An IC2 and Railcraft based modpack, filled with adventure!
So, what's it about?
Primarily, Carts & Cables is a modpack about highlighting the often forgotten gameplay mechanics and playstyles, by making the conventional method harder to get or use, and making the less used options easier to obtain or use. There are many big changes these make to gameplay:
- Rails are cheaper, teleportation and flight is more expensive
- Manual methods of collecting resources and power are buffed
- Automated methods are nerfed
- Combat is made harder and more challenging, without making early-game a struggle
- Gregtech configured to be less frustrating early-game and more challenging mid-game
Unlike most modpacks, Carts & Cables has a rather small modlist, despite having a large amount of content. This is just to keep lag and problems low mostly, so please keep this in mind when suggesting mods Don't worry, there are still a good amount of options in tech, and with a dash of magic and adventuring on the side.
Being an IC2 based modpack, EU is the central power system - the only one in fact! The pack makes use of the magic of E-Net Bridge in order to unify the powering of machines. This means you can run your Builders, Ender Quarries, and Multifarms, all with IC2 cables! In order to enforce this further, RF/MJ transportation and production methods have been disabled. **NOTE: Due to E-Net Bridge being incompatible with the MJ5 API, you will not be able to power Railcraft machines like the Rolling Machine and Rock Crusher using IC2 cables. This will change once RC makes the switch to RF. For now, you can attach a BC Energy Converter inverted with a wrench to power them**
And speaking of power, a few changes have been made there that you may want to know. Biofuel and Biomass produce 20% less power inside Semifluid Generators, and Forestry is also on hard-mode, so Steam Boilers will gain less heat from them too. However, Buildcraft Fuel produces 50% more energy inside the Semifluid Generator, and Nuclear Reactors produce 2x as much power! This is because these two methods of power generation are often overlooked for more reliable and renewable alternatives.
But buy and large, the most significant changes in the pack is to ore generation. All ores have been compressed into 2 layers, as well as there being some additional ores to find above ground to reward mountain explorers. Gregtech's glorious 'motherlode' ore veins will still spawn, however they are at a greatly reduced rate in the overworld. You will probably still be able to encounter a few whilst caving or mountaineering. These changes have the end result of making hand mining just as useful as you are used to - possibly even better! - but at the same time reducing the total output of quarries.
Download pls!
**NOTE: This pack is considered to be in Alpha state, therefore it should be treated as such. You are free to create servers, but it is not recommended. The pack will officially be in Beta once both Railcraft and Buildcraft switch to RF in their stable builds (Due to previously mentioned E-Net Bridge interaction)
Pack Code: 'CNC'
Current Version: Alpha 0.30
Changelog: Here
Modlist: Here
Useful resources:
Fastcraft
NEW Nuclear Reactor Planner
C&C Website