I'm re-building this pack from the ground up. the list of mods I had was far too big, they all worked together, yes, but id conflicts were everywhere, and it felt rather bogged down. Also, I discovered a mod that would do exactly what I'd like to do, or more accurately, it'd allow me to do what I'd like. As a happy side effect, the name is changed and it'll be in 1.7.x (probbably 1.7.2, cor better stability/compatability) I'll leave a link to the new thread here when it comes up
The pack is live!!!! the pack code is: worldsarelost also, it is a VERY early alpha build of it, but I'd still love all that lovely input you guys may or may not give me
Enjoy! also, let me know what you think of it, some input would be awesome, I'm working on adding a few more mods and such, and a questline.
Alright, I've been getting back into minecraft, and modpacks lately, so I'm thinking about coming up with one myself. This will be the first time I seriously attempted something on this kind of scale, so, I'd like some input, tips, and pointers. Thanks!
To Do:
Goal:
Starting Map:
The map will begin in a pocket dimension without any way out, trapped in a black void. The center of the pocket dimension will have a small platform and single plot of dirt with a chest on it (or perhaps a strong box with a crescent hammer in it to move it). The chest will have a sapling in it as well as some food, a camel pack and some water.
What I need help with:
I need help coming up with the quest progression, what mods to include, what recipes to tweak, and perhaps flavor text and all that.
Mods to include:
Let me know if I could use another mod, the list seems a bit short to me, I'm sure I'm forgetting some.
The pack is live!!!! the pack code is: worldsarelost also, it is a VERY early alpha build of it, but I'd still love all that lovely input you guys may or may not give me
Enjoy! also, let me know what you think of it, some input would be awesome, I'm working on adding a few more mods and such, and a questline.
Alright, I've been getting back into minecraft, and modpacks lately, so I'm thinking about coming up with one myself. This will be the first time I seriously attempted something on this kind of scale, so, I'd like some input, tips, and pointers. Thanks!
To Do:
- work on questline
- already on it, slow going
- Work on recipes and balancing
- Pneumaticraft recipes for other mods
- high pressure + unraveled fabric = world thread
- other clever ways of using pressure chamber
- blood magic recipes for other stuff
- bunch-'o'-blood + unraveled fabric = world thread
- bunch-'o'-blood + leather (or something) = loot bag
- loot bag +blood = higher loot bag
- rince and repeat untill highest loot bag which has mystcraft pages
- loot bag +blood = higher loot bag
- Pneumaticraft recipes for other mods
Goal:
Bring together Magic and TechnologyUse magic to help technology and vise verse
- Separating magic and tech
- having a split quest tree to go one way or the other
- Present the concept of a skyblock in a new way
- The empty room approach
- Encourage Experimentation
- Make what age a player visits first up to them
- allow for chemical experimentation to come up with new things
- make it not so bad if a new age turns out to not work or something
- Make post game all about exploring the world you had restored
- better dungeons, galacticraft, mystcraft, the camping mod, probably more to come
Starting Map:
The map will begin in a pocket dimension without any way out, trapped in a black void. The center of the pocket dimension will have a small platform and single plot of dirt with a chest on it (or perhaps a strong box with a crescent hammer in it to move it). The chest will have a sapling in it as well as some food, a camel pack and some water.
What I need help with:
I need help coming up with the quest progression, what mods to include, what recipes to tweak, and perhaps flavor text and all that.
Mods to include:
runic dust core
runic dust decor
runic dust default
animation API
Applied energistics
aroma 1997 core
auto utils
better chests
carpenter's blocks
chisel
code chicken core
CoFH core
ex nihilo
dinensional doors
Dimensional Storage
Ender IO
Ender storage
Ex Aliquo Extra Cells Extra Utils
Generator Mod
HQM (not really used for anything at the moment)
JABBA
Iron Chests
Inventory Tweaks
Lockdown
Minefactory reloaded
Minetweeker
Modtweeker
mystcraft (hopefully)
NEI (and family
Open blocks
open mods lib
Pam's harvestcraft
Player API
Pneumaticraft
Power Crystals Core
Smarter Moving
steve's factory manager
Tinker's construct (and family)
WAILA
warp book
zan's minimap
Zyn's hud
Let me know if I could use another mod, the list seems a bit short to me, I'm sure I'm forgetting some.
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