[1.7.10] AgriCraft

InfinityRaider

New Member
Jul 29, 2019
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Interesting... It seems that the ore crops I was talking about will grow even after the ores become hidden. Waila says it can't grow, but it still does... I guess this means issue solved?

On a separate note, the Plant mega pack both the corn and cassava crops' growth stages are funky at 28% growth.
I didn't do anything specificly for the hidden ores, I guess they return a different value on the client (thats why the crop says it cant grow) and on the server (but it can grow). Also I fixed that weird rendering, thanks for reporting.
 

BricksParts

New Member
Jul 29, 2019
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Just updated to the version 1.4.5 and I'm still having the corn/cassava texture glitch. Is the bug fixed in that version or will it be in the next release?
 

Odovbold

New Member
Jul 29, 2019
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Is the chance of getting melons from carrots and pumpkins via crossbreeding is very rare? I have been cross-breeding them for 5~6 in-game days not getting a single melon.

Or do I need to get a vanilla melon seed first?
 

InfinityRaider

New Member
Jul 29, 2019
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Is the chance of getting melons from carrots and pumpkins via crossbreeding is very rare? I have been cross-breeding them for 5~6 in-game days not getting a single melon.

Or do I need to get a vanilla melon seed first?
Should be 20%, unless there is no mutation for them.
 

BricksParts

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Jul 29, 2019
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If you've got extra utils installed, I'd highly recommend getting a watering can. It'll make getting your mutations a heck of a lot easier. Alternatively, assuming bonemeal can force mutations, that should work too.

On a side note, I just used the clippers and love the function! Speaking of which, it might be useful to add a short section in the OP about the tools?
 

BricksParts

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Jul 29, 2019
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Seems the corn mutation is unshakable using modtweaker. Haven't tried using the configs, but it's definitely only select crops. For example this line works,
Code:
SeedMutation.remove(<harvestcraft:asparagusseedItem>);
but this doesn't:
Code:
SeedMutation.remove(<harvestcraft:cornseedItem>);
Figured I'd check it wasn't just a visual bug and physically did the mutations and still got Pam's corn.
 

InfinityRaider

New Member
Jul 29, 2019
1,169
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Seems the corn mutation is unshakable using modtweaker. Haven't tried using the configs, but it's definitely only select crops. For example this line works,
Code:
SeedMutation.remove(<harvestcraft:asparagusseedItem>);
but this doesn't:
Code:
SeedMutation.remove(<harvestcraft:cornseedItem>);
Figured I'd check it wasn't just a visual bug and physically did the mutations and still got Pam's corn.
I'll have a look at it.
 

InfinityRaider

New Member
Jul 29, 2019
1,169
-1
1
Seems the corn mutation is unshakable using modtweaker. Haven't tried using the configs, but it's definitely only select crops. For example this line works,
Code:
SeedMutation.remove(<harvestcraft:asparagusseedItem>);
but this doesn't:
Code:
SeedMutation.remove(<harvestcraft:cornseedItem>);
Figured I'd check it wasn't just a visual bug and physically did the mutations and still got Pam's corn.
Works fine for me
 

jolli86

New Member
Jul 29, 2019
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Just wanted to say I am really enjoying the mod at the moment. I have used it before in regrowth, but we recently started up a new world on my server and I am going to be using it a lot this time around I think :)
 
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rouge_bare

Well-Known Member
Oct 4, 2014
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Pneumaticraft has deprecated it's plants, in favour of refining oil. I don't know if they are still around in the more recent versions of Pneumaticraft, it's possible that's the problem.
 

BricksParts

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Jul 29, 2019
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Well I'm still in 1.7.10 and using a version that still relies completely on the plants. They are in NEI and can be planted like normal, just not with agricraft. I know that this worked in some version prior though.
 

InfinityRaider

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Jul 29, 2019
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I have bugs with the "Seed Storages". Are there some easy fixes or must i wait?

I am aware of this, haven't gotten around to fix it yet, but fix will be coming soon; Thanks for reporting. (Also what mod are the buggy renders from, just out of curiosity)

Well I'm still in 1.7.10 and using a version that still relies completely on the plants. They are in NEI and can be planted like normal, just not with agricraft. I know that this worked in some version prior though.
It used to work, but some crashed on servers because of missing @SideOnly(Side.CLIENT) annotations in PC's seed classes. Also, afaik in the most recent version the PC plants are gone.
 

OniyaMCD

Well-Known Member
Mar 30, 2015
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Been playing BeeHappy, which just upgraded to Agricraft 1.4.5, and the 'Weeds=false' setting in the mod config does not prevent weeds from spawning. (Luckily, I caught it before it destroyed my Coffee. One does not get between the Oni and the coffee. ;) )
 

InfinityRaider

New Member
Jul 29, 2019
1,169
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Been playing BeeHappy, which just upgraded to Agricraft 1.4.5, and the 'Weeds=false' setting in the mod config does not prevent weeds from spawning. (Luckily, I caught it before it destroyed my Coffee. One does not get between the Oni and the coffee. ;) )
I'll have a look at it.
 

Odovbold

New Member
Jul 29, 2019
234
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Sorry if this have been asked before, but how can I use the Seed Storage? I can craft them but I can't put any seeds into it. I'm using 1.4.5 version