I'm re-building this pack from the ground up. the list of mods I had was far too big, they all worked together, yes, but id conflicts were everywhere, and it felt rather bogged down. Also, I discovered a mod that would do exactly what I'd like to do, or more accurately, it'd allow me to do what I'd like. As a happy side effect, the name is changed and it'll be in 1.7.x (probbably 1.7.2, cor better stability/compatability) I'll leave a link to the new thread here when it comes up
The pack is live!!!! the pack code is: worldsarelost also, it is a VERY early alpha build of it, but I'd still love all that lovely input you guys may or may not give me
Enjoy! also, let me know what you think of it, some input would be awesome, I'm working on adding a few more mods and such, and a questline.
Alright, I've been getting back into minecraft, and modpacks lately, so I'm thinking about coming up with one myself. This will be the first time I seriously attempted something on this kind of scale, so, I'd like some input, tips, and pointers. Thanks!
To Do:
Goal:
Starting Map:
The map will begin in a pocket dimension without any way out, trapped in a black void. The center of the pocket dimension will have a small platform and single plot of dirt with a chest on it (or perhaps a strong box with a crescent hammer in it to move it). The chest will have a sapling in it as well as some food, a camel pack and some water.
What I need help with:
I need help coming up with the quest progression, what mods to include, what recipes to tweak, and perhaps flavor text and all that.
Mods to include:
Let me know if I could use another mod, the list seems a bit short to me, I'm sure I'm forgetting some.
				
			The pack is live!!!! the pack code is: worldsarelost also, it is a VERY early alpha build of it, but I'd still love all that lovely input you guys may or may not give me
Enjoy! also, let me know what you think of it, some input would be awesome, I'm working on adding a few more mods and such, and a questline.
Alright, I've been getting back into minecraft, and modpacks lately, so I'm thinking about coming up with one myself. This will be the first time I seriously attempted something on this kind of scale, so, I'd like some input, tips, and pointers. Thanks!
To Do:
- work on questline- already on it, slow going
 
- Work on recipes and balancing- Pneumaticraft recipes for other mods- high pressure + unraveled fabric = world thread
- other clever ways of using pressure chamber
 
- blood magic recipes for other stuff- bunch-'o'-blood + unraveled fabric = world thread
- bunch-'o'-blood + leather (or something) = loot bag- loot bag +blood = higher loot bag- rince and repeat untill highest loot bag which has mystcraft pages
 
 
- loot bag +blood = higher loot bag
 
 
- Pneumaticraft recipes for other mods
Goal:
- Bring together Magic and Technology- Use magic to help technology and vise verse
 
- Separating magic and tech- having a split quest tree to go one way or the other
 
- Present the concept of a skyblock in a new way- The empty room approach
 
- Encourage Experimentation- Make what age a player visits first up to them
- allow for chemical experimentation to come up with new things
- make it not so bad if a new age turns out to not work or something
 
- Make post game all about exploring the world you had restored- better dungeons, galacticraft, mystcraft, the camping mod, probably more to come
 
Starting Map:
The map will begin in a pocket dimension without any way out, trapped in a black void. The center of the pocket dimension will have a small platform and single plot of dirt with a chest on it (or perhaps a strong box with a crescent hammer in it to move it). The chest will have a sapling in it as well as some food, a camel pack and some water.
What I need help with:
I need help coming up with the quest progression, what mods to include, what recipes to tweak, and perhaps flavor text and all that.
Mods to include:
 runic dust core
 runic dust decor
 runic dust default
 animation API
 Applied energistics
 aroma 1997 core
 auto utils
 better chests
 carpenter's blocks
 chisel
 code chicken core
 CoFH core
 ex nihilo
 dinensional doors
 Dimensional Storage
 Ender IO
 Ender storage
 Ex Aliquo Extra Cells Extra Utils
 Generator Mod
 HQM (not really used for anything at the moment)
 JABBA
 Iron Chests
 Inventory Tweaks
 Lockdown
 Minefactory reloaded
 Minetweeker
 Modtweeker
 mystcraft (hopefully)
 NEI (and family
 Open blocks
 open mods lib
 Pam's harvestcraft
 Player API
 Pneumaticraft
 Power Crystals Core
 Smarter Moving
 steve's factory manager
 Tinker's construct (and family)
 WAILA
 warp book
 zan's minimap
 Zyn's hud
Let me know if I could use another mod, the list seems a bit short to me, I'm sure I'm forgetting some.
			
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