[1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

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Biochao

New Member
Jul 29, 2019
203
0
1
Version 0.6.0 is now on the launcher! This is the version I submitted for Jampacked. It has a bunch of reward bag rewards and increases RFtools teleporters power capacity.
 

Psygantic

New Member
Jul 29, 2019
35
0
0
Tips for new players:
- As soon as you find it, open the Screen Controller and click Detach. That'll stop the ship's reserve power from being drained.
- Get to and complete the quest "Wood Conserving" before you use any wood.
- The lift is awful. You can make ladders out of stone tool rods.
- Underwater near the east end of the ship, there's a hole that goes down to bedrock. There's redstone down there.
- For the love of god, don't let your drill run out of power.
- The most dangerous part of the ship is the room with the giant capacitor bank. Get to the crawlspace area above that and light it up ASAP, or put your chandelier in there and plug the ceiling holes.
- Need clay? Exit the west end of the ship and swim N / NW. You'll run into some sand and clay underwater.

Some notes on 0.6.0 for Biochao:
- Getting (or not getting) a reward bag with wood in it makes a big difference in playability. Maybe more starting wood and less from reward bags would reduce the volatility.
- Making 16 Factorization mirrors is a real kick in the balls. It costs 2 full stacks of silver ingots before you have any kind of ore doubling. The slag furnace doesn't help - it yields more lead from silver ore than it does silver. I ended up making a set of EnderIO machines just to start on the Factorization machines.
- Generally there's an annoying amount of redundancy in the machinery quests. I thought having to choose between TE and EnderIO paths was great, because it's the kind of thing you naturally do: assess the options and pick one to invest in. I wish the other ore processing and energy generation options were similarly optional, rather than having to build so much overlapping functionality.
- Bug: Not sure of the exact sequence, but after "Fluxtricity" I did the EnderIO branch because I'd already made those machines. I now have the leadstone thruster quest available, which says it'll lock "Conductive Thrust." But Conductive Thrust isn't a quest I can see.
- Bug: The "Charged and Ready" quest doesn't seem to recognize the spare capacitor banks from the lower hold. It seems silly to craft even more of them with so many laying around.
- I just now noticed the "Tool Smith" quest on page 1 (after completing most of page 2). Not sure when that unlocked, but I wish it'd been sooner / more noticeable.
 
Last edited:

ey0n

New Member
Jul 29, 2019
1
0
0
Hi @Biochao o/
Awesome pack, but i got crash twice for 10 minutes of play :(
---- Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 15.05.15 20:02
Description: Exception in server tick loop

java.lang.NullPointerException: Exception in server tick loop
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:653)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_75, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1396240184 bytes (1331 MB) / 2219311104 bytes (2116 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -Xms256M -Xmx4096M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 31, tallocated: 77
FML: MCP v9.05 FML v7.10.130.1395 Minecraft Forge 10.13.3.1395 100 mods loaded, 99 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.130.1395} [Forge Mod Loader] (forge-1.7.10-10.13.3.1395-1710ls-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.3.1395} [Minecraft Forge] (forge-1.7.10-10.13.3.1395-1710ls-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2-core{rv2-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MobiusCore{1.2.5} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
debug{1.0} [debug] (denseores-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AccidentallyCircumstantialEvents{1.5.1} [Accidentally Circumstantial Events] (accidentallycircumstantialevents-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2{rv2-stable-1} [Applied Energistics 2] (appliedenergistics2-rv2-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.10.0} [BiblioCraft] (BiblioCraft[v1.10.0][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} [CoFH Core] (CoFHCore-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomeTweaker{0.8.67} [BiomeTweaker] (BiomeTweaker-1.7.10-0.8.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core{6.4.14} [BuildCraft] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{6.4.14} [BC Transport] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{6.4.14} [BC Silicon] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{6.4.14} [BC Builders] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{6.4.14} [BC Energy] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{6.4.14} [BC Factory] (buildcraft-6.4.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Compat{6.4.0} [BuildCraft Compat] (buildcraft-compat-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry{3.5.2.10} [Forestry for Minecraft] (forestry_1.7.10-3.5.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft{9.5.0.0} [Railcraft] (Railcraft_1.7.10-9.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.1.1.321} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
chisel{2.3.10.37} [Chisel 2] (Chisel2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
customitems{1.0.8b} [Custom Items] (customitems-1.0.8_beta_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Waila{1.5.8} [Waila] (Waila-1.5.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderIO{1.7.10-2.3.0.376_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.376_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
extracells{2.2.68} [ExtraCells] (ExtraCells-1.7.10-2.2.69bNIGHTLY.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.2.4b} [Extra Utilities] (extrautilities-1.2.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.notify{1.0} [Factorization Notification System] (Factorization-1.7.10-0.8.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.89} [Factorization Dimensional Slices] (Factorization-1.7.10-0.8.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization{0.8.89} [Factorization] (Factorization-1.7.10-0.8.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.misc{0.8.89} [Factorization Miscellaneous Nonsense] (Factorization-1.7.10-0.8.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HardcoreEnderExpansion{1.8} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HardcoreQuesting{The Journey (4.2.4)} [Hardcore Questing Mode] (HQM-The Journey (4.2.4).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
inpure|core{1.7.10R1.0.0B9} [INpureCore] (INpureCore-[1.7.10]1.0.0B9-54.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MTRM{1.0} [MineTweakerRecipeMaker] (MineTweakerRecipeMaker-1.7.10-1.1.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MobProperties{0.3.5} [Mob Properties] (MobProperties-1.7.10-0.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
modtweaker2{0.8.2} [Mod Tweaker 2] (ModTweaker 2-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
neiintegration{1.0.9} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NetherOres{1.7.10R2.3.0} [Nether Ores] (NetherOres-[1.7.10]2.3.0-12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
neresources{0.1.0.95} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0.95.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MapWriter{2.1.2} [MapWriter] (Opis-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Opis{1.2.5} [Opis] (Opis-1.2.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PerfectSpawn{1.1} [Perfect Spawn] (PerfectSpawn-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0-80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
rfdrills{1.2} [RFDrills] (RFDrills-1.7.10-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
rftools{2.83} [RFTools] (rftools-2.83.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Roguelike{1.3.6.3} [Roguelike Dungeons] (roguelike-1.7.10-1.3.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
simplyjetpacks{1.4.1} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SpecialAI{1.1.1} [Special AI] (SpecialAI-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
sprinkles_for_vanilla{1.1.1} [sprinkles_for_vanilla] (sprinklesforvanilla-1.7.10-1.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalSmeltery{1.7.10-1.1.2} [Thermal Smeltery] (ThermalSmeltery-1.7.10-1.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TiCTooltips{1.2.3} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TMechworks{1.7.10-67.34d1d9b} [Tinkers' Mechworks] (TMechworks_mc1.7.10_0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
wawla{1.1.1} [What Are We Looking At] (Wawla-1.1.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
YABM{1.0.6} [Yet Another Backup Mod] (YABM-1.7.10-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
yampst{1.3.5} [YAMPST] (Yampst-Jovian-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
McMultipart{1.1.1.321} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MrTJPCoreMod{1.0.5.11} [MrTJPCore] (MrTJPCore-1.7.10-1.0.5.11-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
aobd{2.6.0} [Another One Bites The Dust] (AOBD-2.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
denseores{1.0} [Dense Ores] (denseores-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IguanaTweaksTConstruct{1.7.10-2.1.5.140} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.1.1.321} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.1.321-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomeTweakerCore{0.8.67} [BiomeTweaker Core] (minecraft.jar) Unloaded->Disabled
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
AE2 Version: stable rv2-stable-1 for Forge 10.13.2.1291
CoFHCore: -[1.7.10]3.0.2-262
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
MineFactoryReloaded: -[1.7.10]2.8.0-104
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
NetherOres: -[1.7.10]2.3.0-12
RedstoneArsenal: -[1.7.10]1.1.0-80
ThermalDynamics: -[1.7.10]1.0.0-122
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:ON, FMP:ON, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
 

chromo1418

New Member
Jul 29, 2019
25
0
0
I need some help. every time i start the modpack, i stops running when the screen says Rendering Setup - Render Global Instance and in the launcher console it stop after

[22:50:47] [Client thread/INFO] [FML]: Holder lookups applied
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:50:47] [Sound Library Loader/INFO]: Sound engine started

At that point, i can let it run for some minutes and there wont be happening anything more.
 

Biochao

New Member
Jul 29, 2019
203
0
1
Some notes on 0.6.0 for Biochao:
- Getting (or not getting) a reward bag with wood in it makes a big difference in playability. Maybe more starting wood and less from reward bags would reduce the volatility.
- Making 16 Factorization mirrors is a real kick in the balls. It costs 2 full stacks of silver ingots before you have any kind of ore doubling. The slag furnace doesn't help - it yields more lead from silver ore than it does silver. I ended up making a set of EnderIO machines just to start on the Factorization machines.
- Generally there's an annoying amount of redundancy in the machinery quests. I thought having to choose between TE and EnderIO paths was great, because it's the kind of thing you naturally do: assess the options and pick one to invest in. I wish the other ore processing and energy generation options were similarly optional, rather than having to build so much overlapping functionality.
- Bug: Not sure of the exact sequence, but after "Fluxtricity" I did the EnderIO branch because I'd already made those machines. I now have the leadstone thruster quest available, which says it'll lock "Conductive Thrust." But Conductive Thrust isn't a quest I can see.
- Bug: The "Charged and Ready" quest doesn't seem to recognize the spare capacitor banks from the lower hold. It seems silly to craft even more of them with so many laying around.
- I just now noticed the "Tool Smith" quest on page 1 (after completing most of page 2). Not sure when that unlocked, but I wish it'd been sooner / more noticeable.
I'll look into those issues.
Hi @Biochao o/
Awesome pack, but i got crash twice for 10 minutes of play :(
...
I believe this is an issue with Perfect Spawn. It happens when you quit a world and try to join again. I've contacted Lumien about this.
I need some help. every time i start the modpack, i stops running when the screen says Rendering Setup - Render Global Instance and in the launcher console it stop after

[22:50:47] [Client thread/INFO] [FML]: Holder lookups applied
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[22:50:47] [Thread-20/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[22:50:47] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[22:50:47] [Sound Library Loader/INFO]: Sound engine started

At that point, i can let it run for some minutes and there wont be happening anything more.
That's weird. Usually when you see "Sound engine started" that means the game has started.
Question. Should the mobs and some of the blocks turns transparent every so often?
Can you get a screenshot of it?
 

RehabOholic

New Member
Jul 29, 2019
895
0
0
How many hidden chest are there? I found one on the main ship, and one on the engine up on the severed engine way up. The chest up I thought was suppose to have a drill upgrade, but it was something else.
 

Biochao

New Member
Jul 29, 2019
203
0
1
How many hidden chest are there? I found one on the main ship, and one on the engine up on the severed engine way up. The chest up I thought was suppose to have a drill upgrade, but it was something else.
There is a chest in each engine containing a RFDrills motor and one more chest hidden in the middle of the ship containing the credits and how the ship was made.
 

RehabOholic

New Member
Jul 29, 2019
895
0
0
Are we able to go to the nether the normal way? or Only by using RfTools?

Also, how many quest are there?
 

Biochao

New Member
Jul 29, 2019
203
0
1
Nether Portal creation is disabled. Everything from the Nether should be obtainable on Io.

Currently, there are 122 quests.
 
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Biochao

New Member
Jul 29, 2019
203
0
1
So I can find Energetic Ore in Callisto?
No, the ores on Callisto are Coal, Redstone, Iron, Lead, Dark Steel, Silver, Tin, Certus Quartz, Copper, Gold, Aluminum, Conductive Iron, Ferrous, Diamond, and Dark Iron.
The ores on Io are Nether Sulfur, Nether Coal, Nether Lapis, Quartz, Nether Silver, Nether Lead, Nether Redstone, Nether Gold, Nether Iron, Nether Diamond, Nether Copper, Nether Tin, Nether Nickel, Nether Saltpeter, Ardite, Cobalt, Signalum, Lumium, Enderium, Energetic, Vibrant, Pulsating, and Soularium. Also, lakes of molten metals can spawn underground.

Dimensional Shard Ore can spawn on Callisto and the shards can be crafted with some Enderium and diamond shards.

Once you finish the story and get back to the overworld it has normal ore gen with the additions of Shiny ore and Mana Infused ore.

I'll update RFDrills in the next pack update. It adds some new tools, so expect new quests! :)
 

RehabOholic

New Member
Jul 29, 2019
895
0
0
No, the ores on Callisto are Coal, Redstone, Iron, Lead, Dark Steel, Silver, Tin, Certus Quartz, Copper, Gold, Aluminum, Conductive Iron, Ferrous, Diamond, and Dark Iron.
The ores on Io are Nether Sulfur, Nether Coal, Nether Lapis, Quartz, Nether Silver, Nether Lead, Nether Redstone, Nether Gold, Nether Iron, Nether Diamond, Nether Copper, Nether Tin, Nether Nickel, Nether Saltpeter, Ardite, Cobalt, Signalum, Lumium, Enderium, Energetic, Vibrant, Pulsating, and Soularium. Also, lakes of molten metals can spawn underground.

Thanks again for another great pack, I couldn't get enough of your last one. I really liked fixing the factory up. I am trying to think of ways to fix the crashed ship now.

Sorry for so many Questions, but for the other places we get to travel, about how far in before it happens? Do we get to travel back and forth freely to the ship? Thanks Again:)
 

Biochao

New Member
Jul 29, 2019
203
0
1
Sorry for so many Questions, but for the other places we get to travel, about how far in before it happens? Do we get to travel back and forth freely to the ship? Thanks Again:)
It takes about 55,000 RF to teleport once so you have to have that to go. You can travel back and forth if you bring another matter transmitter to Io on your first trip. Otherwise your stuck until you can build a new one.
 

mulch_75

New Member
Jul 29, 2019
24
0
0
I'm stuck on ink sacks! No squids are spawning, chickens don't drop spawn squid eggs, there is no recipe for ink. I can't make an RFtools dimension as I need 2 ink sac's to make the dimension builder. Am I missing something or are you not supposed to be able to make your own dimensions/use the enderIO enchanter and other ink sac related things until you get to the overworld?
 

FunshineX

New Member
Jul 29, 2019
213
0
0
Stuck on nether items - quartz, blaze rod, magma cream, etc.

Also haven't seen ferrous ore anywhere

Charged and Ready doesn't seem to detect the capacitor bank
 

Biochao

New Member
Jul 29, 2019
203
0
1
I'm stuck on ink sacks! No squids are spawning, chickens don't drop spawn squid eggs, there is no recipe for ink. I can't make an RFtools dimension as I need 2 ink sac's to make the dimension builder. Am I missing something or are you not supposed to be able to make your own dimensions/use the enderIO enchanter and other ink sac related things until you get to the overworld?
You can't make a dimension builder until you get to the overworld as it needs Mana Infused Gears. (Mana Infused ore only spawns in the overworld)
I'll look into adding ink sacs as a drop or somehow so you can use them in recipes that require them.
I can't find gold ore. Any hints?
Gold can spawn from Y=0-32. So the highest it can spawn is right at sea level.