That can be doneI think a Knife for EvilCraft would be cool. It is a very overlooked mod that I think is worthy of some sort of Vengeance Blood Dagger.
That can be doneI think a Knife for EvilCraft would be cool. It is a very overlooked mod that I think is worthy of some sort of Vengeance Blood Dagger.
How do you get the Evil Blade? I have both EvilCraft and Arcane Arteries installed, but nothing appears in NEI. Have you not added a recipe yet?Sacrificial Knife for EvilCraft - 400 LP a cut. (due to my lack of knowledge of this mod, you may find this to be a little over/underpowered)
craft like so:How do you get the Evil Blade? I have both EvilCraft and Arcane Arteries installed, but nothing appears in NEI. Have you not added a recipe yet?
Ignore everything this person says. They are wrong...craft like so:
F
F
D
Where F is Werewolf flesh and D is the sacrificial knife.
However, if should show
If you look in NEI, and just search "Arcane Arteries" you should see all the items from the mod
Hahaha. Also, if it requires Werewolf Flesh, it might be a little underpowered. Believe me when I say Werewolves in EvilCraft are very, very rare.Ignore everything this person says. They are wrong...
I decided it would be smart to accidentally forget to change the caps issue >_> Gimme 10-15 minutes, and I'll upload a fix
Well I don't know anything about the mod, and the mod spotlights for it aren't very usefulHahaha. Also, if it requires Werewolf Flesh, it might be a little underpowered. Believe me when I say Werewolves in EvilCraft are very, very rare.
I can agree with you about the outdated spotlights. I didn't want to specify any exact LP per use or crafting recipes at first as this is your mod, not mine. Nevertheless I thank you for taking my suggestion and adding integration for EvilCraft.Well I don't know anything about the mod, and the mod spotlights for it aren't very useful
What I will probably do is add some config options for mods I don't understandI can agree with you about the outdated spotlights. I didn't want to specify any exact LP per use or crafting recipes at first as this is your mod, not mine. Nevertheless I thank you for taking my suggestion and adding integration for EvilCraft.
There will be, I will be doing a double whamy nerfing next update:I like this mod it looks really interesting, but is there anyway to nerf the knifes?
No, not gonna happen.Like every time you use the Thaumcraft dagger you incur a moderate gain in temporary warp.
The botania one should require an exponential cost in mana for each concurrent use, if out of mana it should half your current health and bleed you for a time whilst nerfing your LP income for the duration. The cost increase will be on a cooldown returning to normal.
The latter. Hence why I didn't make stuff like a manasteel dagger, I made it so you at least needed Elven research. Or you didn't just use Arcane Workbench, you needed the Infusion Altar.So essentialy this mod is just a way of being able to fill a t5 altar in a few clicks. Or is it like fobidden magic, merely giveing you a head start if you are already proficient in another mod?
Huh?The only way I can see that would prevent this if you also added buffed sacrificial daggers.
No they don't. But that is one of the things I will probably change for the easy mode knives (2.5 hearts maybe)Do these new knifes at least hurt you more? Because I can see folks not bother with automating mobs for slaughter opting to rush some elementium for the buff dagger. 1000 lp a click is too good to pass up. The only way I can see that would prevent this if you also added buffed sacrificial daggers.
I would never do tech knives because "tech" isn't hard to hit mid-end game with, unlike mods like Botania and Thaumcraft.You should make a really customizable config where you can select which knifes are creatable/usable, how much lp per click, and how much damage per click, whether you use easy or hard recipes. Just anything that could effect the knife. And then could you also make more knives? (Not just magic but try tech like EnderIO)