Hmm the mobs in this pack at least seem to drop semi-useful items, items from EssentialCraft etc probably be useful for later on once the Orechid is finally generating ores.
I still need an Orechid converting stone, which I found needs mana to work, so I have to set up Botania flowers etc for that. Also, the second world I spawned in is in a desert, it means I have to hunt around for someplace to fill water up with as anywhere that is affected by desert biome won't have water falling in it, I put 3-4 tanks down and only one of them started filling up. That's a recent vanilla change.
This is a nice fast modpack, easy going. It's easy enough to get wood and cobblestone, going to have to figure out what to do for a trip to the Nether.
I got some heavily damaged (read; low remaining durability) armor from Mekanism as drops, is that repairable to make it into better armor somehow? I'm not entirely familiar with Mekanism, all I know is that combining items with durability in a crafting grid doesn't seem to work. Well either that or I haven't got a pair of matching items yet which is also due to drop rates.
I looked at the mob trap design you suggested to go with but went with the 5x5 room anyway as it's more challenging to clear out most of the mobs first then get the last 2-3 manually with skill and reflexes! Minecraft Creepers are especially tough to handle with Skeletons shooting them!
Cheers ...
BrickVoid