I was referred to this mod pack maybe a day or two after version 1.1.1 was released, downloaded it the same day, died a bunch of times, and finally found a way to survive. I've read every post on this thread, and restarted when the new ship map was made available. The entire time I've been alternating between cursing and applauding Iskandar which can only mean I'm having a blast with this pack. What interested me was the very concept of " think outside the box". Doing things differently from everyone else and avoiding the "same old same old" mentality is right up my alley. While playing other packs, it was easy to drop a few quarries, build a ME system, and just plop a bunch of solar panels to power it all. I preferred to build using boilers, for power, ethanol fueled and fully automated with tree farms for saps, melon farms to squeezers for juice, and a few moisteners for mulch all feeding fermenters which in turn fed stills to feed the hungry boilers. I piped everything using logistics pipes. All surplus went into either giant steel tanks or DSU. Not the most efficient setup, but it was effective, complex, and most importantly very challenging to do. While I still have a lot to learn and discover within PC, I was a bit disappointed that there's really not that much flexibility to do things differently than everyone else such as taking a different path to achieve the same results. Creativity is limited, but somehow it doesn't take much away from the experience and the journey is a ton of fun. Can't wait for version 1.1.2 release.
Best reason for a change I ever heard was Iskandar, "because I hate you and want you to die".