Some things I have found about 1.6 Nuclear Stuff (Updating as I find more) using my Minimalist Modpack:
To summarize: Components are cheaper, and complexity has increased
1) There is now Plutonium (Unobtainable AFAIK)
2) 4 types of uranium: Uranium 235, Uranium 238, Enriched Uranium Fuel, MOX Nuclear Fuel
3) Uranium 235 Small Pile (1/9th)
4) Fuel rods are now made in a Canning Machine
5) Canning Machine crashes when you put in the empty cells / UF-C (inb4 Dire Cheating In Nuclear Cells)
6) New MOX Fuel cells (dual / quad)
7) MOX is no different in Lifespan and Output than Uranium (EDIT: Dire said smt about power output increases w/ heat. I'd never find that out with my super safe 6 chamber setup >.>)
8) Quad and dual Depleted Cells added for MOX & Uranium (No use for depleted cells afaik)
9) All fuel rods now Stack (64) (In inventories other than the reactor)
10) Uranium Ore Block now drops the silk touched version (More Uranium 4 U!)
11) Uranium Ore Blockcan must be put through macerator / ore washing plant / therm centrif to get Usable Uranium
12) You get a whopping 5 Uranium 238 and 2 Small piles of Uranium 235 per Pure Crush Uranium Ore. Double that for 1 Uranium Ore Block.
13) Nearly everything with uranium in it will give you radiation debuff w/o hazmat suit if its in your inventory
14) RTG Accepts "Pellets of RTG Fuel"
15) RTG Generates 1 ~ 6 EU/t (?) depending on how much fuel is in it
16) RTG Fuel does not degrade over time (lasts forever), but require Plutonium to make.
17) Depleted cell -> Isotopes -> Uranium Cell is gone. period.
18) Heating Cells are gone
19) 100% chance to get depleted Uranium now (yey)
20) Its now (4 single fuel rods -> 1 Quad && 2 single fuel rods -> 1 Dual, No more (2 duals -> 1 Quad))
21) Duals now take 1 iron, and quads now take 2 copper and 3 iron (Considerably cheaper)
To summarize: Components are cheaper, and complexity has increased
1) There is now Plutonium (Unobtainable AFAIK)
2) 4 types of uranium: Uranium 235, Uranium 238, Enriched Uranium Fuel, MOX Nuclear Fuel
3) Uranium 235 Small Pile (1/9th)
4) Fuel rods are now made in a Canning Machine
5) Canning Machine crashes when you put in the empty cells / UF-C (inb4 Dire Cheating In Nuclear Cells)
6) New MOX Fuel cells (dual / quad)
7) MOX is no different in Lifespan and Output than Uranium (EDIT: Dire said smt about power output increases w/ heat. I'd never find that out with my super safe 6 chamber setup >.>)
8) Quad and dual Depleted Cells added for MOX & Uranium (No use for depleted cells afaik)
9) All fuel rods now Stack (64) (In inventories other than the reactor)
10) Uranium Ore Block now drops the silk touched version (More Uranium 4 U!)
11) Uranium Ore Block
12) You get a whopping 5 Uranium 238 and 2 Small piles of Uranium 235 per Pure Crush Uranium Ore. Double that for 1 Uranium Ore Block.
13) Nearly everything with uranium in it will give you radiation debuff w/o hazmat suit if its in your inventory
14) RTG Accepts "Pellets of RTG Fuel"
15) RTG Generates 1 ~ 6 EU/t (?) depending on how much fuel is in it
16) RTG Fuel does not degrade over time (lasts forever), but require Plutonium to make.
17) Depleted cell -> Isotopes -> Uranium Cell is gone. period.
18) Heating Cells are gone
19) 100% chance to get depleted Uranium now (yey)
20) Its now (4 single fuel rods -> 1 Quad && 2 single fuel rods -> 1 Dual, No more (2 duals -> 1 Quad))
21) Duals now take 1 iron, and quads now take 2 copper and 3 iron (Considerably cheaper)