[1.6.1] Nothing Matters; Alchemy, Transmutation, Automation and a bunch of other stuff

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Cephrus

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Jul 29, 2019
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Nothing Matters is my mod. It is based on everything I think will be useful, or everything I think needs to be replaced in minecraft.

Nothing Matters mainly focuses on chemistry (most of it fictional), and other science-y things. It will most likely contain a research mechanic which will involve the player researching nearly everything in the mod.

You can check out the variations of this thread from these locations:
My Webpage
Minecraftforum

Here are the ideas I have gathered so far:


Nuclear Reactors

Nuclear Reactors are an advancement in technology. They require a form of balancing, which, if screwed up, can leave you with an enourmous, nearly irreversable and uninhabitable crater.

Nuclear Reactors can be used to create steam, if forestry is installed, possibly accelerate your bee crossbreeding chance, and they may be used for changing properties of matter :p

Large Hadron Colliders

A large hadron collider is a wonderous piece of technology. It smashes particles into each-other with a force of nearly 190,000,000Gs of force. It is assumed that this collision may form something called "antimatter."

Powered Lamps

The lighting system in minecraft seems unrealistic. Powered Lamps are the fix to this issue. A powered lamp can be powered by BuildCraft MJ, MV (you'll see :p), and mechanical power. The light level of these lamps depends on the amount of power being supplied. The maximum amount of MJ input is 20MJ/t, the maximum MV input is 70MJ/t, and the maximum mechanical power is, well I haven't implemented Mechanical Power yet so your guess is as good as mine!

Now you may think these are useless, well, that's because:

Torch Fix

This mod overwrites the mechanics of torches. Now, torches will need to be lit, and will need to be stocked with fuel. Torches will burn out over a period of time, and you will need to manually restock the fuel in the torch. The burn time of each fuel is similar to the burn time of each fuel which can be used in a furnace. You can add more fuel to the torch while it is lit to avoid relighting it, however there will be a limit to how much fuel can be used. If the torch burns out before you add more fuel, you will need to use flint and steel to relight it as well as add fuel.

This fix can be disabled in the config file, and it should be relatively easy to find.

Glowstone Fix

This fix may never come into play, in favor of powered lamps.

The glowstone fix will not be like the Torch Fix, it will, however, prevent you from replacing your lamps with glowstone >:-D

The glowstone fix, has not been determined yet, but it will most likely involve these:
-> Reduction of light level emitted by glowstone
-> Some effect (negative, of course) put on to the player

This fix will be separate from the torch fix, and will be able to be disabled separately.

The torch/glowstone fix has been disabled, due to enough people disliking it.

MV

MV is the main unit of power in this modification. It stands for Matter Value. Every item in minecraft has a matter value. There are various methods which will be introduced to strip MV from an item. MV will have a variety of uses in the future. It will be used in the transmutation process, which is yet to be determined.

Mechanical Power

Yet to be determined!

Aquariums

Aquariums are going to most likely be some form of decor, and it may be used in aquatic breeding which will yield resources!

Atrium

Well I have nothing better to call it. If you have a better idea, I'm all ears :p

The atrium is the solution to clunky breeding systems. The atrium can be configured for passive mobs, hostile mobs or villagers. The atrium will automatically adjust itself, as long as provided power, to the temperature required, and the lighting required. You must supply the atrium with at least 2 passive/hostile mobs, and at least 4 villagers in order for it to work. You can set the atrium to automatically kill all excess mobs, and you can extract the mobs (useful for villagers!). The atrium can automatically output all its items into a pipe, and will keep whatever it needs to sustain breeding instead of dumping it out.

Particle Accelerator

The particle accelerator will use MV to charge particles of whatever is placed inside. It can be filled with liquids to infuse them into the particles composing the materials inside it as well. In a nutshell, it's pretty much a powered crafting table which can accept liquids.

Space Travel

The world of Minecraftia is only a blip compared to the rest of the, er, mineiverse?

In this mod blast off to explore different planets and acquire different resources.

Carriages

In SMP, you may need to transport large quantities of items over large distances. You may not yet be able to afford to ship it by air, over water or by minecart.

Introducing carriages. You can attach up to 2 horses on the carriage, and it will transport up to 4 players/chests by horse. One player is needed to direct the horses, and this subtracts from the total amount of things you can attach to the carriage.

Carriages can also be used for early-game transport in SSP as well.

Tube System (I have absolutely no good name for these)

The tubing system I will implement will be different from tubing systems in the past.

These tubes will only carry items if there is a valid inventory for them to go to, similar to Redpower's tubes.
Furthermore, these tubes will carry power through them, which means you only need to pump power into one end of the tube (through a power thingy [no name for that either]). This will allow you to use machines which would normally require power to pipe things into the tube without pumping any power directly to the machines.

The pipes cannot be used, however, as power transport, as it can be exploited.

Superconductors

If you're like me, you can barely traverse the basement of your base (lol) due to the amount of cables running around. You have buildcraft power conduits, you have IC2 cabling, you have ME cabling. Well that's a ton of cabling!

Fret not! Superconductors are cables which will take all these cables and roll them into one. Simply pump your power into a Superconductor IO Bus, and connect Superconductors between the first IO bus and the second. Pipe out the power from the second IO Bus, by setting it to the output bus using a redstone signal, and you now have a compact method of transporting all these cables. Superconductors will require power in the future, I just haven't found a decent way of inputting the power to the superconductor network.

The superconductors will transport power without any loss per block, or at all as a matter of fact.
 

KirinDave

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Jul 29, 2019
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Light not being free and perpetual really messes up a lot of stuff in vanilla. Why do it? What do players using your mod actually gain from that? Remember you exist in a universe where you may be used alongside such mods as Extra Utilities which can banish mob spawning in a 16 or 64 block radius.

And no one will ever use your item transport while Ender Chests are around.
 

Pokefenn

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Jul 29, 2019
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Light not being free and perpetual really messes up a lot of stuff in vanilla. Why do it? What do players using your mod actually gain from that? Remember you exist in a universe where you may be used alongside such mods as Extra Utilities which can banish mob spawning in a 16 or 64 block radius.

And no one will ever use your item transport while Ender Chests are around.

Some people (Myself included) have decided to not use ender chests or tesseracts, because it can be fun, but the large majority will just use them.


@Cephrus
I know its a random mod thing, but seriously, it just seems "too random"
Also i dont get lots of the changes, it just looks like a bit of a gregtech from what i have read, removing basic mechanics and adding tedius stuff.

Sounds intresting though, i may be keeping a eye on it ;D
 

KirinDave

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Some people (Myself included) have decided to not use ender chests or tesseracts, because it can be fun, but the large majority will just use them.

Do you seriously use, say, minecarts? I wish I could bring myself to. Railcraft seems so torturous.
 

RetroGamer1224

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Jul 29, 2019
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Side note: Railcraft is super fun. Start early with coal coke and such and never worry about much.

Seems like an interesting mod.
 

KirinDave

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Jul 29, 2019
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Side note: Railcraft is super fun. Start early with coal coke and such and never worry about much.

Seems like an interesting mod.


I ahve tried so many times. It's a more expensive, less useful, more error prone, more likely to need crazy sums of chunks loaded way to do everything. And it actually does very little. I wish I didn't feel this way because I love vanilla minecarts.
 

KirinDave

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Jul 29, 2019
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Different strokes


I'd love to see what you do with it, sometime. I keep asking to see people's effective Railcraft usage. I've never once seen anything that is not, "I use a tank cart to move biomass or biofuel." Literally. Seen 4x examples of that. Please do show off!
 

mushroom taco

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Jul 29, 2019
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I'd love to see what you do with it, sometime. I keep asking to see people's effective Railcraft usage. I've never once seen anything that is not, "I use a tank cart to move biomass or biofuel." Literally. Seen 4x examples of that. Please do show off!
I think someone made a lava-centrifuge contraption that involved railcraft. Not completely reliant, but it was used. Not sure if it just used tank carts, can't quite remember. It should be laying around on these forums somewhere...
 

Cephrus

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Jul 29, 2019
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Never expected it to get this many posts, the mcf thread is vacant, lol.
Light not being free and perpetual really messes up a lot of stuff in vanilla. Why do it? What do players using your mod actually gain from that? Remember you exist in a universe where you may be used alongside such mods as Extra Utilities which can banish mob spawning in a 16 or 64 block radius.
Extra Utilities' mob banishing utilities require diamonds and such. It is meant as a challenge in early-game, and you can get MJ/EU very quickly. Besides if you don't like it you can remove it.
And no one will ever use your item transport while Ender Chests are around.
Ender Chests require ender pearls and obsidian, ChickenBone's Ender Chests require blaze rods and obsidian. Carriages will require some string, a horse, and some wood.

You don't need to use it only for item transport too. You can also use carriages for player transport and possibly more than that.
 

KirinDave

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Jul 29, 2019
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Ender Chests require ender pearls and obsidian, ChickenBone's Ender Chests require blaze rods and obsidian. Carriages will require some string, a horse, and some wood.

You don't need to use it only for item transport too. You can also use carriages for player transport and possibly more than that.

This might make more sense. Especially if they are a free, implicit chunkloader that works only so long as they have moved recently.
 

egor66

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Jul 29, 2019
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While I applaud the basic idea, the items/fixes & some of the ideas seem too haphazard to be workable, from the looks of site & MC forum page your more or less still in planning stage, I would take a step back & think on it some more, is there really need for another form of nuke reactor & a new power system, atm we have eu, mj & steam in the main packs, plus fract's power that 99% dont even know how to set it up still.

I am in no way saying your ideas are bad just maybe a little more time & brainstorming with like minded ppl will yield more interesting results, I know from my own RL that its helps a lot to bounce ideas off people, what I see as cut n dry others may not, that said wish you luck with your endeavor.
 
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Cephrus

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Jul 29, 2019
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While I applaud the basic idea, the items/fixes & some of the ideas seem too haphazard to be workable, from the looks of site & MC forum page your more or less still in planning stage, I would take a step back & think on it some more, is there really need for another form of nuke reactor & a new power system, atm we have eu, mj & steam in the main packs, plus fract's power that 99% dont even know how to set it up still.

I am in no way saying your ideas are bad just maybe a little more time & brainstorming with like minded ppl will yield more interesting results, I know from my own RL that its helps a lot to bounce ideas off people, what I see as cut n dry others may not, that said wish you luck with your endeavor.
Yes, I am horrible with making ideas, you can look at the name to find that out :p

I have a different use for my power system, and I have some ideas I haven't posted yet. I have plans for my nuclear reactors that IC2 reactors don't have, like the fact that you need water in the reactor and there aren't any fancy heat vents you can use in them, however there may be more to reactors in the future.

If you have any ideas for the mod then you can go ahead and post them, cause I don't really have anyone who comes up with ideas for me, nor am I good at coming up with useful ideas (most of them are already taken)
 

ShneekeyTheLost

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Lost as always
Do you seriously use, say, minecarts? I wish I could bring myself to. Railcraft seems so torturous.
I happen to enjoy it, personally. But then, I'm a rail enthusiast. I've got an HO scale setup as one of the larger pieces of furniture which has to be moved. It is, in fact, larger than the couch. Particularly when you start getting into Reinforced Rails (using pulverized obsidian from your Pulverizer and a bit more iron), you start getting some pretty good speeds. Also, as I demonstrated in my Playthrough, it can be used to make an extremely effective multi-tiered elevator system.
 
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egor66

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Okay Cephrus you kind of put me on the spot so I have been thinking a little & have a couple of ideas, one that I think could work for an early game power generation, is a waterwheel, not like the water mills of old but more like a rl waterwheel it does not even need to be a multi block, as an early game wood & stone mostly item, maybe 1 iron for the central pin, it would require moving water, the water passing under it would turn it slowly & so produce a small to med power amount as you see fit, it would be a kind of iron age item that maybe at a later date could be updated to a more steam punkish look & produce little more power, some other ideas I'll mull over some more & get back to you, btw feel free to nit pick or completely trash that idea :), hey its spit balling really.
 

Cephrus

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Jul 29, 2019
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I've removed the torch/glowstone fix because many people hated it.

Just to get some ideas going, what would you think would be very useful in a sorting system (preferably a feature not included in logistics/AE)?

Okay Cephrus you kind of put me on the spot so I have been thinking a little & have a couple of ideas, one that I think could work for an early game power generation, is a waterwheel, not like the water mills of old but more like a rl waterwheel it does not even need to be a multi block, as an early game wood & stone mostly item, maybe 1 iron for the central pin, it would require moving water, the water passing under it would turn it slowly & so produce a small to med power amount as you see fit, it would be a kind of iron age item that maybe at a later date could be updated to a more steam punkish look & produce little more power, some other ideas I'll mull over some more & get back to you, btw feel free to nit pick or completely trash that idea :), hey its spit balling really.

This is a pretty decent idea for early MP gen, might have it as a tier-two generator. The tier-one generator is a hand crank :p

MP will be able to be converted to IC2/BC power, and possibly UE power as well in the future.