fluid pipes)



Config changes:


Adventure Backpacks(Update config for gbeta20)
Ender IO(Electromagnet Flings Items Behind Player #2608)
Forestry(prevent TPS issures caused by butterflies)
Gregtech(Deep Dark Ores need to be stretched from Y 250 to 0)
GT++(update gt++ cfg and enable capes)
Loot Bags(Remove blue steel from the high tier loot bag tables #2631)
Open Computers(remove allrecipes from oc config)
Super Solar Pannels(add new super solar panel cfg and script)



Quests:


Biomass quests shouldn't require machines in the quest #2445, power of the sun LV level quest #2436, Dragons not dropping Dragon essence #2640, Quest Butcher knife looting #2648, [Quest] Quest for Primal Shrooms #2660, [Quest] Create new firestone ore quest #2664, Crafting quest at LV and name mistake #2668, [Suggestion] Some quest changes #2666, changed EMT Gen Quest, fixed a type in "questID": 671 "Electric boat", added various quests +added LV quests for brewery and fermenter, +added HV quest for Plate Bender, +added various Food quests, Kinetic generators quests should be oredict #2624, remove Trigger Quests from the Page, Fix spelling expoxid, Spell checked various old and new quests. Quests 1224 and 1252 still …, more high power/amp quests in lv and mv, Crossbow bolt quest on steam #2609, Quest #217 Void Portal Reward #2610, Add IV Quest and EV Battery and Buffer quest, Add Text to ae2 Quests, add more rewards to AE2 Quests, Ae System have now new Tab in Quest book, More quests in HV and EV, More Quest added like Data Stick, Microprocessor , Wafers etc. Exposit Quest addon, More circuit Quests, Coins Coins Coins Twillight eggs? #2595 [quests] Damascus steel from coins unlocks too early #2591, Moon quest requirements weird #2584, Quest for Clockwork engine #2579, Add more Tube quests and engine quests, Gate Forestry worktable quest behind Steam Compressor quest #2585, Cetane Quest still gated behind Glyceryl Trinitrate #2588, MV fluid solidifier quest has LV solidifier #2589, New Quests in Fusion section thanks to Olafe, Add more Steve carts quest. Add a light and a heavy fuel coins coins quest, GC parachute quest only asks for 4 woven/3 poly rods = enough for 1 canvas #2566, Add Hopper Quest and Info, 20 rocket fuel canisters is excessive #2559, Fueled Jetpack Quest/Recipe Issue #2548, More efficient transition from LV to MV #2542, Forestry Advanced Rewards Bag Quest Issue #2539, [Suggestion] New early quest Main/2nd #2497, Quest #169 can't be completed #2500, Quest 997 Dark steel armor advanced upgrades #2508, Sodium Persulfate Quest #2509, I hope this works. It should be the first stage of the fusion quests, [suggestion] Quest make gas turbine and diesel generator optional #2495, [suggestion][quests] change ore/xp berry quest to only give items (not bushes) / promote using crops #2474, quests not oredicting circuits #2485, hydrogen quest need now cells too
 

Tiger666

New Member
Jul 29, 2019
14
0
0
Why you need to disable BoP? Worldgen ? if yes using RWG. This is the dafault worldgen for this pack. Removing BoP cause many issues.

I don't like some of the biomes in the mod. I'm fine leaving Biomes 'o' Plenty in as long as I can tweak the biome weights and disable some of the biomes I don't like. I assume that can be done in biomeweights.cfg?
 

Tiger666

New Member
Jul 29, 2019
14
0
0
rwg using bop biomes but they look different. Not sure if you can make them smaller with config becaus rwg controls the most things. (realistic world gen)

I assume it's all handled in Climate Control. I'll take a look. Is there anything progression-wise that requires Biomes 'o' Plenty?
 

novarek

New Member
Jul 29, 2019
161
0
0
I don't like some of the biomes in the mod. I'm fine leaving Biomes 'o' Plenty in as long as I can tweak the biome weights and disable some of the biomes I don't like. I assume that can be done in biomeweights.cfg?

I dont like BoP biomes either, but with RWG worlds look stunning. You dont need to tweak anything to have a great looking world. Just create 2-3 worlds and you ll see how its looks.
 
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nonamefhh

New Member
Jul 29, 2019
112
0
0
Is there any way to chunkload my world? I found there is the world anchor, but ender pearls don't work and I can't find a way to get chunkloader coins.
 

novarek

New Member
Jul 29, 2019
161
0
0
Is there any way to chunkload my world? I found there is the world anchor, but ender pearls don't work and I can't find a way to get chunkloader coins.
Yeah I had the same issue. I ended up to change Railcraft config to accept ender pearls. I dont know is there any legit way to chunkload in SP
 

nonamefhh

New Member
Jul 29, 2019
112
0
0
If you play sp you can make chunkloader coins. The recipe is in the zzServerOnly.zs file saved.
If you play mp the Admin have maybe own planes hoiw to do/get coins.

Okay, I am my own server admin :p and the single player recipe looks fine to me. You mentioned a "zzServerOnly.zs" file. This file doesn't exist in my installation. However I found a "zz-Client-Only-zs" in my singleplayer installation. Can I just just create a "zzServerOnly.zs" and copy the desired content from "zz-Client-Only-zs" into this "zzServerOnly.zs" file and drop it into <serverpath/scripts/>?
 

DreamMasterXXL

Well-Known Member
Jan 16, 2015
485
86
54
Germany
gtnewhorizons.com
Okay, I am my own server admin :p and the single player recipe looks fine to me. You mentioned a "zzServerOnly.zs" file. This file doesn't exist in my installation. However I found a "zz-Client-Only-zs" in my singleplayer installation. Can I just just create a "zzServerOnly.zs" and copy the desired content from "zz-Client-Only-zs" into this "zzServerOnly.zs" file and drop it into <serverpath/scripts/>?
Just download it here and put it on the server and client.
https://github.com/GTNewHorizons/NewHorizons/blob/master/scripts/ZZ-Client-Only.zs
 
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onsp

New Member
Jul 29, 2019
114
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0
Holly biggest thanks for many features added!
-Pipes conncect and disabling input!
-Reallistic new craft of small parts (resistors, vacuum tubes etc)
-tool forge now needs alumite, not aluminium!

this pack evolving and progressing so good. i started again, after many so easy developed pack, that contain so many bugs, errors and shit logic.
BEST PACK EVER!

btw. why i cant fill bucket with liquid xp from seared tank? quest logic mean this?
 

DreamMasterXXL

Well-Known Member
Jan 16, 2015
485
86
54
Germany
gtnewhorizons.com
Holly biggest thanks for many features added!
-Pipes conncect and disabling input!
-Reallistic new craft of small parts (resistors, vacuum tubes etc)
-tool forge now needs alumite, not aluminium!

this pack evolving and progressing so good. i started again, after many so easy developed pack, that contain so many bugs, errors and shit logic.
BEST PACK EVER!

btw. why i cant fill bucket with liquid xp from seared tank? quest logic mean this?
Normaly you can fill buckets with xp. Just dain it to a seared tank or other tank when you stand on this grate from Open blocks.

Thanks you like my pack. Developing many hours and got alot of help from other player and developer.